Initial implementation of GPUPipelineLayout for WebGPU

Added WebIDL bindings for `GPUPipelineLayout`.
Implemented the createPipelineLayout function of `GPUDevice`.
This commit is contained in:
Istvan Miklos 2020-01-15 12:16:32 +01:00
parent 0dccfd148a
commit d33a4d29a0
10 changed files with 223 additions and 6 deletions

View file

@ -151,7 +151,9 @@ use tendril::stream::LossyDecoder;
use tendril::{StrTendril, TendrilSink};
use time::{Duration, Timespec, Tm};
use uuid::Uuid;
use webgpu::{WebGPU, WebGPUAdapter, WebGPUBindGroupLayout, WebGPUBuffer, WebGPUDevice};
use webgpu::{
WebGPU, WebGPUAdapter, WebGPUBindGroupLayout, WebGPUBuffer, WebGPUDevice, WebGPUPipelineLayout,
};
use webrender_api::{DocumentId, ImageKey};
use webvr_traits::{WebVRGamepadData, WebVRGamepadHand, WebVRGamepadState};
use webxr_api::SwapChainId as WebXRSwapChainId;
@ -531,6 +533,7 @@ unsafe_no_jsmanaged_fields!(WebGPUAdapter);
unsafe_no_jsmanaged_fields!(WebGPUDevice);
unsafe_no_jsmanaged_fields!(WebGPUBuffer);
unsafe_no_jsmanaged_fields!(WebGPUBindGroupLayout);
unsafe_no_jsmanaged_fields!(WebGPUPipelineLayout);
unsafe_no_jsmanaged_fields!(GPUBufferState);
unsafe_no_jsmanaged_fields!(WebXRSwapChainId);
unsafe_no_jsmanaged_fields!(MediaList);