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style: Make style parallel traversal more tunable at runtime
This adds two prefs to configure the parallel traversal work item size and kick-off threshold, but otherwise shouldn't change behavior. I switched from iterator generics to just a slice while at it, mostly for simplicity, but there is a trade-off: * When switching from sequential to parallel traversal, we potentially pay the price of memmoving the VecDeque around once to make them a contiguous slice. * However we win in the common case of the smaller-than-work-unit size in which case we no longer need to copy stuff to a WorkItem. So I think overall this should be an improvement. Differential Revision: https://phabricator.services.mozilla.com/D178656
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2 changed files with 88 additions and 87 deletions
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@ -11,7 +11,7 @@ use crate::context::{PerThreadTraversalStatistics, StyleContext};
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use crate::context::{ThreadLocalStyleContext, TraversalStatistics};
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use crate::dom::{SendNode, TElement, TNode};
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use crate::parallel;
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use crate::parallel::{DispatchMode, WORK_UNIT_MAX};
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use crate::parallel::{work_unit_max, DispatchMode};
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use crate::scoped_tls::ScopedTLS;
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use crate::traversal::{DomTraversal, PerLevelTraversalData, PreTraverseToken};
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use rayon;
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@ -48,17 +48,19 @@ fn report_statistics(stats: &PerThreadTraversalStatistics) {
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gecko_stats.mStylesReused += stats.styles_reused;
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}
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/// Do a DOM traversal for top-down and (optionally) bottom-up processing,
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/// generic over `D`.
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fn parallelism_threshold() -> usize {
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static_prefs::pref!("layout.css.stylo-parallelism-threshold") as usize
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}
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/// Do a DOM traversal for top-down and (optionally) bottom-up processing, generic over `D`.
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///
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/// We use an adaptive traversal strategy. We start out with simple sequential
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/// processing, until we arrive at a wide enough level in the DOM that the
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/// parallel traversal would parallelize it. If a thread pool is provided, we
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/// then transfer control over to the parallel traversal.
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/// We use an adaptive traversal strategy. We start out with simple sequential processing, until we
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/// arrive at a wide enough level in the DOM that the parallel traversal would parallelize it.
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/// If a thread pool is provided, we then transfer control over to the parallel traversal.
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///
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/// Returns true if the traversal was parallel, and also returns the statistics
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/// object containing information on nodes traversed (on nightly only). Not
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/// all of its fields will be initialized since we don't call finish().
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/// Returns true if the traversal was parallel, and also returns the statistics object containing
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/// information on nodes traversed (on nightly only). Not all of its fields will be initialized
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/// since we don't call finish().
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pub fn traverse_dom<E, D>(
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traversal: &D,
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token: PreTraverseToken<E>,
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@ -100,7 +102,9 @@ where
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// Process the nodes breadth-first, just like the parallel traversal does.
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// This helps keep similar traversal characteristics for the style sharing
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// cache.
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let mut discovered = VecDeque::<SendNode<E::ConcreteNode>>::with_capacity(WORK_UNIT_MAX * 2);
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let work_unit_max = work_unit_max();
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let parallelism_threshold = parallelism_threshold();
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let mut discovered = VecDeque::<SendNode<E::ConcreteNode>>::with_capacity(work_unit_max * 2);
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let mut depth = root.depth();
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let mut nodes_remaining_at_current_depth = 1;
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discovered.push_back(unsafe { SendNode::new(root.as_node()) });
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@ -122,45 +126,48 @@ where
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);
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nodes_remaining_at_current_depth -= 1;
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if nodes_remaining_at_current_depth == 0 {
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depth += 1;
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// If there is enough work to parallelize over, and the caller allows
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// parallelism, switch to the parallel driver. We do this only when
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// moving to the next level in the dom so that we can pass the same
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// depth for all the children.
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if pool.is_some() && discovered.len() > WORK_UNIT_MAX {
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let pool = pool.unwrap();
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let tls = ScopedTLS::<ThreadLocalStyleContext<E>>::new(pool);
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let root_opaque = root.as_node().opaque();
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let drain = discovered.drain(..);
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pool.scope_fifo(|scope| {
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// Enable a breadth-first rayon traversal. This causes the work
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// queue to be always FIFO, rather than FIFO for stealers and
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// FILO for the owner (which is what rayon does by default). This
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// ensures that we process all the elements at a given depth before
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// proceeding to the next depth, which is important for style sharing.
