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Add support for WebGL2 GetFragDataLocation
Adds support for the `GetFragDataLocation` WebGL2 call. See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.7
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e1f6dfd716
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9 changed files with 62 additions and 32 deletions
4
Cargo.lock
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4
Cargo.lock
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@ -5490,9 +5490,9 @@ dependencies = [
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[[package]]
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[[package]]
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name = "sparkle"
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name = "sparkle"
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version = "0.1.20"
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version = "0.1.22"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "dc89be71cc02b59fdb05edd5589aac8e7542356f815adf84851f8142938f6534"
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checksum = "34a99c8f866b15ebf845b1957a244e033f434346f648620c645d95a05b00c0af"
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dependencies = [
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dependencies = [
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"gl_generator 0.13.1",
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"gl_generator 0.13.1",
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]
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]
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@ -35,7 +35,7 @@ raqote = {git = "https://github.com/jrmuizel/raqote"}
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time = { version = "0.1.0", optional = true }
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time = { version = "0.1.0", optional = true }
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pixels = {path = "../pixels"}
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pixels = {path = "../pixels"}
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servo_config = {path = "../config"}
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servo_config = {path = "../config"}
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sparkle = "0.1.20"
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sparkle = "0.1.22"
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webrender = {git = "https://github.com/servo/webrender"}
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webrender = {git = "https://github.com/servo/webrender"}
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webrender_api = {git = "https://github.com/servo/webrender"}
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webrender_api = {git = "https://github.com/servo/webrender"}
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webrender_traits = {path = "../webrender_traits"}
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webrender_traits = {path = "../webrender_traits"}
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@ -1287,6 +1287,12 @@ impl WebGLImpl {
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Self::shader_precision_format(gl, shader_type, precision_type, chan)
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Self::shader_precision_format(gl, shader_type, precision_type, chan)
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},
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},
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WebGLCommand::GetExtensions(ref chan) => Self::get_extensions(gl, chan),
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WebGLCommand::GetExtensions(ref chan) => Self::get_extensions(gl, chan),
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WebGLCommand::GetFragDataLocation(program_id, ref name, ref sender) => {
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let location =
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gl.get_frag_data_location(program_id.get(), &to_name_in_compiled_shader(name));
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assert!(location >= 0);
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sender.send(location).unwrap();
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},
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WebGLCommand::GetUniformLocation(program_id, ref name, ref chan) => {
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WebGLCommand::GetUniformLocation(program_id, ref name, ref chan) => {
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Self::uniform_location(gl, program_id, &name, chan)
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Self::uniform_location(gl, program_id, &name, chan)
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},
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},
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@ -305,6 +305,7 @@ pub enum WebGLCommand {
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FramebufferTexture2D(u32, u32, u32, Option<WebGLTextureId>, i32),
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FramebufferTexture2D(u32, u32, u32, Option<WebGLTextureId>, i32),
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GetExtensions(WebGLSender<String>),
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GetExtensions(WebGLSender<String>),
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GetShaderPrecisionFormat(u32, u32, WebGLSender<(i32, i32, i32)>),
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GetShaderPrecisionFormat(u32, u32, WebGLSender<(i32, i32, i32)>),
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GetFragDataLocation(WebGLProgramId, String, WebGLSender<i32>),
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GetUniformLocation(WebGLProgramId, String, WebGLSender<i32>),
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GetUniformLocation(WebGLProgramId, String, WebGLSender<i32>),
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GetShaderInfoLog(WebGLShaderId, WebGLSender<String>),
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GetShaderInfoLog(WebGLShaderId, WebGLSender<String>),
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GetProgramInfoLog(WebGLProgramId, WebGLSender<String>),
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GetProgramInfoLog(WebGLProgramId, WebGLSender<String>),
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@ -1467,6 +1467,12 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
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self.base.GetAttribLocation(program, name)
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self.base.GetAttribLocation(program, name)
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}
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}
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/// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.7
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fn GetFragDataLocation(&self, program: &WebGLProgram, name: DOMString) -> i32 {
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handle_potential_webgl_error!(self.base, self.base.validate_ownership(program), return -1);
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handle_potential_webgl_error!(self.base, program.get_frag_data_location(name), -1)
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}
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/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
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/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
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fn GetProgramInfoLog(&self, program: &WebGLProgram) -> Option<DOMString> {
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fn GetProgramInfoLog(&self, program: &WebGLProgram) -> Option<DOMString> {
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self.base.GetProgramInfoLog(program)
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self.base.GetProgramInfoLog(program)
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@ -365,6 +365,30 @@ impl WebGLProgram {
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Ok(location)
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Ok(location)
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}
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}
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/// glGetFragDataLocation
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pub fn get_frag_data_location(&self, name: DOMString) -> WebGLResult<i32> {
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if !self.is_linked() || self.is_deleted() {
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return Err(WebGLError::InvalidOperation);
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}
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if !validate_glsl_name(&name)? {
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return Ok(-1);
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}
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if name.starts_with("gl_") {
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return Ok(-1);
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}
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let (sender, receiver) = webgl_channel().unwrap();
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self.upcast::<WebGLObject>()
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.context()
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.send_command(WebGLCommand::GetFragDataLocation(
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self.id,
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name.into(),
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sender,
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));
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Ok(receiver.recv().unwrap())
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}
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/// glGetUniformLocation
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/// glGetUniformLocation
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pub fn get_uniform_location(
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pub fn get_uniform_location(
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&self,
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&self,
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@ -422,7 +422,7 @@ interface mixin WebGL2RenderingContextBase
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// optional GLuint srcLengthOverride = 0);
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// optional GLuint srcLengthOverride = 0);
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/* Programs and shaders */
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/* Programs and shaders */
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// [WebGLHandlesContextLoss] GLint getFragDataLocation(WebGLProgram program, DOMString name);
