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Added a dedicated panic channel.
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a7c885706e
commit
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13 changed files with 108 additions and 232 deletions
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@ -41,7 +41,7 @@ use gfx_traits::Epoch;
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use gfx_traits::LayerId;
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use ipc_channel::ipc::{IpcReceiver, IpcSender};
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use libc::c_void;
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use msg::constellation_msg::{ConstellationChan, Failure, PipelineId, WindowSizeData};
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use msg::constellation_msg::{ConstellationChan, PanicMsg, PipelineId, WindowSizeData};
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use msg::constellation_msg::{Key, KeyModifiers, KeyState, LoadData};
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use msg::constellation_msg::{PipelineNamespaceId, SubpageId};
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use msg::webdriver_msg::WebDriverScriptCommand;
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@ -93,10 +93,10 @@ pub struct NewLayoutInfo {
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/// The paint channel, cast to `OptionalOpaqueIpcSender`. This is really an
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/// `Sender<LayoutToPaintMsg>`.
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pub paint_chan: OptionalOpaqueIpcSender,
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/// Information on what to do on thread failure.
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pub failure: Failure,
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/// A port on which layout can receive messages from the pipeline.
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pub pipeline_port: IpcReceiver<LayoutControlMsg>,
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/// A channel for sending panics on
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pub panic_chan: ConstellationChan<PanicMsg>,
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/// A shutdown channel so that layout can notify others when it's done.
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pub layout_shutdown_chan: IpcSender<()>,
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/// A shutdown channel so that layout can tell the content process to shut down when it's done.
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@ -315,10 +315,10 @@ pub struct InitialScriptState {
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pub constellation_chan: ConstellationChan<ScriptMsg>,
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/// A channel for the layout thread to send messages to the constellation.
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pub layout_to_constellation_chan: ConstellationChan<LayoutMsg>,
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/// A channel for sending panics to the constellation.
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pub panic_chan: ConstellationChan<PanicMsg>,
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/// A channel to schedule timer events.
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pub scheduler_chan: IpcSender<TimerEventRequest>,
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/// Information that script sends out when it panics.
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pub failure_info: Failure,
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/// A channel to the resource manager thread.
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pub resource_thread: ResourceThread,
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/// A channel to the storage thread.
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