Use ByteBuf for the canvas messages

The type Vec<u8> is super unefficient to work with in Serde if all you want
to represent is a simple blob.
This commit is contained in:
Anthony Ramine 2018-03-23 18:41:32 +01:00
parent 3ce3f39383
commit ce81420bef
19 changed files with 170 additions and 62 deletions

View file

@ -93,7 +93,11 @@ impl WebGLBuffer {
}
}
self.capacity.set(data.len());
self.renderer.send(WebGLCommand::BufferData(target, data.to_vec(), usage)).unwrap();
self.renderer.send(WebGLCommand::BufferData(
target,
data.to_vec().into(),
usage,
)).unwrap();
Ok(())
}