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Move script gpu files into webgpu folder (#34415)
Signed-off-by: atbrakhi <atbrakhi@igalia.com>
This commit is contained in:
parent
a37ccc3e64
commit
d2d3407501
44 changed files with 108 additions and 118 deletions
680
components/script/dom/webgpu/gpuconvert.rs
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680
components/script/dom/webgpu/gpuconvert.rs
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use std::borrow::Cow;
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use std::num::NonZeroU64;
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use webgpu::wgc::binding_model::{BindGroupEntry, BindingResource, BufferBinding};
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use webgpu::wgc::command as wgpu_com;
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use webgpu::wgc::pipeline::ProgrammableStageDescriptor;
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use webgpu::wgc::resource::TextureDescriptor;
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use webgpu::wgt::{self, AstcBlock, AstcChannel};
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use crate::dom::bindings::codegen::Bindings::WebGPUBinding::{
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GPUAddressMode, GPUBindGroupEntry, GPUBindGroupLayoutEntry, GPUBindingResource,
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GPUBlendComponent, GPUBlendFactor, GPUBlendOperation, GPUBufferBindingType, GPUColor,
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GPUCompareFunction, GPUCullMode, GPUExtent3D, GPUFilterMode, GPUFrontFace, GPUImageCopyBuffer,
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GPUImageCopyTexture, GPUImageDataLayout, GPUIndexFormat, GPULoadOp, GPUObjectDescriptorBase,
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GPUOrigin3D, GPUPrimitiveState, GPUPrimitiveTopology, GPUProgrammableStage,
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GPUSamplerBindingType, GPUStencilOperation, GPUStorageTextureAccess, GPUStoreOp,
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GPUTextureAspect, GPUTextureDescriptor, GPUTextureDimension, GPUTextureFormat,
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GPUTextureSampleType, GPUTextureViewDimension, GPUVertexFormat,
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};
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use crate::dom::bindings::error::{Error, Fallible};
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use crate::dom::types::GPUDevice;
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impl From<GPUTextureFormat> for wgt::TextureFormat {
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fn from(format: GPUTextureFormat) -> Self {
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match format {
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GPUTextureFormat::R8unorm => wgt::TextureFormat::R8Unorm,
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GPUTextureFormat::R8snorm => wgt::TextureFormat::R8Snorm,
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GPUTextureFormat::R8uint => wgt::TextureFormat::R8Uint,
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GPUTextureFormat::R8sint => wgt::TextureFormat::R8Sint,
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GPUTextureFormat::R16uint => wgt::TextureFormat::R16Uint,
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GPUTextureFormat::R16sint => wgt::TextureFormat::R16Sint,
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GPUTextureFormat::R16float => wgt::TextureFormat::R16Float,
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GPUTextureFormat::Rg8unorm => wgt::TextureFormat::Rg8Unorm,
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GPUTextureFormat::Rg8snorm => wgt::TextureFormat::Rg8Snorm,
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GPUTextureFormat::Rg8uint => wgt::TextureFormat::Rg8Uint,
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GPUTextureFormat::Rg8sint => wgt::TextureFormat::Rg8Sint,
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GPUTextureFormat::R32uint => wgt::TextureFormat::R32Uint,
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GPUTextureFormat::R32sint => wgt::TextureFormat::R32Sint,
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GPUTextureFormat::R32float => wgt::TextureFormat::R32Float,
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GPUTextureFormat::Rg16uint => wgt::TextureFormat::Rg16Uint,
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GPUTextureFormat::Rg16sint => wgt::TextureFormat::Rg16Sint,
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GPUTextureFormat::Rg16float => wgt::TextureFormat::Rg16Float,
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GPUTextureFormat::Rgba8unorm => wgt::TextureFormat::Rgba8Unorm,
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GPUTextureFormat::Rgba8unorm_srgb => wgt::TextureFormat::Rgba8UnormSrgb,
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GPUTextureFormat::Rgba8snorm => wgt::TextureFormat::Rgba8Snorm,
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GPUTextureFormat::Rgba8uint => wgt::TextureFormat::Rgba8Uint,
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GPUTextureFormat::Rgba8sint => wgt::TextureFormat::Rgba8Sint,
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GPUTextureFormat::Bgra8unorm => wgt::TextureFormat::Bgra8Unorm,
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GPUTextureFormat::Bgra8unorm_srgb => wgt::TextureFormat::Bgra8UnormSrgb,
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GPUTextureFormat::Rgb10a2unorm => wgt::TextureFormat::Rgb10a2Unorm,
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GPUTextureFormat::Rg32uint => wgt::TextureFormat::Rg32Uint,
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GPUTextureFormat::Rg32sint => wgt::TextureFormat::Rg32Sint,
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GPUTextureFormat::Rg32float => wgt::TextureFormat::Rg32Float,
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GPUTextureFormat::Rgba16uint => wgt::TextureFormat::Rgba16Uint,
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GPUTextureFormat::Rgba16sint => wgt::TextureFormat::Rgba16Sint,
