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https://github.com/servo/servo.git
synced 2025-08-05 21:50:18 +01:00
More events, remove most of the statics, better shutdown
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parent
7adf022dfa
commit
d0436f16b6
8 changed files with 342 additions and 217 deletions
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@ -16,96 +16,59 @@ using namespace winrt::Windows::UI::ViewManagement;
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using namespace winrt::Windows::Foundation;
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using namespace winrt::Windows::Graphics::Holographic;
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using namespace concurrency;
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static char sWakeupEvent[] = "SIGNAL_WAKEUP";
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using namespace servo;
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namespace winrt::ServoApp::implementation {
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BrowserPage::BrowserPage() {
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InitializeComponent();
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log("BrowserPage::BrowserPage()");
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InitializeComponent();
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Loaded(std::bind(&BrowserPage::OnPageLoaded, this, _1, _2));
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Window::Current().CoreWindow().VisibilityChanged(
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std::bind(&BrowserPage::OnVisibilityChanged, this, _1, _2));
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}
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void BrowserPage::Shutdown() {
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log("BrowserPage::Shutdown()");
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if (mServo != nullptr) {
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if (!IsLoopRunning()) {
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// FIXME: this should not happen. In that case, we can't send the
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// shutdown event to Servo.
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} else {
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HANDLE hEvent = ::CreateEventA(nullptr, FALSE, FALSE, sShutdownEvent);
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SendEventToServo({{Event::SHUTDOWN}});
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log("Waiting for Servo to shutdown");
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::WaitForSingleObject(hEvent, INFINITE);
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StopRenderLoop();
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mServo.reset(); // will call servo::deinit
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}
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}
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}
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void BrowserPage::OnPageLoaded(IInspectable const &, RoutedEventArgs const &) {
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log("BrowserPage::OnPageLoaded()");
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CreateRenderSurface();
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StartRenderLoop();
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swapChainPanel().PointerReleased(
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std::bind(&BrowserPage::OnSurfaceClicked, this, _1, _2));
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swapChainPanel().ManipulationDelta(
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std::bind(&BrowserPage::OnSurfaceManipulationDelta, this, _1, _2));
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}
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void BrowserPage::OnSurfaceManipulationDelta(
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IInspectable const &, Input::ManipulationDeltaRoutedEventArgs const &e) {
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auto x = e.Position().X;
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auto y = e.Position().Y;
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auto dx = e.Delta().Translation.X;
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auto dy = e.Delta().Translation.Y;
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Event event = {{Event::SCROLL}};
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event.scrollCoords = {dx, dy, x, y};
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SendEventToServo(event);
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e.Handled(true);
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}
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void BrowserPage::OnSurfaceClicked(IInspectable const &,
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Input::PointerRoutedEventArgs const &e) {
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auto coords = e.GetCurrentPoint(swapChainPanel());
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auto x = coords.Position().X;
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auto y = coords.Position().Y;
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SendEventToServo({{Event::CLICK}, {x, y}});
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e.Handled(true);
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}
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void BrowserPage::SendEventToServo(Event event) {
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mEventsMutex.lock();
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mEvents.push_back(event);
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mEventsMutex.unlock();
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Servo::sWakeUp();
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}
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void BrowserPage::OnBackButtonClicked(IInspectable const &,
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RoutedEventArgs const &) {
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SendEventToServo({{Event::BACK}});
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}
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void BrowserPage::OnForwardButtonClicked(IInspectable const &,
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RoutedEventArgs const &) {
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SendEventToServo({{Event::FORWARD}});
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}
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void BrowserPage::OnImmersiveButtonClicked(IInspectable const &,
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RoutedEventArgs const &) {
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if (HolographicSpace::IsAvailable()) {
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log("Holographic space available");
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auto v =
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winrt::Windows::ApplicationModel::Core::CoreApplication::CreateNewView(
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mImmersiveViewSource);
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auto parentId = ApplicationView::GetForCurrentView().Id();
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v.Dispatcher().RunAsync(CoreDispatcherPriority::Normal, [=]() {
