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Move script gpu files into webgpu folder (#34415)
Signed-off-by: atbrakhi <atbrakhi@igalia.com>
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a37ccc3e64
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44 changed files with 108 additions and 118 deletions
285
components/script/dom/webgpu/gputexture.rs
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285
components/script/dom/webgpu/gputexture.rs
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use std::string::String;
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use dom_struct::dom_struct;
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use webgpu::wgc::resource;
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use webgpu::{wgt, WebGPU, WebGPURequest, WebGPUTexture, WebGPUTextureView};
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use super::gpuconvert::convert_texture_descriptor;
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use crate::dom::bindings::cell::DomRefCell;
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use crate::dom::bindings::codegen::Bindings::WebGPUBinding::{
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GPUTextureAspect, GPUTextureDescriptor, GPUTextureDimension, GPUTextureFormat,
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GPUTextureMethods, GPUTextureViewDescriptor,
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};
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use crate::dom::bindings::error::Fallible;
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use crate::dom::bindings::reflector::{reflect_dom_object, DomObject, Reflector};
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use crate::dom::bindings::root::{Dom, DomRoot};
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use crate::dom::bindings::str::USVString;
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use crate::dom::globalscope::GlobalScope;
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use crate::dom::gpudevice::GPUDevice;
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use crate::dom::gputextureview::GPUTextureView;
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#[dom_struct]
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pub struct GPUTexture {
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reflector_: Reflector,
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#[no_trace]
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texture: WebGPUTexture,
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label: DomRefCell<USVString>,
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device: Dom<GPUDevice>,
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#[ignore_malloc_size_of = "channels are hard"]
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#[no_trace]
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channel: WebGPU,
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#[ignore_malloc_size_of = "defined in wgpu"]
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#[no_trace]
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texture_size: wgt::Extent3d,
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mip_level_count: u32,
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sample_count: u32,
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dimension: GPUTextureDimension,
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format: GPUTextureFormat,
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texture_usage: u32,
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}
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impl GPUTexture {
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#[allow(clippy::too_many_arguments)]
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fn new_inherited(
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texture: WebGPUTexture,
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device: &GPUDevice,
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channel: WebGPU,
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texture_size: wgt::Extent3d,
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mip_level_count: u32,
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sample_count: u32,
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dimension: GPUTextureDimension,
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format: GPUTextureFormat,
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texture_usage: u32,
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label: USVString,
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) -> Self {
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Self {
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reflector_: Reflector::new(),
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texture,
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label: DomRefCell::new(label),
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device: Dom::from_ref(device),
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channel,
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texture_size,
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mip_level_count,
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sample_count,
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dimension,
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format,
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texture_usage,
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}
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}
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#[allow(clippy::too_many_arguments)]
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pub fn new(
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global: &GlobalScope,
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texture: WebGPUTexture,
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device: &GPUDevice,
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channel: WebGPU,
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texture_size: wgt::Extent3d,
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mip_level_count: u32,
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sample_count: u32,
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dimension: GPUTextureDimension,
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format: GPUTextureFormat,
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texture_usage: u32,
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label: USVString,
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) -> DomRoot<Self> {
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reflect_dom_object(
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Box::new(GPUTexture::new_inherited(
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texture,
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device,
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channel,
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texture_size,
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mip_level_count,
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sample_count,
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dimension,
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format,
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texture_usage,
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label,
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)),
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global,
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)
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}
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}
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impl Drop for GPUTexture {
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fn drop(&mut self) {
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if let Err(e) = self
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.channel
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.0
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.send(WebGPURequest::DropTexture(self.texture.0))
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{
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warn!(
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"Failed to send WebGPURequest::DropTexture({:?}) ({})",
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self.texture.0, e
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);
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};
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}
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}
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impl GPUTexture {
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pub fn id(&self) -> WebGPUTexture {
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self.texture
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpudevice-createtexture>
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pub fn create(
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device: &GPUDevice,
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descriptor: &GPUTextureDescriptor,
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) -> Fallible<DomRoot<GPUTexture>> {
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let (desc, size) = convert_texture_descriptor(descriptor, device)?;
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let texture_id = device.global().wgpu_id_hub().create_texture_id();