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GPUTextureFormat::Rgba16float => wgt::TextureFormat::Rgba16Float,
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GPUTextureFormat::Rgba32uint => wgt::TextureFormat::Rgba32Uint,
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GPUTextureFormat::Rgba32sint => wgt::TextureFormat::Rgba32Sint,
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GPUTextureFormat::Rgba32float => wgt::TextureFormat::Rgba32Float,
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GPUTextureFormat::Depth32float => wgt::TextureFormat::Depth32Float,
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GPUTextureFormat::Depth24plus => wgt::TextureFormat::Depth24Plus,
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GPUTextureFormat::Depth24plus_stencil8 => wgt::TextureFormat::Depth24PlusStencil8,
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GPUTextureFormat::Bc1_rgba_unorm => wgt::TextureFormat::Bc1RgbaUnorm,
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GPUTextureFormat::Bc1_rgba_unorm_srgb => wgt::TextureFormat::Bc1RgbaUnormSrgb,
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GPUTextureFormat::Bc2_rgba_unorm => wgt::TextureFormat::Bc2RgbaUnorm,
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GPUTextureFormat::Bc2_rgba_unorm_srgb => wgt::TextureFormat::Bc2RgbaUnormSrgb,
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GPUTextureFormat::Bc3_rgba_unorm => wgt::TextureFormat::Bc3RgbaUnorm,
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GPUTextureFormat::Bc3_rgba_unorm_srgb => wgt::TextureFormat::Bc3RgbaUnormSrgb,
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GPUTextureFormat::Bc4_r_unorm => wgt::TextureFormat::Bc4RUnorm,
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GPUTextureFormat::Bc4_r_snorm => wgt::TextureFormat::Bc4RSnorm,
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GPUTextureFormat::Bc5_rg_unorm => wgt::TextureFormat::Bc5RgUnorm,
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GPUTextureFormat::Bc5_rg_snorm => wgt::TextureFormat::Bc5RgSnorm,
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GPUTextureFormat::Bc6h_rgb_ufloat => wgt::TextureFormat::Bc6hRgbUfloat,
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GPUTextureFormat::Bc7_rgba_unorm => wgt::TextureFormat::Bc7RgbaUnorm,
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GPUTextureFormat::Bc7_rgba_unorm_srgb => wgt::TextureFormat::Bc7RgbaUnormSrgb,
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GPUTextureFormat::Bc6h_rgb_float => wgt::TextureFormat::Bc6hRgbFloat,
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GPUTextureFormat::Rgb9e5ufloat => wgt::TextureFormat::Rgb9e5Ufloat,
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GPUTextureFormat::Rgb10a2uint => wgt::TextureFormat::Rgb10a2Uint,
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GPUTextureFormat::Rg11b10ufloat => wgt::TextureFormat::Rg11b10Ufloat,
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GPUTextureFormat::Stencil8 => wgt::TextureFormat::Stencil8,
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GPUTextureFormat::Depth16unorm => wgt::TextureFormat::Depth16Unorm,
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GPUTextureFormat::Depth32float_stencil8 => wgt::TextureFormat::Depth32FloatStencil8,
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GPUTextureFormat::Etc2_rgb8unorm => wgt::TextureFormat::Etc2Rgb8Unorm,
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GPUTextureFormat::Etc2_rgb8unorm_srgb => wgt::TextureFormat::Etc2Rgb8UnormSrgb,
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GPUTextureFormat::Etc2_rgb8a1unorm => wgt::TextureFormat::Etc2Rgb8A1Unorm,
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GPUTextureFormat::Etc2_rgb8a1unorm_srgb => wgt::TextureFormat::Etc2Rgb8A1UnormSrgb,
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GPUTextureFormat::Etc2_rgba8unorm => wgt::TextureFormat::Etc2Rgba8Unorm,
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GPUTextureFormat::Etc2_rgba8unorm_srgb => wgt::TextureFormat::Etc2Rgba8UnormSrgb,
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GPUTextureFormat::Eac_r11unorm => wgt::TextureFormat::EacR11Unorm,
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GPUTextureFormat::Eac_r11snorm => wgt::TextureFormat::EacR11Snorm,
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GPUTextureFormat::Eac_rg11unorm => wgt::TextureFormat::EacRg11Unorm,
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GPUTextureFormat::Eac_rg11snorm => wgt::TextureFormat::EacRg11Snorm,
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GPUTextureFormat::Astc_4x4_unorm => wgt::TextureFormat::Astc {
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block: AstcBlock::B4x4,
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channel: AstcChannel::Unorm,
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},
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GPUTextureFormat::Astc_4x4_unorm_srgb => wgt::TextureFormat::Astc {
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block: AstcBlock::B4x4,
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channel: AstcChannel::UnormSrgb,
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},
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GPUTextureFormat::Astc_5x4_unorm => wgt::TextureFormat::Astc {
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block: AstcBlock::B5x4,
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channel: AstcChannel::Unorm,
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},
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GPUTextureFormat::Astc_5x4_unorm_srgb => wgt::TextureFormat::Astc {
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block: AstcBlock::B5x4,
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channel: AstcChannel::UnormSrgb,
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},
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GPUTextureFormat::Astc_5x5_unorm => wgt::TextureFormat::Astc {
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block: AstcBlock::B5x5,