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auto winId = ApplicationView::GetForCurrentView().Id();
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ApplicationViewSwitcher::SwitchAsync(winId, parentId);
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log("Immersive view started");
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});
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} else {
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log("Holographic space not available");
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}
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}
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void BrowserPage::OnVisibilityChanged(CoreWindow const &,
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VisibilityChangedEventArgs const &args) {
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auto visible = args.Visible();
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if (visible && !IsLoopRunning()) {
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StartRenderLoop();
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}
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if (!visible && IsLoopRunning()) {
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StopRenderLoop();
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}
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// FIXME: for now, this is disabled as we get this message before shutdown,
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// stopping the event loop, which we can't recover from yet (see comment in
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// Loop())
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// if (visible && !IsLoopRunning()) {
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// StartRenderLoop();
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//}
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// if (!visible && IsLoopRunning()) {
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// StopRenderLoop();
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//}
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}
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void BrowserPage::CreateRenderSurface() {
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@ -127,6 +90,8 @@ void BrowserPage::RecoverFromLostDevice() {
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StartRenderLoop();
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}
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/**** GL THREAD LOOP ****/
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bool BrowserPage::IsLoopRunning() {
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return mLoopTask != nullptr && !mLoopTask->is_done();
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}
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@ -136,65 +101,35 @@ void BrowserPage::Loop(cancellation_token cancel) {
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HANDLE hEvent = ::CreateEventA(nullptr, FALSE, FALSE, sWakeupEvent);
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Servo::sOnAlert = [=](std::wstring message) {
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// FIXME: make this sync
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swapChainPanel().Dispatcher().RunAsync(
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Windows::UI::Core::CoreDispatcherPriority::High, [=]() {
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Windows::UI::Popups::MessageDialog msg{message};
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msg.ShowAsync();
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});
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};
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Servo::sOnTitleChanged = [=](std::wstring title) {
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swapChainPanel().Dispatcher().RunAsync(CoreDispatcherPriority::High, [=]() {
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ApplicationView::GetForCurrentView().Title(title);
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});
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};
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Servo::sOnURLChanged = [=](std::wstring url) {
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swapChainPanel().Dispatcher().RunAsync(CoreDispatcherPriority::High,
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[=]() { urlTextbox().Text(url); });
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};
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Servo::sMakeCurrent = [=]() {
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/* EGLint panelWidth = 0; */
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/* EGLint panelHeight = 0; */
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/* mOpenGLES->GetSurfaceDimensions(mRenderSurface, &panelWidth,
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* &panelHeight); */
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/* glViewport(0, 0, panelWidth, panelHeight); */
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/* mServo->SetSize(panelWidth, panelHeight); */
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mOpenGLES.MakeCurrent(mRenderSurface);
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};
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Servo::sFlush = [=]() {
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if (mOpenGLES.SwapBuffers(mRenderSurface) != GL_TRUE) {
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// The call to eglSwapBuffers might not be successful (i.e. due to Device
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// Lost) If the call fails, then we must reinitialize EGL and the GL
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// resources.
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swapChainPanel().Dispatcher().RunAsync(
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CoreDispatcherPriority::High, [this]() { RecoverFromLostDevice(); });
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}
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};
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mOpenGLES.MakeCurrent(mRenderSurface);
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EGLint panelWidth = 0;
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EGLint panelHeight = 0;
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mOpenGLES.GetSurfaceDimensions(mRenderSurface, &panelWidth, &panelHeight);
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glViewport(0, 0, panelWidth, panelHeight);
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mServo = std::make_unique<Servo>(panelWidth, panelHeight);
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if (mServo == nullptr) {
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log("Entering loop");
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ServoDelegate *sd = static_cast<ServoDelegate *>(this);
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mServo = std::make_unique<Servo>(panelWidth, panelHeight, *sd);
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} else {
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// FIXME: this will fail since create_task didn't pick the thread
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// where Servo was running initially.
