Use ByteBuf for the canvas messages

The type Vec<u8> is super unefficient to work with in Serde if all you want
to represent is a simple blob.
This commit is contained in:
Anthony Ramine 2018-03-23 18:41:32 +01:00
parent 3ce3f39383
commit ce81420bef
19 changed files with 170 additions and 62 deletions

View file

@ -344,7 +344,7 @@ impl webgl::WebVRRenderHandler for WebVRCompositorHandler {
(*compositor.0).sync_poses();
(*compositor.0).synced_frame_data(near, far).to_bytes()
};
let _ = sender.send(Ok(pose));
let _ = sender.send(Ok(pose.into()));
} else {
let _ = sender.send(Err(()));
}