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channel: AstcChannel::Unorm,
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},
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GPUTextureFormat::Astc_5x5_unorm_srgb => wgt::TextureFormat::Astc {
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block: AstcBlock::B5x5,
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channel: AstcChannel::UnormSrgb,
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},
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GPUTextureFormat::Astc_6x5_unorm => wgt::TextureFormat::Astc {
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block: AstcBlock::B6x5,
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channel: AstcChannel::Unorm,
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},
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GPUTextureFormat::Astc_6x5_unorm_srgb => wgt::TextureFormat::Astc {
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block: AstcBlock::B6x5,
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channel: AstcChannel::UnormSrgb,
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},
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GPUTextureFormat::Astc_6x6_unorm => wgt::TextureFormat::Astc {
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block: AstcBlock::B6x6,
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channel: AstcChannel::Unorm,
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},
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GPUTextureFormat::Astc_6x6_unorm_srgb => wgt::TextureFormat::Astc {
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block: AstcBlock::B6x6,
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channel: AstcChannel::UnormSrgb,
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},
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GPUTextureFormat::Astc_8x5_unorm => wgt::TextureFormat::Astc {
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block: AstcBlock::B8x5,
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channel: AstcChannel::Unorm,
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},
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GPUTextureFormat::Astc_8x5_unorm_srgb => wgt::TextureFormat::Astc {
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block: AstcBlock::B8x5,
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channel: AstcChannel::UnormSrgb,
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},
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GPUTextureFormat::Astc_8x6_unorm => wgt::TextureFormat::Astc {
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block: AstcBlock::B8x6,
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channel: AstcChannel::Unorm,
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},
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GPUTextureFormat::Astc_8x6_unorm_srgb => wgt::TextureFormat::Astc {
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block: AstcBlock::B8x6,
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channel: AstcChannel::UnormSrgb,
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},
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GPUTextureFormat::Astc_8x8_unorm => wgt::TextureFormat::Astc {
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block: AstcBlock::B8x8,
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channel: AstcChannel::Unorm,
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},
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GPUTextureFormat::Astc_8x8_unorm_srgb => wgt::TextureFormat::Astc {
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block: AstcBlock::B8x8,
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channel: AstcChannel::UnormSrgb,
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},
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GPUTextureFormat::Astc_10x5_unorm => wgt::TextureFormat::Astc {
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block: AstcBlock::B10x5,
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channel: AstcChannel::Unorm,
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},
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GPUTextureFormat::Astc_10x5_unorm_srgb => wgt::TextureFormat::Astc {
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block: AstcBlock::B10x5,
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channel: AstcChannel::UnormSrgb,
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},
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GPUTextureFormat::Astc_10x6_unorm => wgt::TextureFormat::Astc {
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block: AstcBlock::B10x6,
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channel: AstcChannel::Unorm,
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},
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GPUTextureFormat::Astc_10x6_unorm_srgb => wgt::TextureFormat::Astc {
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block: AstcBlock::B10x6,
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channel: AstcChannel::UnormSrgb,
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},
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GPUTextureFormat::Astc_10x8_unorm => wgt::TextureFormat::Astc {
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block: AstcBlock::B10x8,
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channel: AstcChannel::Unorm,
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},
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GPUTextureFormat::Astc_10x8_unorm_srgb => wgt::TextureFormat::Astc {
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block: AstcBlock::B10x8,
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channel: AstcChannel::UnormSrgb,
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},
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GPUTextureFormat::Astc_10x10_unorm => wgt::TextureFormat::Astc {
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block: AstcBlock::B10x10,
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channel: AstcChannel::Unorm,
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},
