Initial implementation of GPUPipelineLayout for WebGPU

Added WebIDL bindings for `GPUPipelineLayout`.
Implemented the createPipelineLayout function of `GPUDevice`.
This commit is contained in:
Istvan Miklos 2020-01-15 12:16:32 +01:00
parent 0dccfd148a
commit d33a4d29a0
10 changed files with 223 additions and 6 deletions

View file

@ -5,7 +5,7 @@
use smallvec::SmallVec;
use webgpu::wgpu::{
hub::IdentityManager,
id::{AdapterId, BindGroupLayoutId, BufferId, DeviceId},
id::{AdapterId, BindGroupLayoutId, BufferId, DeviceId, PipelineLayoutId},
Backend,
};
@ -15,6 +15,7 @@ pub struct IdentityHub {
devices: IdentityManager,
buffers: IdentityManager,
bind_group_layouts: IdentityManager,
pipeline_layouts: IdentityManager,
backend: Backend,
}
@ -25,6 +26,7 @@ impl IdentityHub {
devices: IdentityManager::default(),
buffers: IdentityManager::default(),
bind_group_layouts: IdentityManager::default(),
pipeline_layouts: IdentityManager::default(),
backend,
}
}
@ -44,6 +46,10 @@ impl IdentityHub {
fn create_bind_group_layout_id(&mut self) -> BindGroupLayoutId {
self.bind_group_layouts.alloc(self.backend)
}
fn create_pipeline_layout_id(&mut self) -> PipelineLayoutId {
self.pipeline_layouts.alloc(self.backend)
}
}
#[derive(Debug)]
@ -139,4 +145,18 @@ impl Identities {
_ => self.dummy_hub.create_bind_group_layout_id(),
}
}
pub fn create_pipeline_layout_id(&mut self, backend: Backend) -> PipelineLayoutId {
match backend {
#[cfg(any(target_os = "linux", target_os = "windows"))]
Backend::Vulkan => self.vk_hub.create_pipeline_layout_id(),
#[cfg(target_os = "windows")]
Backend::Dx12 => self.dx12_hub.create_pipeline_layout_id(),
#[cfg(target_os = "windows")]
Backend::Dx11 => self.dx11_hub.create_pipeline_layout_id(),
#[cfg(any(target_os = "ios", target_os = "macos"))]
Backend::Metal => self.metal_hub.create_pipeline_layout_id(),
_ => self.dummy_hub.create_pipeline_layout_id(),
}
}
}