Add support for WebGL2 GetFragDataLocation

Adds support for the `GetFragDataLocation` WebGL2 call.

See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.7
This commit is contained in:
Mátyás Mustoha 2020-03-06 11:42:21 +01:00
parent e1f6dfd716
commit ced67af6b2
9 changed files with 62 additions and 32 deletions

View file

@ -1467,6 +1467,12 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
self.base.GetAttribLocation(program, name)
}
/// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.7
fn GetFragDataLocation(&self, program: &WebGLProgram, name: DOMString) -> i32 {
handle_potential_webgl_error!(self.base, self.base.validate_ownership(program), return -1);
handle_potential_webgl_error!(self.base, program.get_frag_data_location(name), -1)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
fn GetProgramInfoLog(&self, program: &WebGLProgram) -> Option<DOMString> {
self.base.GetProgramInfoLog(program)