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GPUTextureFormat::Astc_10x10_unorm_srgb => wgt::TextureFormat::Astc {
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block: AstcBlock::B10x10,
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channel: AstcChannel::UnormSrgb,
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},
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GPUTextureFormat::Astc_12x10_unorm => wgt::TextureFormat::Astc {
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block: AstcBlock::B12x10,
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channel: AstcChannel::Unorm,
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},
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GPUTextureFormat::Astc_12x10_unorm_srgb => wgt::TextureFormat::Astc {
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block: AstcBlock::B12x10,
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channel: AstcChannel::UnormSrgb,
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},
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GPUTextureFormat::Astc_12x12_unorm => wgt::TextureFormat::Astc {
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block: AstcBlock::B12x12,
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channel: AstcChannel::Unorm,
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},
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GPUTextureFormat::Astc_12x12_unorm_srgb => wgt::TextureFormat::Astc {
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block: AstcBlock::B12x12,
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channel: AstcChannel::UnormSrgb,
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},
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}
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}
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}
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impl TryFrom<&GPUExtent3D> for wgt::Extent3d {
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type Error = Error;
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fn try_from(size: &GPUExtent3D) -> Result<Self, Self::Error> {
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match *size {
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GPUExtent3D::GPUExtent3DDict(ref dict) => Ok(wgt::Extent3d {
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width: dict.width,
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height: dict.height,
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depth_or_array_layers: dict.depthOrArrayLayers,
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}),
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GPUExtent3D::RangeEnforcedUnsignedLongSequence(ref v) => {
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// https://gpuweb.github.io/gpuweb/#abstract-opdef-validate-gpuextent3d-shape
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if v.is_empty() || v.len() > 3 {
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Err(Error::Type(
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"GPUExtent3D size must be between 1 and 3 (inclusive)".to_string(),
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))
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} else {
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Ok(wgt::Extent3d {
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width: v[0],
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height: v.get(1).copied().unwrap_or(1),
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depth_or_array_layers: v.get(2).copied().unwrap_or(1),
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})
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}
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},
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}
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}
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}
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impl From<&GPUImageDataLayout> for wgt::ImageDataLayout {
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fn from(data_layout: &GPUImageDataLayout) -> Self {
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wgt::ImageDataLayout {
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offset: data_layout.offset as wgt::BufferAddress,
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bytes_per_row: data_layout.bytesPerRow,
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rows_per_image: data_layout.rowsPerImage,
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}
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}
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}
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impl From<GPUVertexFormat> for wgt::VertexFormat {
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fn from(format: GPUVertexFormat) -> Self {
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match format {
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GPUVertexFormat::Uint8x2 => wgt::VertexFormat::Uint8x2,
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GPUVertexFormat::Uint8x4 => wgt::VertexFormat::Uint8x4,
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GPUVertexFormat::Sint8x2 => wgt::VertexFormat::Sint8x2,
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GPUVertexFormat::Sint8x4 => wgt::VertexFormat::Sint8x4,
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GPUVertexFormat::Unorm8x2 => wgt::VertexFormat::Unorm8x2,
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GPUVertexFormat::Unorm8x4 => wgt::VertexFormat::Unorm8x4,
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GPUVertexFormat::Snorm8x2 => wgt::VertexFormat::Unorm8x2,
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GPUVertexFormat::Snorm8x4 => wgt::VertexFormat::Unorm8x4,
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GPUVertexFormat::Uint16x2 => wgt::VertexFormat::Uint16x2,
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GPUVertexFormat::Uint16x4 => wgt::VertexFormat::Uint16x4,
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GPUVertexFormat::Sint16x2 => wgt::VertexFormat::Sint16x2,
