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Initial implementation of GPUPipelineLayout for WebGPU
Added WebIDL bindings for `GPUPipelineLayout`. Implemented the createPipelineLayout function of `GPUDevice`.
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10 changed files with 223 additions and 6 deletions
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@ -5,7 +5,7 @@
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use smallvec::SmallVec;
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use webgpu::wgpu::{
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hub::IdentityManager,
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id::{AdapterId, BindGroupLayoutId, BufferId, DeviceId},
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id::{AdapterId, BindGroupLayoutId, BufferId, DeviceId, PipelineLayoutId},
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Backend,
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};
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@ -15,6 +15,7 @@ pub struct IdentityHub {
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devices: IdentityManager,
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buffers: IdentityManager,
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bind_group_layouts: IdentityManager,
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pipeline_layouts: IdentityManager,
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backend: Backend,
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}
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@ -25,6 +26,7 @@ impl IdentityHub {
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devices: IdentityManager::default(),
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buffers: IdentityManager::default(),
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bind_group_layouts: IdentityManager::default(),
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pipeline_layouts: IdentityManager::default(),
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backend,
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}
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}
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@ -44,6 +46,10 @@ impl IdentityHub {
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fn create_bind_group_layout_id(&mut self) -> BindGroupLayoutId {
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self.bind_group_layouts.alloc(self.backend)
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}
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fn create_pipeline_layout_id(&mut self) -> PipelineLayoutId {
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self.pipeline_layouts.alloc(self.backend)
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}
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}
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#[derive(Debug)]
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@ -139,4 +145,18 @@ impl Identities {
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_ => self.dummy_hub.create_bind_group_layout_id(),
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}
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}
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pub fn create_pipeline_layout_id(&mut self, backend: Backend) -> PipelineLayoutId {
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match backend {
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#[cfg(any(target_os = "linux", target_os = "windows"))]
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Backend::Vulkan => self.vk_hub.create_pipeline_layout_id(),
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#[cfg(target_os = "windows")]
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Backend::Dx12 => self.dx12_hub.create_pipeline_layout_id(),
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#[cfg(target_os = "windows")]
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Backend::Dx11 => self.dx11_hub.create_pipeline_layout_id(),
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#[cfg(any(target_os = "ios", target_os = "macos"))]
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Backend::Metal => self.metal_hub.create_pipeline_layout_id(),
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_ => self.dummy_hub.create_pipeline_layout_id(),
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}
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}
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}
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