Use SMIL override value that has been processed during animation-only restyles for normal restyle.

In the case where we process an element which has SMIL animations in normal travesal
the SMIL styles must have been computed in animation-only restyles. So we
have only to pick the computed styles instead of recomputing it.
This commit is contained in:
Hiroyuki Ikezoe 2017-05-24 11:11:25 +09:00
parent 96d6b30eff
commit d30c4fe79d
3 changed files with 60 additions and 21 deletions

View file

@ -6,12 +6,12 @@
use context::SharedStyleContext;
use dom::TElement;
use properties::ComputedValues;
use properties::{ComputedValues, PropertyDeclarationBlock};
use properties::longhands::display::computed_value as display;
use restyle_hints::{HintComputationContext, RestyleReplacements, RestyleHint};
use rule_tree::StrongRuleNode;
use selector_parser::{EAGER_PSEUDO_COUNT, PseudoElement, RestyleDamage};
use shared_lock::StylesheetGuards;
use shared_lock::{Locked, StylesheetGuards};
use std::fmt;
use stylearc::Arc;
use traversal::TraversalFlags;
@ -558,4 +558,17 @@ impl ElementData {
pub fn restyle_mut(&mut self) -> &mut RestyleData {
self.get_restyle_mut().expect("Calling restyle_mut without RestyleData")
}
/// Returns SMIL overriden value if exists.
pub fn get_smil_override(&self) -> Option<&Arc<Locked<PropertyDeclarationBlock>>> {
if cfg!(feature = "servo") {
// Servo has no knowledge of a SMIL rule, so just avoid looking for it.
return None;
}
match self.get_styles() {
Some(s) => s.primary.rules.get_smil_animation_rule(),
None => None,
}
}
}

View file

@ -736,30 +736,32 @@ pub trait MatchMethods : TElement {
let stylist = &context.shared.stylist;
let style_attribute = self.style_attribute();
let smil_override = self.get_smil_override();
let animation_rules = self.get_animation_rules();
let bloom = context.thread_local.bloom_filter.filter();
{
let smil_override = data.get_smil_override();
let animation_rules = self.get_animation_rules();
let bloom = context.thread_local.bloom_filter.filter();
let map = &mut context.thread_local.selector_flags;
let mut set_selector_flags = |element: &Self, flags: ElementSelectorFlags| {
self.apply_selector_flags(map, element, flags);
};
let map = &mut context.thread_local.selector_flags;
let mut set_selector_flags = |element: &Self, flags: ElementSelectorFlags| {
self.apply_selector_flags(map, element, flags);
};
let mut matching_context =
MatchingContext::new(MatchingMode::Normal, Some(bloom));
let mut matching_context =
MatchingContext::new(MatchingMode::Normal, Some(bloom));
// Compute the primary rule node.
stylist.push_applicable_declarations(self,
implemented_pseudo.as_ref(),
style_attribute,
smil_override,
animation_rules,
&mut applicable_declarations,
&mut matching_context,
&mut set_selector_flags);
// Compute the primary rule node.
stylist.push_applicable_declarations(self,
implemented_pseudo.as_ref(),
style_attribute,
smil_override,
animation_rules,
&mut applicable_declarations,
&mut matching_context,
&mut set_selector_flags);
*relations = matching_context.relations;
*relations = matching_context.relations;
}
let primary_rule_node =
compute_rule_node::<Self>(stylist.rule_tree(),

View file

@ -1128,6 +1128,30 @@ impl StrongRuleNode {
}
result
}
/// Returns PropertyDeclarationBlock for this node.
/// This function must be called only for animation level node.
fn get_animation_style(&self) -> &Arc<Locked<PropertyDeclarationBlock>> {
debug_assert!(self.cascade_level().is_animation(),
"The cascade level should be an animation level");
match *self.style_source().unwrap() {
StyleSource::Declarations(ref block) => block,
StyleSource::Style(_) => unreachable!("animating style should not be a style rule"),
}
}
/// Returns SMIL override declaration block if exists.
pub fn get_smil_animation_rule(&self) -> Option<&Arc<Locked<PropertyDeclarationBlock>>> {
if cfg!(feature = "servo") {
// Servo has no knowledge of a SMIL rule, so just avoid looking for it.
return None;
}
self.self_and_ancestors()
.take_while(|node| node.cascade_level() >= CascadeLevel::SMILOverride)
.find(|node| node.cascade_level() == CascadeLevel::SMILOverride)
.map(|node| node.get_animation_style())
}
}
/// An iterator over a rule node and its ancestors.