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GPUVertexFormat::Sint16x4 => wgt::VertexFormat::Sint16x4,
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GPUVertexFormat::Unorm16x2 => wgt::VertexFormat::Unorm16x2,
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GPUVertexFormat::Unorm16x4 => wgt::VertexFormat::Unorm16x4,
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GPUVertexFormat::Snorm16x2 => wgt::VertexFormat::Snorm16x2,
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GPUVertexFormat::Snorm16x4 => wgt::VertexFormat::Snorm16x4,
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GPUVertexFormat::Float16x2 => wgt::VertexFormat::Float16x2,
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GPUVertexFormat::Float16x4 => wgt::VertexFormat::Float16x4,
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GPUVertexFormat::Float32 => wgt::VertexFormat::Float32,
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GPUVertexFormat::Float32x2 => wgt::VertexFormat::Float32x2,
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GPUVertexFormat::Float32x3 => wgt::VertexFormat::Float32x3,
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GPUVertexFormat::Float32x4 => wgt::VertexFormat::Float32x4,
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GPUVertexFormat::Uint32 => wgt::VertexFormat::Uint32,
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GPUVertexFormat::Uint32x2 => wgt::VertexFormat::Uint32x2,
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GPUVertexFormat::Uint32x3 => wgt::VertexFormat::Uint32x3,
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GPUVertexFormat::Uint32x4 => wgt::VertexFormat::Uint32x4,
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GPUVertexFormat::Sint32 => wgt::VertexFormat::Sint32,
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GPUVertexFormat::Sint32x2 => wgt::VertexFormat::Sint32x2,
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GPUVertexFormat::Sint32x3 => wgt::VertexFormat::Sint32x3,
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GPUVertexFormat::Sint32x4 => wgt::VertexFormat::Sint32x4,
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}
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}
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}
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impl From<&GPUPrimitiveState> for wgt::PrimitiveState {
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fn from(primitive_state: &GPUPrimitiveState) -> Self {
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wgt::PrimitiveState {
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topology: wgt::PrimitiveTopology::from(&primitive_state.topology),
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strip_index_format: primitive_state.stripIndexFormat.map(|index_format| {
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match index_format {
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GPUIndexFormat::Uint16 => wgt::IndexFormat::Uint16,
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GPUIndexFormat::Uint32 => wgt::IndexFormat::Uint32,
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}
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}),
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front_face: match primitive_state.frontFace {
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GPUFrontFace::Ccw => wgt::FrontFace::Ccw,
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GPUFrontFace::Cw => wgt::FrontFace::Cw,
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},
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cull_mode: match primitive_state.cullMode {
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GPUCullMode::None => None,
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GPUCullMode::Front => Some(wgt::Face::Front),
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GPUCullMode::Back => Some(wgt::Face::Back),
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},
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unclipped_depth: primitive_state.clampDepth,
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..Default::default()
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}
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}
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}
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impl From<&GPUPrimitiveTopology> for wgt::PrimitiveTopology {
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fn from(primitive_topology: &GPUPrimitiveTopology) -> Self {
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match primitive_topology {
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GPUPrimitiveTopology::Point_list => wgt::PrimitiveTopology::PointList,
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GPUPrimitiveTopology::Line_list => wgt::PrimitiveTopology::LineList,
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GPUPrimitiveTopology::Line_strip => wgt::PrimitiveTopology::LineStrip,
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GPUPrimitiveTopology::Triangle_list => wgt::PrimitiveTopology::TriangleList,
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GPUPrimitiveTopology::Triangle_strip => wgt::PrimitiveTopology::TriangleStrip,
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}
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}
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}
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impl From<GPUAddressMode> for wgt::AddressMode {
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fn from(address_mode: GPUAddressMode) -> Self {
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match address_mode {
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GPUAddressMode::Clamp_to_edge => wgt::AddressMode::ClampToEdge,
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GPUAddressMode::Repeat => wgt::AddressMode::Repeat,
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||||
GPUAddressMode::Mirror_repeat => wgt::AddressMode::MirrorRepeat,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<GPUFilterMode> for wgt::FilterMode {
|
||||
fn from(filter_mode: GPUFilterMode) -> Self {
|
||||
match filter_mode {
|
||||
