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Eliminate ScrollRootId
Just use WebRender's ClipId directly. This will allow us to create and use ReferenceFrames in the future, if we need to do that. It will also make it easier to have Servo responsible for creating the root scrolling area, which will allow removing some old hacks in the future.
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24 changed files with 226 additions and 281 deletions
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@ -6,9 +6,9 @@ use PendingImage;
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use app_units::Au;
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use euclid::point::Point2D;
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use euclid::rect::Rect;
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use gfx_traits::ScrollRootId;
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use script_traits::UntrustedNodeAddress;
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use style::properties::longhands::{margin_top, margin_right, margin_bottom, margin_left, overflow_x};
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use webrender_traits::ClipId;
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/// Synchronous messages that script can send to layout.
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///
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@ -56,7 +56,7 @@ pub struct NodeGeometryResponse {
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pub struct NodeOverflowResponse(pub Option<Point2D<overflow_x::computed_value::T>>);
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pub struct NodeScrollRootIdResponse(pub ScrollRootId);
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pub struct NodeScrollRootIdResponse(pub ClipId);
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pub struct HitTestResponse {
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pub node_address: Option<UntrustedNodeAddress>,
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