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Add support for WebGL2 GetFragDataLocation
Adds support for the `GetFragDataLocation` WebGL2 call. See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.7
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9 changed files with 62 additions and 32 deletions
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@ -1467,6 +1467,12 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
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self.base.GetAttribLocation(program, name)
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}
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/// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.7
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fn GetFragDataLocation(&self, program: &WebGLProgram, name: DOMString) -> i32 {
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handle_potential_webgl_error!(self.base, self.base.validate_ownership(program), return -1);
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handle_potential_webgl_error!(self.base, program.get_frag_data_location(name), -1)
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}
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/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
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fn GetProgramInfoLog(&self, program: &WebGLProgram) -> Option<DOMString> {
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self.base.GetProgramInfoLog(program)
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@ -365,6 +365,30 @@ impl WebGLProgram {
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Ok(location)
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}
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/// glGetFragDataLocation
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pub fn get_frag_data_location(&self, name: DOMString) -> WebGLResult<i32> {
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if !self.is_linked() || self.is_deleted() {
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return Err(WebGLError::InvalidOperation);
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}
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if !validate_glsl_name(&name)? {
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return Ok(-1);
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}
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if name.starts_with("gl_") {
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return Ok(-1);
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}
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let (sender, receiver) = webgl_channel().unwrap();
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self.upcast::<WebGLObject>()
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.context()
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.send_command(WebGLCommand::GetFragDataLocation(
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self.id,
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name.into(),
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sender,
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));
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Ok(receiver.recv().unwrap())
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}
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/// glGetUniformLocation
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pub fn get_uniform_location(
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&self,
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@ -422,7 +422,7 @@ interface mixin WebGL2RenderingContextBase
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// optional GLuint srcLengthOverride = 0);
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/* Programs and shaders */
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// [WebGLHandlesContextLoss] GLint getFragDataLocation(WebGLProgram program, DOMString name);
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[WebGLHandlesContextLoss] GLint getFragDataLocation(WebGLProgram program, DOMString name);
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/* Uniforms */
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void uniform1ui(WebGLUniformLocation? location, GLuint v0);
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