GPUFilterMode::Nearest => wgt::FilterMode::Nearest,
|
||||
GPUFilterMode::Linear => wgt::FilterMode::Linear,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<GPUTextureViewDimension> for wgt::TextureViewDimension {
|
||||
fn from(view_dimension: GPUTextureViewDimension) -> Self {
|
||||
match view_dimension {
|
||||
GPUTextureViewDimension::_1d => wgt::TextureViewDimension::D1,
|
||||
GPUTextureViewDimension::_2d => wgt::TextureViewDimension::D2,
|
||||
GPUTextureViewDimension::_2d_array => wgt::TextureViewDimension::D2Array,
|
||||
GPUTextureViewDimension::Cube => wgt::TextureViewDimension::Cube,
|
||||
GPUTextureViewDimension::Cube_array => wgt::TextureViewDimension::CubeArray,
|
||||
GPUTextureViewDimension::_3d => wgt::TextureViewDimension::D3,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<GPUCompareFunction> for wgt::CompareFunction {
|
||||
fn from(compare: GPUCompareFunction) -> Self {
|
||||
match compare {
|
||||
GPUCompareFunction::Never => wgt::CompareFunction::Never,
|
||||
GPUCompareFunction::Less => wgt::CompareFunction::Less,
|
||||
GPUCompareFunction::Equal => wgt::CompareFunction::Equal,
|
||||
GPUCompareFunction::Less_equal => wgt::CompareFunction::LessEqual,
|
||||
GPUCompareFunction::Greater => wgt::CompareFunction::Greater,
|
||||
GPUCompareFunction::Not_equal => wgt::CompareFunction::NotEqual,
|
||||
GPUCompareFunction::Greater_equal => wgt::CompareFunction::GreaterEqual,
|
||||
GPUCompareFunction::Always => wgt::CompareFunction::Always,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<&GPUBlendFactor> for wgt::BlendFactor {
|
||||
fn from(factor: &GPUBlendFactor) -> Self {
|
||||
match factor {
|
||||
GPUBlendFactor::Zero => wgt::BlendFactor::Zero,
|
||||
GPUBlendFactor::One => wgt::BlendFactor::One,
|
||||
GPUBlendFactor::Src => wgt::BlendFactor::Src,
|
||||
GPUBlendFactor::One_minus_src => wgt::BlendFactor::OneMinusSrc,
|
||||
GPUBlendFactor::Src_alpha => wgt::BlendFactor::SrcAlpha,
|
||||
GPUBlendFactor::One_minus_src_alpha => wgt::BlendFactor::OneMinusSrcAlpha,
|
||||
GPUBlendFactor::Dst => wgt::BlendFactor::Dst,
|
||||
GPUBlendFactor::One_minus_dst => wgt::BlendFactor::OneMinusDst,
|
||||
GPUBlendFactor::Dst_alpha => wgt::BlendFactor::DstAlpha,
|
||||
GPUBlendFactor::One_minus_dst_alpha => wgt::BlendFactor::OneMinusDstAlpha,
|
||||
GPUBlendFactor::Src_alpha_saturated => wgt::BlendFactor::SrcAlphaSaturated,
|
||||
GPUBlendFactor::Constant => wgt::BlendFactor::Constant,
|
||||
GPUBlendFactor::One_minus_constant => wgt::BlendFactor::OneMinusConstant,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<&GPUBlendComponent> for wgt::BlendComponent {
|
||||
fn from(blend_component: &GPUBlendComponent) -> Self {
|
||||
wgt::BlendComponent {
|
||||
src_factor: wgt::BlendFactor::from(&blend_component.srcFactor),
|
||||
dst_factor: wgt::BlendFactor::from(&blend_component.dstFactor),
|
||||
operation: match blend_component.operation {
|
||||
GPUBlendOperation::Add => wgt::BlendOperation::Add,
|
||||
GPUBlendOperation::Subtract => wgt::BlendOperation::Subtract,
|
||||
GPUBlendOperation::Reverse_subtract => wgt::BlendOperation::ReverseSubtract,
|
||||
GPUBlendOperation::Min => wgt::BlendOperation::Min,
|
||||
GPUBlendOperation::Max => wgt::BlendOperation::Max,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn convert_load_op(op: Option<GPULoadOp>) -> wgpu_com::LoadOp {
|
||||
match op {
|
||||
Some(GPULoadOp::Load) => wgpu_com::LoadOp::Load,
|
||||
Some(GPULoadOp::Clear) => wgpu_com::LoadOp::Clear,
|
||||
None => wgpu_com::LoadOp::Clear,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn convert_store_op(op: Option<GPUStoreOp>) -> wgpu_com::StoreOp {
|
||||
match op {
|
||||
Some(GPUStoreOp::Store) => wgpu_com::StoreOp::Store,
|
||||
Some(GPUStoreOp::Discard) => wgpu_com::StoreOp::Discard,
|
||||
None => wgpu_com::StoreOp::Discard,
|
||||
}
|
||||
}
|
||||
|
||||
impl From<GPUStencilOperation> for wgt::StencilOperation {
|
||||
fn from(operation: GPUStencilOperation) -> Self {
|
||||
match operation {
|
||||
GPUStencilOperation::Keep => wgt::StencilOperation::Keep,
|
||||
GPUStencilOperation::Zero => wgt::StencilOperation::Zero,
|
||||
GPUStencilOperation::Replace => wgt::StencilOperation::Replace,
|
||||
GPUStencilOperation::Invert => wgt::StencilOperation::Invert,
|
||||
GPUStencilOperation::Increment_clamp => wgt::StencilOperation::IncrementClamp,
|
||||
GPUStencilOperation::Decrement_clamp => wgt::StencilOperation::DecrementClamp,
|
||||
GPUStencilOperation::Increment_wrap => wgt::StencilOperation::IncrementWrap,
|
||||
GPUStencilOperation::Decrement_wrap => wgt::StencilOperation::DecrementWrap,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<&GPUImageCopyBuffer> for wgpu_com::ImageCopyBuffer {
|
||||
fn from(ic_buffer: &GPUImageCopyBuffer) -> Self {
|
||||
wgpu_com::ImageCopyBuffer {
|
||||
buffer: ic_buffer.buffer.id().0,
|
||||
layout: wgt::ImageDataLayout::from(&ic_buffer.parent),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl TryFrom<&GPUOrigin3D> for wgt::Origin3d {
|
||||
type Error = Error;
|
||||
|
||||
fn try_from(origin: &GPUOrigin3D) -> Result<Self, Self::Error> {
|
||||
match origin {
|
||||
GPUOrigin3D::RangeEnforcedUnsignedLongSequence(v) => {
|
||||
// https://gpuweb.github.io/gpuweb/#abstract-opdef-validate-gpuorigin3d-shape
|
||||
if v.len() > 3 {
|
||||
Err(Error::Type(
|
||||
"sequence is too long for GPUOrigin3D".to_string(),
|
||||
))
|
||||
} else {
|
||||
Ok(wgt::Origin3d {
|
||||
x: v.first().copied().unwrap_or(0),
|
||||
y: v.get(1).copied().unwrap_or(0),
|
||||
z: v.get(2).copied().unwrap_or(0),
|
||||
})
|
||||
}
|
||||
},
|
||||
GPUOrigin3D::GPUOrigin3DDict(d) => Ok(wgt::Origin3d {
|
||||
x: d.x,
|
||||
y: d.y,
|
||||
z: d.z,
|
||||
}),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl TryFrom<&GPUImageCopyTexture> for wgpu_com::ImageCopyTexture {
|
||||
type Error = Error;
|
||||
|
||||
fn try_from(ic_texture: &GPUImageCopyTexture) -> Result<Self, Self::Error> {
|
||||
Ok(wgpu_com::ImageCopyTexture {
|
||||
texture: ic_texture.texture.id().0,
|
||||
mip_level: ic_texture.mipLevel,
|
||||
origin: ic_texture
|
||||
.origin
|
||||
.as_ref()
|
||||
.map(wgt::Origin3d::try_from)
|
||||
.transpose()?