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#[cfg(feature = "gecko")]
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gecko_profiler_label!(Layout, StyleComputation);
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parallel::traverse_nodes(
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drain,
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DispatchMode::TailCall,
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/* recursion_ok = */ true,
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root_opaque,
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PerLevelTraversalData {
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current_dom_depth: depth,
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},
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scope,
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pool,
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traversal,
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&tls,
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);
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});
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tls_slots = Some(tls.into_slots());
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break;
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}
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nodes_remaining_at_current_depth = discovered.len();
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// If there is enough work to parallelize over, and the caller allows parallelism, switch
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// to the parallel driver. We do this only when moving to the next level in the dom so that
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// we can pass the same depth for all the children.
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if nodes_remaining_at_current_depth != 0 {
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continue;
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}
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depth += 1;
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if pool.is_some() &&
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discovered.len() > parallelism_threshold &&
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parallelism_threshold > 0
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{
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let pool = pool.unwrap();
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let tls = ScopedTLS::<ThreadLocalStyleContext<E>>::new(pool);
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let root_opaque = root.as_node().opaque();
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pool.scope_fifo(|scope| {
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// Enable a breadth-first rayon traversal. This causes the work
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// queue to be always FIFO, rather than FIFO for stealers and
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// FILO for the owner (which is what rayon does by default). This
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// ensures that we process all the elements at a given depth before
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// proceeding to the next depth, which is important for style sharing.
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#[cfg(feature = "gecko")]
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gecko_profiler_label!(Layout, StyleComputation);
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parallel::traverse_nodes(
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discovered.make_contiguous(),
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DispatchMode::TailCall,
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/* recursion_ok = */ true,
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root_opaque,
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PerLevelTraversalData {
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current_dom_depth: depth,
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},
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scope,
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pool,
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traversal,
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&tls,
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);
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});
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tls_slots = Some(tls.into_slots());
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break;
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}
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nodes_remaining_at_current_depth = discovered.len();
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}
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// Collect statistics from thread-locals if requested.
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@ -26,8 +26,6 @@ use crate::context::{StyleContext, ThreadLocalStyleContext};
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use crate::dom::{OpaqueNode, SendNode, TElement};
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use crate::scoped_tls::ScopedTLS;
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use crate::traversal::{DomTraversal, PerLevelTraversalData};
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use arrayvec::ArrayVec;
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use itertools::Itertools;
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use rayon;
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use smallvec::SmallVec;
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@ -59,23 +57,10 @@ pub const STYLE_THREAD_STACK_SIZE_KB: usize = 512;
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///
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pub const STACK_SAFETY_MARGIN_KB: usize = 168;
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/// The maximum number of child nodes that we will process as a single unit.
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///
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/// Larger values will increase style sharing cache hits and general DOM
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/// locality at the expense of decreased opportunities for parallelism. There
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/// are some measurements in
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/// https://bugzilla.mozilla.org/show_bug.cgi?id=1385982#c11 and comments 12
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/// and 13 that investigate some slightly different values for the work unit
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/// size. If the size is significantly increased, make sure to adjust the
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/// condition for kicking off a new work unit in top_down_dom, because
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/// otherwise we're likely to end up doing too much work serially. For
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/// example, the condition there could become some fraction of WORK_UNIT_MAX
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/// instead of WORK_UNIT_MAX.
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pub const WORK_UNIT_MAX: usize = 16;
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/// A set of nodes, sized to the work unit. This gets copied when sent to other
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/// threads, so we keep it compact.
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type WorkUnit<N> = ArrayVec<SendNode<N>, WORK_UNIT_MAX>;
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/// See documentation of the pref for performance characteristics.
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pub fn work_unit_max() -> usize {
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static_prefs::pref!("layout.css.stylo-work-unit-size") as usize
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}
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/// A callback to create our thread local context. This needs to be
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/// out of line so we don't allocate stack space for the entire struct
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@ -115,14 +100,15 @@ fn top_down_dom<'a, 'scope, E, D>(
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E: TElement + 'scope,
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D: DomTraversal<E>,
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{
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debug_assert!(nodes.len() <= WORK_UNIT_MAX);
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let work_unit_max = work_unit_max();
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debug_assert!(nodes.len() <= work_unit_max);
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// We set this below, when we have a borrow of the thread-local-context
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// available.
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let recursion_ok;
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// Collect all the children of the elements in our work unit. This will
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// contain the combined children of up to WORK_UNIT_MAX nodes, which may
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// contain the combined children of up to work_unit_max nodes, which may
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// be numerous. As such, we store it in a large SmallVec to minimize heap-
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// spilling, and never move it.
