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Make quadtrees generic
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1 changed files with 120 additions and 179 deletions
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@ -6,13 +6,14 @@
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// been rasterized and which have not.
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use geom::point::Point2D;
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use geom::size::Size2D;
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use geom::rect::Rect;
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priv enum Quadtype {
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Empty,
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Base,
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Branch,
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pub struct Quadtree<T> {
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tile: Option<T>,
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origin: Point2D<f32>,
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size: f32,
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quadrants: [Option<~Quadtree<T>>, ..4],
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scale: @mut f32,
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max_tile_size: uint,
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}
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priv enum Quadrant {
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@ -22,206 +23,146 @@ priv enum Quadrant {
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BR = 3,
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}
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pub struct Quadtree {
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quadtype: Quadtype,
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rect: Rect<uint>,
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quadrants: [Option<~Quadtree>, ..4],
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}
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impl Quadtree {
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pub fn new(x: uint, y: uint, width: uint, height: uint) -> Quadtree {
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impl<T> Quadtree<T> {
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// Public method to create a new Quadtree
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pub fn new(x: uint, y: uint, width: uint, height: uint, tile_size: uint, scale: @mut f32) -> Quadtree<T> {
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if(*scale != 1.0) {
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println("Warning: Quadtree: Quadtree initialized while zoomed; this action is unsupported.");
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println("Please set zoom to 1.0 before creating the Quadtree.");
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}
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// Spaces must be squares and powers of 2, so expand the space until it is
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let longer = width.max(&height);
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let num_tiles = uint::div_ceil(longer, tile_size);
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let power_of_two = uint::next_power_of_two(num_tiles);
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let size = power_of_two * tile_size;
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Quadtree {
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quadtype: Empty,
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rect: Rect {
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origin: Point2D(x, y),
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size: Size2D(width, height),
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},
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tile: None,
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origin: Point2D(x as f32, y as f32),
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size: size as f32,
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quadrants: [None, None, None, None],
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scale: scale,
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max_tile_size: tile_size,
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}
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}
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// Private method to create new children
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fn new_child(&self, x: f32, y: f32, size: f32) -> Quadtree<T> {
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Quadtree {
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tile: None,
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origin: Point2D(x, y),
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size: size,
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quadrants: [None, None, None, None],
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scale: self.scale,
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max_tile_size: self.max_tile_size,
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}
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}
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/// Determine which child contains a given point
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priv fn get_quadrant(&self, x: uint, y: uint) -> Quadrant {
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let self_width = self.rect.size.width;
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let self_height = self.rect.size.height;
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let self_x = self.rect.origin.x;
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let self_y = self.rect.origin.y;
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match (self_width, self_height) {
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(1, _) => {
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if y < self_y + self_height / 2 {
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TL
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} else {
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BR
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}
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}
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(_, 1) => {
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if x < self_x + self_width / 2 {
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TL
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} else {
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BR
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}
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}
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_ => {
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if x < self_x + self_width / 2 {
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if y < self_y + self_height / 2 {
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TL
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} else {
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BL
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}
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} else if y < self_y + self_height / 2 {
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TR
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} else {
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BR
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}
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fn get_quadrant(&self, x: uint, y: uint) -> Quadrant {
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let self_x = (self.origin.x * *(self.scale)).ceil() as uint;
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let self_y = (self.origin.y * *(self.scale)).ceil() as uint;
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let self_size = (self.size * *(self.scale)).ceil() as uint;
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if x < self_x + self_size / 2 {
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if y < self_y + self_size / 2 {
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TL
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} else {
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BL
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}
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} else if y < self_y + self_size / 2 {
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TR
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} else {
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BR
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}
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}
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/// Change a point from Empty to Base
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pub fn add_region(&mut self, x: uint, y: uint) {
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let self_x = self.rect.origin.x;
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let self_y = self.rect.origin.y;
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let self_width = self.rect.size.width;
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let self_height = self.rect.size.height;
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debug!("Quadtree: adding: (%?, %?) w:%?, h:%?", self_x, self_y, self_width, self_height);
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/// Get the lowest-level (highest resolution) tile associated with a certain pixel
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pub fn get_tile<'r> (&'r self, x: uint, y: uint) -> &'r Option<T> {
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let self_x = (self.origin.x * *(self.scale)).ceil() as uint;
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let self_y = (self.origin.y * *(self.scale)).ceil() as uint;
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let self_size = (self.size * *(self.scale)).ceil() as uint;
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if x >= self_x + self_width || x < self_x
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|| y >= self_y + self_height || y < self_y {
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return; // Out of bounds
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}
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match self.quadtype {
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Base => return,
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Empty => {
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if self_width == 1 && self_height == 1 {
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self.quadtype = Base;
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return;
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}
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self.quadtype = Branch;
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// Initialize children
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self.quadrants[TL as int] = Some(~Quadtree::new(self_x,
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self_y,
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(self_width / 2).max(&1),
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(self_height / 2).max(&1)));
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if self_width > 1 && self_height > 1 {
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self.quadrants[TR as int] = Some(~Quadtree::new(self_x + self_width / 2,