|
||||
.unwrap_or_default(),
|
||||
aspect: match ic_texture.aspect {
|
||||
GPUTextureAspect::All => wgt::TextureAspect::All,
|
||||
GPUTextureAspect::Stencil_only => wgt::TextureAspect::StencilOnly,
|
||||
GPUTextureAspect::Depth_only => wgt::TextureAspect::DepthOnly,
|
||||
},
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> From<&GPUObjectDescriptorBase> for Option<Cow<'a, str>> {
|
||||
fn from(val: &GPUObjectDescriptorBase) -> Self {
|
||||
if val.label.is_empty() {
|
||||
None
|
||||
} else {
|
||||
Some(Cow::Owned(val.label.to_string()))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn convert_bind_group_layout_entry(
|
||||
bgle: &GPUBindGroupLayoutEntry,
|
||||
device: &GPUDevice,
|
||||
) -> Fallible<Result<wgt::BindGroupLayoutEntry, webgpu::Error>> {
|
||||
let number_of_provided_bindings = bgle.buffer.is_some() as u8 +
|
||||
bgle.sampler.is_some() as u8 +
|
||||
bgle.storageTexture.is_some() as u8 +
|
||||
bgle.texture.is_some() as u8;
|
||||
let ty = if let Some(buffer) = &bgle.buffer {
|
||||
Some(wgt::BindingType::Buffer {
|
||||
ty: match buffer.type_ {
|
||||
GPUBufferBindingType::Uniform => wgt::BufferBindingType::Uniform,
|
||||
GPUBufferBindingType::Storage => {
|
||||
wgt::BufferBindingType::Storage { read_only: false }
|
||||
},
|
||||
GPUBufferBindingType::Read_only_storage => {
|
||||
wgt::BufferBindingType::Storage { read_only: true }
|
||||
},
|
||||
},
|
||||
has_dynamic_offset: buffer.hasDynamicOffset,
|
||||
min_binding_size: NonZeroU64::new(buffer.minBindingSize),
|
||||
})
|
||||
} else if let Some(sampler) = &bgle.sampler {
|
||||
Some(wgt::BindingType::Sampler(match sampler.type_ {
|
||||
GPUSamplerBindingType::Filtering => wgt::SamplerBindingType::Filtering,
|
||||
GPUSamplerBindingType::Non_filtering => wgt::SamplerBindingType::NonFiltering,
|
||||
GPUSamplerBindingType::Comparison => wgt::SamplerBindingType::Comparison,
|
||||
}))
|
||||
} else if let Some(storage) = &bgle.storageTexture {
|
||||
Some(wgt::BindingType::StorageTexture {
|
||||
access: match storage.access {
|
||||
GPUStorageTextureAccess::Write_only => wgt::StorageTextureAccess::WriteOnly,
|
||||
GPUStorageTextureAccess::Read_only => wgt::StorageTextureAccess::ReadOnly,
|
||||
GPUStorageTextureAccess::Read_write => wgt::StorageTextureAccess::ReadWrite,
|
||||
},
|
||||
format: device.validate_texture_format_required_features(&storage.format)?,
|
||||
view_dimension: storage.viewDimension.into(),
|
||||
})
|
||||
} else if let Some(texture) = &bgle.texture {
|
||||
Some(wgt::BindingType::Texture {
|
||||
sample_type: match texture.sampleType {
|
||||
GPUTextureSampleType::Float => wgt::TextureSampleType::Float { filterable: true },
|
||||
GPUTextureSampleType::Unfilterable_float => {
|
||||
wgt::TextureSampleType::Float { filterable: false }
|
||||
},
|
||||
GPUTextureSampleType::Depth => wgt::TextureSampleType::Depth,
|
||||
GPUTextureSampleType::Sint => wgt::TextureSampleType::Sint,
|
||||
GPUTextureSampleType::Uint => wgt::TextureSampleType::Uint,
|
||||
},
|
||||
view_dimension: texture.viewDimension.into(),
|
||||
multisampled: texture.multisampled,
|
||||
})
|
||||
} else {
|
||||
assert_eq!(number_of_provided_bindings, 0);
|
||||
None
|
||||
};
|
||||
// Check for number of bindings should actually be done in device-timeline,
|
||||
// but we do it last on content-timeline to have some visible effect
|
||||
let ty = if number_of_provided_bindings != 1 {
|
||||
None
|
||||
} else {
|
||||
ty