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[WebGLHandlesContextLoss] GLint getFragDataLocation(WebGLProgram program, DOMString name);
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/* Uniforms */
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/* Uniforms */
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void uniform1ui(WebGLUniformLocation? location, GLuint v0);
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void uniform1ui(WebGLUniformLocation? location, GLuint v0);
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@ -1,17 +1,20 @@
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[methods-2.html]
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[methods-2.html]
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[WebGL test #19: Property either does not exist or is not a function: getIndexedParameter]
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expected: FAIL
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[WebGL test #11: Property either does not exist or is not a function: compressedTexSubImage3D]
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[WebGL test #11: Property either does not exist or is not a function: compressedTexSubImage3D]
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expected: FAIL
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expected: FAIL
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[WebGL test #8: Property either does not exist or is not a function: texSubImage3D]
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[WebGL test #8: Property either does not exist or is not a function: texSubImage3D]
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expected: FAIL
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expected: FAIL
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[WebGL test #14: Property either does not exist or is not a function: vertexAttribI4iv]
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[WebGL test #14: Property either does not exist or is not a function: vertexAttribI4ui]
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expected: FAIL
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expected: FAIL
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[WebGL test #15: Property either does not exist or is not a function: vertexAttribI4ui]
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[WebGL test #18: Property either does not exist or is not a function: drawBuffers]
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expected: FAIL
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expected: FAIL
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[WebGL test #22: Property either does not exist or is not a function: deleteVertexArray]
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[WebGL test #12: Property either does not exist or is not a function: vertexAttribI4i]
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expected: FAIL
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expected: FAIL
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[WebGL test #6: Property either does not exist or is not a function: texStorage2D]
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[WebGL test #6: Property either does not exist or is not a function: texStorage2D]
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@ -20,19 +23,13 @@
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[WebGL test #1: Property either does not exist or is not a function: blitFramebuffer]
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[WebGL test #1: Property either does not exist or is not a function: blitFramebuffer]
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expected: FAIL
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expected: FAIL
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[WebGL test #13: Property either does not exist or is not a function: vertexAttribI4i]
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expected: FAIL
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[WebGL test #5: Property either does not exist or is not a function: texImage3D]
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[WebGL test #5: Property either does not exist or is not a function: texImage3D]
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expected: FAIL
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expected: FAIL
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[WebGL test #4: Property either does not exist or is not a function: renderbufferStorageMultisample]
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[WebGL test #17: Property either does not exist or is not a function: drawRangeElements]
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expected: FAIL
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expected: FAIL
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[WebGL test #20: Property either does not exist or is not a function: getIndexedParameter]
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[WebGL test #21: Property either does not exist or is not a function: deleteVertexArray]
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expected: FAIL
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[WebGL test #19: Property either does not exist or is not a function: drawBuffers]
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expected: FAIL
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expected: FAIL
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[WebGL test #10: Property either does not exist or is not a function: compressedTexImage3D]
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[WebGL test #10: Property either does not exist or is not a function: compressedTexImage3D]
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@ -41,10 +38,10 @@
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[WebGL test #7: Property either does not exist or is not a function: texStorage3D]
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[WebGL test #7: Property either does not exist or is not a function: texStorage3D]
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expected: FAIL
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expected: FAIL
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[WebGL test #16: Property either does not exist or is not a function: vertexAttribI4uiv]
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[WebGL test #22: Property either does not exist or is not a function: isVertexArray]
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expected: FAIL
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expected: FAIL
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[WebGL test #18: Property either does not exist or is not a function: drawRangeElements]
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[WebGL test #4: Property either does not exist or is not a function: renderbufferStorageMultisample]
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expected: FAIL
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expected: FAIL
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[WebGL test #9: Property either does not exist or is not a function: copyTexSubImage3D]
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[WebGL test #9: Property either does not exist or is not a function: copyTexSubImage3D]
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@ -53,7 +50,16 @@
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[WebGL test #0: Property either does not exist or is not a function: isContextLost]
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[WebGL test #0: Property either does not exist or is not a function: isContextLost]
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expected: FAIL
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expected: FAIL
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[WebGL test #17: Property either does not exist or is not a function: vertexAttribIPointer]
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[WebGL test #20: Property either does not exist or is not a function: createVertexArray]
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expected: FAIL
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[WebGL test #23: Property either does not exist or is not a function: bindVertexArray]
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expected: FAIL
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[WebGL test #16: Property either does not exist or is not a function: vertexAttribIPointer]
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expected: FAIL
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[WebGL test #15: Property either does not exist or is not a function: vertexAttribI4uiv]
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expected: FAIL
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expected: FAIL
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[WebGL test #2: Property either does not exist or is not a function: getInternalformatParameter]
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[WebGL test #2: Property either does not exist or is not a function: getInternalformatParameter]
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@ -62,15 +68,6 @@
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[WebGL test #3: Property either does not exist or is not a function: readBuffer]
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[WebGL test #3: Property either does not exist or is not a function: readBuffer]
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expected: FAIL
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expected: FAIL
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[WebGL test #21: Property either does not exist or is not a function: createVertexArray]
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[WebGL test #13: Property either does not exist or is not a function: vertexAttribI4iv]
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expected: FAIL
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[WebGL test #12: Property either does not exist or is not a function: getFragDataLocation]
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expected: FAIL
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[WebGL test #24: Property either does not exist or is not a function: bindVertexArray]
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expected: FAIL
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[WebGL test #23: Property either does not exist or is not a function: isVertexArray]
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expected: FAIL
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expected: FAIL
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@ -1,4 +0,0 @@
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[gl-get-frag-data-location.html]
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expected: ERROR
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[WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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