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Add GPUSupportedFeatures and update GPUSupportedLimits (#30359)
* GPUSupportedFeatures * New supported limits * Update expectations
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12 changed files with 243 additions and 17058 deletions
162
components/script/dom/gpusupportedfeatures.rs
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162
components/script/dom/gpusupportedfeatures.rs
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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// check-tidy: no specs after this line
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use std::str::FromStr;
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use dom_struct::dom_struct;
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use indexmap::IndexSet;
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use js::rust::HandleObject;
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use webgpu::wgt;
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use super::bindings::like::Setlike;
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use crate::dom::bindings::cell::DomRefCell;
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use crate::dom::bindings::codegen::Bindings::GPUAdapterBinding::GPUFeatureName;
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use crate::dom::bindings::codegen::Bindings::GPUAdapterBinding::GPUFeatureNameValues::pairs;
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use crate::dom::bindings::codegen::Bindings::GPUSupportedFeaturesBinding::GPUSupportedFeaturesMethods;
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use crate::dom::bindings::error::Fallible;
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use crate::dom::bindings::reflector::{reflect_dom_object_with_proto, Reflector};
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use crate::dom::bindings::root::DomRoot;
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use crate::dom::bindings::str::DOMString;
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use crate::dom::globalscope::GlobalScope;
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// manual hash derived
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// TODO: allow derivables in bindings.conf
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impl std::hash::Hash for GPUFeatureName {
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fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
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core::mem::discriminant(self).hash(state);
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}
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}
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impl Eq for GPUFeatureName {}
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#[dom_struct]
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pub struct GPUSupportedFeatures {
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reflector: Reflector,
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// internal storage for features
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#[custom_trace]
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internal: DomRefCell<IndexSet<GPUFeatureName>>,
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}
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impl GPUSupportedFeatures {
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fn new(
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global: &GlobalScope,
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proto: Option<HandleObject>,
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features: wgt::Features,
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) -> DomRoot<GPUSupportedFeatures> {
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let mut set = IndexSet::new();
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if features.contains(wgt::Features::DEPTH_CLIP_CONTROL) {
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set.insert(GPUFeatureName::Depth_clip_control);
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}
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if features.contains(wgt::Features::DEPTH32FLOAT_STENCIL8) {
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set.insert(GPUFeatureName::Depth32float_stencil8);
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}
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if features.contains(wgt::Features::PIPELINE_STATISTICS_QUERY) {
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set.insert(GPUFeatureName::Pipeline_statistics_query);
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}
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if features.contains(wgt::Features::TEXTURE_COMPRESSION_BC) {
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set.insert(GPUFeatureName::Texture_compression_bc);
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}
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if features.contains(wgt::Features::TEXTURE_COMPRESSION_ETC2) {
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set.insert(GPUFeatureName::Texture_compression_etc2);
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}
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if features.contains(wgt::Features::TEXTURE_COMPRESSION_ASTC) {
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set.insert(GPUFeatureName::Texture_compression_astc);
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}
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if features.contains(wgt::Features::TIMESTAMP_QUERY) {
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set.insert(GPUFeatureName::Timestamp_query);
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}
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if features.contains(wgt::Features::INDIRECT_FIRST_INSTANCE) {
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set.insert(GPUFeatureName::Indirect_first_instance);
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}
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reflect_dom_object_with_proto(
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Box::new(GPUSupportedFeatures {
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reflector: Reflector::new(),
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internal: DomRefCell::new(set),
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}),
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global,
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proto,
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)
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}
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#[allow(non_snake_case)]
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pub fn Constructor(
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global: &GlobalScope,
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proto: Option<HandleObject>,
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features: wgt::Features,
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) -> Fallible<DomRoot<GPUSupportedFeatures>> {
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Ok(GPUSupportedFeatures::new(global, proto, features))
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}
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}
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impl GPUSupportedFeaturesMethods for GPUSupportedFeatures {
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fn Size(&self) -> u32 {
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self.internal.size()
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}
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}
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pub fn gpu_to_wgt_feature(feature: GPUFeatureName) -> Option<wgt::Features> {
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match feature {
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GPUFeatureName::Depth_clip_control => Some(wgt::Features::DEPTH_CLIP_CONTROL),
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GPUFeatureName::Depth24unorm_stencil8 => None,
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GPUFeatureName::Depth32float_stencil8 => Some(wgt::Features::DEPTH32FLOAT_STENCIL8),
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GPUFeatureName::Pipeline_statistics_query => Some(wgt::Features::PIPELINE_STATISTICS_QUERY),
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GPUFeatureName::Texture_compression_bc => Some(wgt::Features::TEXTURE_COMPRESSION_BC),
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GPUFeatureName::Texture_compression_etc2 => Some(wgt::Features::TEXTURE_COMPRESSION_ETC2),
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GPUFeatureName::Texture_compression_astc => Some(wgt::Features::TEXTURE_COMPRESSION_ASTC),
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GPUFeatureName::Timestamp_query => Some(wgt::Features::TIMESTAMP_QUERY),
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GPUFeatureName::Indirect_first_instance => Some(wgt::Features::INDIRECT_FIRST_INSTANCE),
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}
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}
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// this should be autogenerate by bindings
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impl FromStr for GPUFeatureName {
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type Err = ();
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fn from_str(s: &str) -> Result<Self, Self::Err> {
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pairs
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.iter()
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.find(|&&(key, _)| s == key)
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.map(|&(_, ev)| ev)
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.ok_or(())
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}
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}
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// this error is wrong because if we inline Self::Key and Self::Value all errors are gone
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#[allow(unrooted_must_root)]
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impl Setlike for GPUSupportedFeatures {
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type Key = DOMString;
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#[inline(always)]
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fn get_index(&self, index: u32) -> Option<Self::Key> {
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self.internal
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.get_index(index)
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.map(|k| DOMString::from_string(k.as_str().to_owned()))
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}
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#[inline(always)]
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fn size(&self) -> u32 {
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self.internal.size()
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}
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#[inline(always)]
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fn add(&self, _key: Self::Key) {
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unreachable!("readonly");
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}
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#[inline(always)]
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fn has(&self, key: Self::Key) -> bool {
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if let Ok(key) = key.parse() {
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self.internal.has(key)
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} else {
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false
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}
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}
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#[inline(always)]
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fn clear(&self) {
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unreachable!("readonly");
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}
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#[inline(always)]
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fn delete(&self, _key: Self::Key) -> bool {
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unreachable!("readonly");
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}
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}
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