webgl: Fix draw_arrays_simple reftests

It used pre-shader translation syntax
This commit is contained in:
Emilio Cobos Álvarez 2016-01-04 14:06:12 +01:00
parent 48962bd6b6
commit cf479a2b4f

View file

@ -11,6 +11,8 @@
</style> </style>
<canvas id="c" width="512" height="512"></canvas> <canvas id="c" width="512" height="512"></canvas>
<script id="vertex_shader" type="x-shader/x-vertex"> <script id="vertex_shader" type="x-shader/x-vertex">
precision mediump float;
attribute vec2 a_position; attribute vec2 a_position;
void main() { void main() {
@ -19,6 +21,8 @@ void main() {
</script> </script>
<script id="fragment_shader" type="x-shader/x-fragment"> <script id="fragment_shader" type="x-shader/x-fragment">
precision mediump float;
void main() { void main() {
gl_FragColor = vec4(0, 1, 0, 1); // green gl_FragColor = vec4(0, 1, 0, 1); // green
} }
@ -67,5 +71,5 @@ void main() {
gl.enableVertexAttribArray(position); gl.enableVertexAttribArray(position);
gl.vertexAttribPointer(position, 2, gl.FLOAT, false, 0, 0); gl.vertexAttribPointer(position, 2, gl.FLOAT, false, 0, 0);
gl.drawArrays(gl.TRIANGLES, 0, square_data.length); gl.drawArrays(gl.TRIANGLES, 0, square_data.length / 2);
</script> </script>