|
||||
}
|
||||
.ok_or(webgpu::Error::Validation(
|
||||
"Exactly on entry type must be provided".to_string(),
|
||||
));
|
||||
|
||||
Ok(ty.map(|ty| wgt::BindGroupLayoutEntry {
|
||||
binding: bgle.binding,
|
||||
visibility: wgt::ShaderStages::from_bits_retain(bgle.visibility),
|
||||
ty,
|
||||
count: None,
|
||||
}))
|
||||
}
|
||||
|
||||
pub fn convert_texture_descriptor(
|
||||
descriptor: &GPUTextureDescriptor,
|
||||
device: &GPUDevice,
|
||||
) -> Fallible<(TextureDescriptor<'static>, wgt::Extent3d)> {
|
||||
let size = (&descriptor.size).try_into()?;
|
||||
let desc = TextureDescriptor {
|
||||
label: (&descriptor.parent).into(),
|
||||
size,
|
||||
mip_level_count: descriptor.mipLevelCount,
|
||||
sample_count: descriptor.sampleCount,
|
||||
dimension: descriptor.dimension.into(),
|
||||
format: device.validate_texture_format_required_features(&descriptor.format)?,
|
||||
usage: wgt::TextureUsages::from_bits_retain(descriptor.usage),
|
||||
view_formats: descriptor
|
||||
.viewFormats
|
||||
.iter()
|
||||
.map(|tf| device.validate_texture_format_required_features(tf))
|
||||
.collect::<Fallible<_>>()?,
|
||||
};
|
||||
Ok((desc, size))
|
||||
}
|
||||
|
||||
impl TryFrom<&GPUColor> for wgt::Color {
|
||||
type Error = Error;
|
||||
|
||||
fn try_from(color: &GPUColor) -> Result<Self, Self::Error> {
|
||||
match color {
|
||||
GPUColor::DoubleSequence(s) => {
|
||||
// https://gpuweb.github.io/gpuweb/#abstract-opdef-validate-gpucolor-shape
|
||||
if s.len() != 4 {
|
||||
Err(Error::Type("GPUColor sequence must be len 4".to_string()))
|
||||
} else {
|
||||
Ok(wgt::Color {
|
||||
r: *s[0],
|
||||
g: *s[1],
|
||||
b: *s[2],
|
||||
a: *s[3],
|
||||
})
|
||||
}
|
||||
},
|
||||
GPUColor::GPUColorDict(d) => Ok(wgt::Color {
|
||||
r: *d.r,
|
||||
g: *d.g,
|
||||
b: *d.b,
|
||||
a: *d.a,
|
||||
}),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> From<&GPUProgrammableStage> for ProgrammableStageDescriptor<'a> {
|
||||
fn from(stage: &GPUProgrammableStage) -> Self {
|
||||
Self {
|
||||
module: stage.module.id().0,
|
||||
entry_point: stage
|
||||
.entryPoint
|
||||
.as_ref()
|
||||
.map(|ep| Cow::Owned(ep.to_string())),
|
||||
constants: Cow::Owned(
|
||||
stage
|
||||
.constants
|
||||
.as_ref()
|
||||
.map(|records| records.iter().map(|(k, v)| (k.0.clone(), **v)).collect())
|
||||
.unwrap_or_default(),
|
||||
),
|
||||
zero_initialize_workgroup_memory: true,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<&GPUBindGroupEntry> for BindGroupEntry<'_> {
|
||||
fn from(entry: &GPUBindGroupEntry) -> Self {
|
||||
Self {
|
||||
binding: entry.binding,
|
||||
resource: match entry.resource {
|
||||
GPUBindingResource::GPUSampler(ref s) => BindingResource::Sampler(s.id().0),
|
||||
GPUBindingResource::GPUTextureView(ref t) => BindingResource::TextureView(t.id().0),
|
||||
GPUBindingResource::GPUBufferBinding(ref b) => {
|
||||
BindingResource::Buffer(BufferBinding {
|
||||
buffer_id: b.buffer.id().0,
|
||||
offset: b.offset,
|
||||
size: b.size.and_then(wgt::BufferSize::new),
|
||||
})
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<GPUTextureDimension> for wgt::TextureDimension {
|
||||
fn from(dimension: GPUTextureDimension) -> Self {
|
||||
match dimension {
|
||||
GPUTextureDimension::_1d => wgt::TextureDimension::D1,
|
||||
GPUTextureDimension::_2d => wgt::TextureDimension::D2,
|
||||
GPUTextureDimension::_3d => wgt::TextureDimension::D3,
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue