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webgl: Fix draw_arrays_simple reftests
It used pre-shader translation syntax
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1 changed files with 5 additions and 1 deletions
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@ -11,6 +11,8 @@
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</style>
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</style>
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<canvas id="c" width="512" height="512"></canvas>
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<canvas id="c" width="512" height="512"></canvas>
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<script id="vertex_shader" type="x-shader/x-vertex">
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<script id="vertex_shader" type="x-shader/x-vertex">
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precision mediump float;
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attribute vec2 a_position;
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attribute vec2 a_position;
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void main() {
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void main() {
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@ -19,6 +21,8 @@ void main() {
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</script>
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</script>
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<script id="fragment_shader" type="x-shader/x-fragment">
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<script id="fragment_shader" type="x-shader/x-fragment">
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precision mediump float;
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void main() {
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void main() {
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gl_FragColor = vec4(0, 1, 0, 1); // green
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gl_FragColor = vec4(0, 1, 0, 1); // green
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}
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}
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@ -67,5 +71,5 @@ void main() {
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gl.enableVertexAttribArray(position);
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gl.enableVertexAttribArray(position);
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gl.vertexAttribPointer(position, 2, gl.FLOAT, false, 0, 0);
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gl.vertexAttribPointer(position, 2, gl.FLOAT, false, 0, 0);
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gl.drawArrays(gl.TRIANGLES, 0, square_data.length);
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gl.drawArrays(gl.TRIANGLES, 0, square_data.length / 2);
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</script>
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</script>
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