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let mut discovered_child_nodes = SmallVec::<[SendNode<E::ConcreteNode>; 128]>::new();
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@ -171,19 +157,19 @@ fn top_down_dom<'a, 'scope, E, D>(
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// following.
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//
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// The worst case behavior for waiting until we have a full work
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// item is a deep tree which has WORK_UNIT_MAX "linear" branches,
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// hence WORK_UNIT_MAX elements at each level. Such a tree would
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// item is a deep tree which has work_unit_max "linear" branches,
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// hence work_unit_max elements at each level. Such a tree would
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// end up getting processed entirely sequentially, because we would
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// process each level one at a time as a single work unit, whether
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// via our end-of-loop tail call or not. If we kicked off a
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// traversal as soon as we discovered kids, we would instead
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// process such a tree more or less with a thread-per-branch,
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// multiplexed across our actual threadpool.
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if discovered_child_nodes.len() >= WORK_UNIT_MAX {
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if discovered_child_nodes.len() >= work_unit_max {
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let mut traversal_data_copy = traversal_data.clone();
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traversal_data_copy.current_dom_depth += 1;
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traverse_nodes(
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discovered_child_nodes.drain(..),
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&discovered_child_nodes,
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DispatchMode::NotTailCall,
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recursion_ok,
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root,
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traversal,
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tls,
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);
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discovered_child_nodes.clear();
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}
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let node = **n;
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@ -213,7 +200,7 @@ fn top_down_dom<'a, 'scope, E, D>(
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if !discovered_child_nodes.is_empty() {
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traversal_data.current_dom_depth += 1;
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traverse_nodes(
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discovered_child_nodes.drain(..),
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&discovered_child_nodes,
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DispatchMode::TailCall,
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recursion_ok,
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root,
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@ -245,8 +232,8 @@ impl DispatchMode {
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/// Enqueues |nodes| for processing, possibly on this thread if the tail call
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/// conditions are met.
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#[inline]
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pub fn traverse_nodes<'a, 'scope, E, D, I>(
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nodes: I,
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pub fn traverse_nodes<'a, 'scope, E, D>(
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nodes: &[SendNode<E::ConcreteNode>],
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mode: DispatchMode,
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recursion_ok: bool,
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root: OpaqueNode,
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@ -258,7 +245,6 @@ pub fn traverse_nodes<'a, 'scope, E, D, I>(
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) where
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E: TElement + 'scope,
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D: DomTraversal<E>,
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I: ExactSizeIterator<Item = SendNode<E::ConcreteNode>>,
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{
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debug_assert_ne!(nodes.len(), 0);
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@ -272,29 +258,37 @@ pub fn traverse_nodes<'a, 'scope, E, D, I>(
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let may_dispatch_tail =
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mode.is_tail_call() && recursion_ok && !pool.current_thread_has_pending_tasks().unwrap();
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// In the common case, our children fit within a single work unit, in which
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// case we can pass the SmallVec directly and avoid extra allocation.
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if nodes.len() <= WORK_UNIT_MAX {
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let work: WorkUnit<E::ConcreteNode> = nodes.collect();
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let work_unit_max = work_unit_max();
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// In the common case, our children fit within a single work unit, in which case we can pass
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// the nodes directly and avoid extra allocation.
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if nodes.len() <= work_unit_max {
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if may_dispatch_tail {
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top_down_dom(&work, root, traversal_data, scope, pool, traversal, tls);
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top_down_dom(&nodes, root, traversal_data, scope, pool, traversal, tls);
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} else {
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let work = nodes.to_vec();
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scope.spawn_fifo(move |scope| {
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#[cfg(feature = "gecko")]
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gecko_profiler_label!(Layout, StyleComputation);
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let work = work;
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top_down_dom(&work, root, traversal_data, scope, pool, traversal, tls);
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});
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}
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} else {
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for chunk in nodes.chunks(WORK_UNIT_MAX).into_iter() {
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let nodes: WorkUnit<E::ConcreteNode> = chunk.collect();
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for chunk in nodes.chunks(work_unit_max) {
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let work = chunk.to_vec();
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let traversal_data_copy = traversal_data.clone();
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scope.spawn_fifo(move |scope| {
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#[cfg(feature = "gecko")]
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gecko_profiler_label!(Layout, StyleComputation);
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let n = nodes;
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top_down_dom(&*n, root, traversal_data_copy, scope, pool, traversal, tls)
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let work = work;
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top_down_dom(
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&work,
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root,
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traversal_data_copy,
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scope,
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pool,
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traversal,
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tls,
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)
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});
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}
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}
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