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Move script gpu files into webgpu folder (#34415)
Signed-off-by: atbrakhi <atbrakhi@igalia.com>
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a37ccc3e64
commit
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44 changed files with 108 additions and 118 deletions
154
components/script/dom/webgpu/gpushadermodule.rs
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154
components/script/dom/webgpu/gpushadermodule.rs
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use std::rc::Rc;
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use dom_struct::dom_struct;
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use webgpu::{WebGPU, WebGPURequest, WebGPUResponse, WebGPUShaderModule};
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use super::gpu::AsyncWGPUListener;
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use super::gpucompilationinfo::GPUCompilationInfo;
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use crate::dom::bindings::cell::DomRefCell;
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use crate::dom::bindings::codegen::Bindings::WebGPUBinding::{
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GPUShaderModuleDescriptor, GPUShaderModuleMethods,
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};
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use crate::dom::bindings::reflector::{reflect_dom_object, DomObject, Reflector};
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use crate::dom::bindings::root::DomRoot;
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use crate::dom::bindings::str::USVString;
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use crate::dom::bindings::trace::RootedTraceableBox;
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use crate::dom::globalscope::GlobalScope;
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use crate::dom::promise::Promise;
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use crate::dom::types::GPUDevice;
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use crate::dom::webgpu::gpu::response_async;
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use crate::realms::InRealm;
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use crate::script_runtime::CanGc;
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#[dom_struct]
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pub struct GPUShaderModule {
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reflector_: Reflector,
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#[ignore_malloc_size_of = "defined in webgpu"]
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#[no_trace]
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channel: WebGPU,
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label: DomRefCell<USVString>,
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#[no_trace]
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shader_module: WebGPUShaderModule,
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#[ignore_malloc_size_of = "promise"]
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compilation_info_promise: Rc<Promise>,
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}
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impl GPUShaderModule {
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fn new_inherited(
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channel: WebGPU,
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shader_module: WebGPUShaderModule,
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label: USVString,
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promise: Rc<Promise>,
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) -> Self {
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Self {
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reflector_: Reflector::new(),
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channel,
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label: DomRefCell::new(label),
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shader_module,
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compilation_info_promise: promise,
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}
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}
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pub fn new(
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global: &GlobalScope,
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channel: WebGPU,
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shader_module: WebGPUShaderModule,
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label: USVString,
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promise: Rc<Promise>,
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) -> DomRoot<Self> {
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reflect_dom_object(
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Box::new(GPUShaderModule::new_inherited(
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channel,
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shader_module,
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label,
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promise,
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)),
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global,
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)
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}
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}
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impl GPUShaderModule {
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pub fn id(&self) -> WebGPUShaderModule {
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self.shader_module
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpudevice-createshadermodule>
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pub fn create(
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device: &GPUDevice,
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descriptor: RootedTraceableBox<GPUShaderModuleDescriptor>,
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comp: InRealm,
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can_gc: CanGc,
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) -> DomRoot<GPUShaderModule> {
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let program_id = device.global().wgpu_id_hub().create_shader_module_id();
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let promise = Promise::new_in_current_realm(comp, can_gc);
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let shader_module = GPUShaderModule::new(
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&device.global(),
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device.channel().clone(),
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WebGPUShaderModule(program_id),
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descriptor.parent.label.clone(),
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promise.clone(),
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);
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let sender = response_async(&promise, &*shader_module);
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device
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.channel()
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.0
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.send(WebGPURequest::CreateShaderModule {
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device_id: device.id().0,
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program_id,
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program: descriptor.code.0.clone(),
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label: None,
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sender,
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})
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.expect("Failed to create WebGPU ShaderModule");
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shader_module
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}
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}
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impl GPUShaderModuleMethods<crate::DomTypeHolder> for GPUShaderModule {
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/// <https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label>
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fn Label(&self) -> USVString {
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self.label.borrow().clone()
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label>
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fn SetLabel(&self, value: USVString) {
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*self.label.borrow_mut() = value;
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpushadermodule-getcompilationinfo>
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fn GetCompilationInfo(&self) -> Rc<Promise> {
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self.compilation_info_promise.clone()
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}
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}
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impl AsyncWGPUListener for GPUShaderModule {
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fn handle_response(&self, response: WebGPUResponse, promise: &Rc<Promise>, can_gc: CanGc) {
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match response {
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WebGPUResponse::CompilationInfo(info) => {
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let info = GPUCompilationInfo::from(&self.global(), info, can_gc);
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promise.resolve_native(&info);
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},
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_ => unreachable!("Wrong response received on AsyncWGPUListener for GPUShaderModule"),
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}
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}
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}
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impl Drop for GPUShaderModule {
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fn drop(&mut self) {
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if let Err(e) = self
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.channel
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.0
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.send(WebGPURequest::DropShaderModule(self.shader_module.0))
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{
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warn!(
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"Failed to send DropShaderModule ({:?}) ({})",
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self.shader_module.0, e
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);
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}
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}
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}
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