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throw winrt::hresult_error(E_FAIL, L"Recovering loop unimplemented");
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}
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// mServo->SetBatchMode(true);
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// FIXME: ^ this should be necessary as call perform_update
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// FIXME: ^ this should be necessary as we call perform_update
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// ourself. But enabling batch mode will make clicking a link
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// not working because during the click, this thread is not
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// waiting on the hEvent object. See the "wakeup" comment.
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log("Entering loop");
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while (!cancel.is_canceled()) {
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// Block until Servo::sWakeUp is called.
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// Or run full speed if animating (see on_animating_changed),
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// it will endup blocking on SwapBuffers to limit rendering to 60FPS
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if (!Servo::sAnimating) {
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// Block until wakeup is called.
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// Or run full speed if animating (see OnAnimatingChanged),
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// it will endup blocking on Flush to limit rendering to 60FPS
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if (!mAnimating) {
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::WaitForSingleObject(hEvent, INFINITE);
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}
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mEventsMutex.lock();
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@ -216,31 +151,36 @@ void BrowserPage::Loop(cancellation_token cancel) {
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case Event::BACK:
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mServo->GoBack();
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break;
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case Event::RELOAD:
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mServo->Reload();
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break;
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case Event::STOP:
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mServo->Stop();
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break;
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case Event::SHUTDOWN:
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log("Requesting Servo to shutdown");
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mServo->RequestShutdown();
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break;
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}
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}
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mEvents.clear();
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mEventsMutex.unlock();
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mServo->PerformUpdates();
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}
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log("Leaving loop");
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cancel_current_task();
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}
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} // namespace winrt::ServoApp::implementation
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void BrowserPage::StartRenderLoop() {
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if (IsLoopRunning()) {
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#if defined _DEBUG
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throw winrt::hresult_error(E_FAIL, L"GL thread is already looping");
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#else
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return;
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#endif
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}
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auto token = mLoopCancel.get_token();
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Servo::sWakeUp = []() {
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// FIXME: this won't work if it's triggered while the thread is not
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// waiting. We need a better looping logic.
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HANDLE hEvent = ::OpenEventA(EVENT_ALL_ACCESS, FALSE, sWakeupEvent);
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::SetEvent(hEvent);
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};
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log("BrowserPage::StartRenderLoop(). UI thread: %i", GetCurrentThreadId());
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auto token = mLoopCancel.get_token();
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mLoopTask = std::make_unique<Concurrency::task<void>>(
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Concurrency::create_task([=] { Loop(token); }, token));
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}
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}
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}
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/**** SERVO CALLBACKS ****/
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void BrowserPage::OnLoadStarted() {
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RunOnUIThread([=] {
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reloadButton().IsEnabled(false);
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stopButton().IsEnabled(true);
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});
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}
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void BrowserPage::OnLoadEnded() {
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RunOnUIThread([=] {
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reloadButton().IsEnabled(true);
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stopButton().IsEnabled(false);
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});
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}
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void BrowserPage::OnHistoryChanged(bool back, bool forward) {
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RunOnUIThread([=] {
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backButton().IsEnabled(back);
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forwardButton().IsEnabled(forward);
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});
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}
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void BrowserPage::OnShutdownComplete() {
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log("Servo notified ShutdownComplete");
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HANDLE hEvent = ::OpenEventA(EVENT_ALL_ACCESS, FALSE, sShutdownEvent);
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::SetEvent(hEvent);
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}
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void BrowserPage::OnAlert(std::wstring message) {
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// FIXME: make this sync
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RunOnUIThread([=] {
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Windows::UI::Popups::MessageDialog msg{message};
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msg.ShowAsync();
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});
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}
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void BrowserPage::OnTitleChanged(std::wstring title) {
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RunOnUIThread([=] { ApplicationView::GetForCurrentView().Title(title); });
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}
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void BrowserPage::OnURLChanged(std::wstring url) {
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RunOnUIThread([=] { urlTextbox().Text(url); });
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}
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void BrowserPage::Flush() {
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if (mOpenGLES.SwapBuffers(mRenderSurface) != GL_TRUE) {
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// The call to eglSwapBuffers might not be successful (i.e. due to Device
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// Lost) If the call fails, then we must reinitialize EGL and the GL
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// resources.
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RunOnUIThread([=] { RecoverFromLostDevice(); });
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}
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}
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void BrowserPage::MakeCurrent() { mOpenGLES.MakeCurrent(mRenderSurface); }
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void BrowserPage::WakeUp() {
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// FIXME: this won't work if it's triggered while the thread is not
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// waiting. We need a better looping logic.
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HANDLE hEvent = ::OpenEventA(EVENT_ALL_ACCESS, FALSE, sWakeupEvent);
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::SetEvent(hEvent);
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}
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bool BrowserPage::OnAllowNavigation(std::wstring) { return true; }
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void BrowserPage::OnAnimatingChanged(bool animating) { mAnimating = animating; }
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template <typename Callable> void BrowserPage::RunOnUIThread(Callable cb) {
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swapChainPanel().Dispatcher().RunAsync(
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Windows::UI::Core::CoreDispatcherPriority::High, cb);
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}
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/**** USER INTERACTIONS WITH UI ****/
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void BrowserPage::OnBackButtonClicked(IInspectable const &,
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RoutedEventArgs const &) {
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SendEventToServo({{Event::BACK}});
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}
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void BrowserPage::OnForwardButtonClicked(IInspectable const &,
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RoutedEventArgs const &) {
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SendEventToServo({{Event::FORWARD}});
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}
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void BrowserPage::OnReloadButtonClicked(IInspectable const &,
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RoutedEventArgs const &) {
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SendEventToServo({{Event::RELOAD}});
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}
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void BrowserPage::OnStopButtonClicked(IInspectable const &,
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RoutedEventArgs const &) {
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SendEventToServo({{Event::STOP}});
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}
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void BrowserPage::OnImmersiveButtonClicked(IInspectable const &,
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RoutedEventArgs const &) {
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if (HolographicSpace::IsAvailable()) {
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log("Holographic space available");
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auto v =
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winrt::Windows::ApplicationModel::Core::CoreApplication::CreateNewView(
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mImmersiveViewSource);
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auto parentId = ApplicationView::GetForCurrentView().Id();
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v.Dispatcher().RunAsync(CoreDispatcherPriority::Normal, [=] {
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auto winId = ApplicationView::GetForCurrentView().Id();
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ApplicationViewSwitcher::SwitchAsync(winId, parentId);
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log("Immersive view started");
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});
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} else {
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log("Holographic space not available");
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}
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}
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void BrowserPage::OnSurfaceManipulationDelta(
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IInspectable const &, Input::ManipulationDeltaRoutedEventArgs const &e) {
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auto x = e.Position().X;
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auto y = e.Position().Y;
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auto dx = e.Delta().Translation.X;
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auto dy = e.Delta().Translation.Y;
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Event event = {{Event::SCROLL}};
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event.scrollCoords = {dx, dy, x, y};
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SendEventToServo(event);
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e.Handled(true);
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}
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void BrowserPage::OnSurfaceClicked(IInspectable const &,
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Input::PointerRoutedEventArgs const &e) {
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auto coords = e.GetCurrentPoint(swapChainPanel());
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auto x = coords.Position().X;
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auto y = coords.Position().Y;
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SendEventToServo({{Event::CLICK}, {x, y}});
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e.Handled(true);
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}
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void BrowserPage::SendEventToServo(Event event) {
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mEventsMutex.lock();
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mEvents.push_back(event);
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mEventsMutex.unlock();
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WakeUp();
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}
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} // namespace winrt::ServoApp::implementation
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