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device
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.channel()
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.0
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.send(WebGPURequest::CreateTexture {
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device_id: device.id().0,
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texture_id,
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descriptor: desc,
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})
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.expect("Failed to create WebGPU Texture");
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let texture = WebGPUTexture(texture_id);
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Ok(GPUTexture::new(
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&device.global(),
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texture,
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device,
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device.channel().clone(),
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size,
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descriptor.mipLevelCount,
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descriptor.sampleCount,
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descriptor.dimension,
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descriptor.format,
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descriptor.usage,
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descriptor.parent.label.clone(),
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))
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}
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}
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impl GPUTextureMethods<crate::DomTypeHolder> for GPUTexture {
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/// <https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label>
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fn Label(&self) -> USVString {
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self.label.borrow().clone()
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label>
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fn SetLabel(&self, value: USVString) {
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*self.label.borrow_mut() = value;
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gputexture-createview>
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fn CreateView(
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&self,
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descriptor: &GPUTextureViewDescriptor,
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) -> Fallible<DomRoot<GPUTextureView>> {
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let desc = if !matches!(descriptor.mipLevelCount, Some(0)) &&
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!matches!(descriptor.arrayLayerCount, Some(0))
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{
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Some(resource::TextureViewDescriptor {
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label: (&descriptor.parent).into(),
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format: descriptor
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.format
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.map(|f| self.device.validate_texture_format_required_features(&f))
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.transpose()?,
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dimension: descriptor.dimension.map(|dimension| dimension.into()),
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range: wgt::ImageSubresourceRange {
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aspect: match descriptor.aspect {
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GPUTextureAspect::All => wgt::TextureAspect::All,
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GPUTextureAspect::Stencil_only => wgt::TextureAspect::StencilOnly,
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GPUTextureAspect::Depth_only => wgt::TextureAspect::DepthOnly,
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},
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base_mip_level: descriptor.baseMipLevel,
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mip_level_count: descriptor.mipLevelCount,
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base_array_layer: descriptor.baseArrayLayer,
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array_layer_count: descriptor.arrayLayerCount,
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},
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})
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} else {
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self.device
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.dispatch_error(webgpu::Error::Validation(String::from(
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"arrayLayerCount and mipLevelCount cannot be 0",
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)));
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None
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};
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let texture_view_id = self.global().wgpu_id_hub().create_texture_view_id();
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self.channel
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.0
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.send(WebGPURequest::CreateTextureView {
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texture_id: self.texture.0,
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texture_view_id,
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device_id: self.device.id().0,
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descriptor: desc,
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})
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.expect("Failed to create WebGPU texture view");
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let texture_view = WebGPUTextureView(texture_view_id);
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Ok(GPUTextureView::new(
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&self.global(),
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self.channel.clone(),
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texture_view,
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self,
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descriptor.parent.label.clone(),
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))
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gputexture-destroy>
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fn Destroy(&self) {
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if let Err(e) = self
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.channel
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.0
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.send(WebGPURequest::DestroyTexture(self.texture.0))
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{
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warn!(
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"Failed to send WebGPURequest::DestroyTexture({:?}) ({})",
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self.texture.0, e
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);
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};
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gputexture-width>
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fn Width(&self) -> u32 {
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self.texture_size.width
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gputexture-height>
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fn Height(&self) -> u32 {
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self.texture_size.height
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gputexture-depthorarraylayers>
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fn DepthOrArrayLayers(&self) -> u32 {
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self.texture_size.depth_or_array_layers
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gputexture-miplevelcount>
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fn MipLevelCount(&self) -> u32 {
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self.mip_level_count
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gputexture-samplecount>
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fn SampleCount(&self) -> u32 {
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self.sample_count
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gputexture-dimension>
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fn Dimension(&self) -> GPUTextureDimension {
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self.dimension
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gputexture-format>
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fn Format(&self) -> GPUTextureFormat {
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self.format
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gputexture-usage>
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fn Usage(&self) -> u32 {
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self.texture_usage
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}
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}
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