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self_y,
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self_width - self_width / 2,
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self_height / 2));
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self.quadrants[BL as int] = Some(~Quadtree::new(self_x,
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self_y + self_height / 2,
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self_width / 2,
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self_height - self_height / 2));
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}
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self.quadrants[BR as int] = Some(~Quadtree::new(self_x + self_width / 2,
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self_y + self_height / 2,
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self_width - self_width / 2,
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self_height - self_height / 2));
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}
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Branch => {} // Fall through
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if x >= self_x + self_size || x < self_x
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|| y >= self_y + self_size || y < self_y {
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fail!("Quadtree: Tried to get a tile outside of range");
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}
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// If we've made it this far, we know we are a branch and therefore have children
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let index = self.get_quadrant(x, y) as int;
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let index = self.get_quadrant(x,y) as int;
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match self.quadrants[index] {
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None => fail!("Quadtree: child query failure"),
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Some(ref mut region) => {
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// Recurse if necessary
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match region.quadtype {
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Empty | Branch => {
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region.add_region(x, y);
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}
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Base => {} // nothing to do
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}
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}
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None => &'r self.tile,
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Some(ref child) => child.get_tile(x, y),
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}
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}
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/// Add a tile
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pub fn add_tile(&mut self, x: uint, y: uint, tile: T) {
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let self_x = (self.origin.x * *(self.scale)).ceil() as uint;
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let self_y = (self.origin.y * *(self.scale)).ceil() as uint;
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let self_size = (self.size * *(self.scale)).ceil() as uint;
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debug!("Quadtree: Adding: (%?, %?) size:%?px", self_x, self_y, self_size);
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if x >= self_x + self_size || x < self_x
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|| y >= self_y + self_size || y < self_y {
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fail!("Quadtree: Tried to add tile to invalid region");
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}
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// FIXME: ideally we could make the assignments in the match,
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// but borrowed pointers prevent that. So here's a flag instead.
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let mut base_flag = 0;
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// If all children are Bases, convert self to Base
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match (&self.quadrants, self_width, self_height) {
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(&[Some(ref tl_q), _, _, Some(ref br_q)], 1, _) |
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(&[Some(ref tl_q), _, _, Some(ref br_q)], _, 1) => {
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match(tl_q.quadtype, br_q.quadtype) {
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(Base, Base) => {
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base_flag = 1;
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}
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_ => {} // nothing to do
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}
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if self_size <= self.max_tile_size { // We are the child
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self.tile = Some(tile);
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for vec::each([TL, TR, BL, BR]) |quad| {
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self.quadrants[*quad as int] = None;
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}
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(&[Some(ref tl_q), Some(ref tr_q), Some(ref bl_q), Some(ref br_q)], _, _) => {
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match (tl_q.quadtype, tr_q.quadtype, bl_q.quadtype, br_q.quadtype) {
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(Base, Base, Base, Base) => {
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base_flag = 2;
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} else { //send tile to children
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let quad = self.get_quadrant(x, y);
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match self.quadrants[quad as int] {
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Some(ref mut child) => child.add_tile(x, y, tile),
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None => { //make new child
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let new_size = self.size / 2.0;
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let new_x = match quad {
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TL | BL => self.origin.x,
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TR | BR => self.origin.x + new_size,
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};
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let new_y = match quad {
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TL | TR => self.origin.y,
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BL | BR => self.origin.y + new_size,
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};
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let mut c = ~self.new_child(new_x, new_y, new_size);
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c.add_tile(x, y, tile);
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self.quadrants[quad as int] = Some(c);
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// If we have 4 children, we probably shouldn't be hanging onto a tile
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// Though this isn't always true if we have grandchildren
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match self.quadrants {
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[Some(_), Some(_), Some(_), Some(_)] => {
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self.tile = None;
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}
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_ => {} // nothing to do
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_ => {}
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}
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}
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_ => {} // nothing to do
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}
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match base_flag {
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0 => {}
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1 => {
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self.quadtype = Base;
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self.quadrants[TL as int] = None;
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self.quadrants[BR as int] = None;
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}
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2 => {
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self.quadtype = Base;
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self.quadrants[TL as int] = None;
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self.quadrants[TR as int] = None;
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self.quadrants[BL as int] = None;
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self.quadrants[BR as int] = None;
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}
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_ => fail!("Quadtree: Unknown flag type"),
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}
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}
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/// Check if a point is a Base or Empty.
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pub fn check_region(&self, x: uint, y: uint) -> bool {
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let self_x = self.rect.origin.x;
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let self_y = self.rect.origin.y;
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let self_width = self.rect.size.width;
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let self_height = self.rect.size.height;
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if x >= self_x + self_width || x < self_x
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|| y >= self_y + self_height || y < self_y {
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return false; // out of bounds
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}
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match self.quadtype {
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Empty => false,
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Base => true,
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Branch => {
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let index = self.get_quadrant(x,y) as int;
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match self.quadrants[index] {
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None => fail!("Quadtree: child query failed"),
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Some(ref region) => region.check_region(x, y)
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}
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}
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}
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}
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}
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#[test]
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fn test_add_region() {
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let mut t = Quadtree::new(50, 50, 3, 4);
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assert!(!t.check_region(50, 50));
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t.add_region(50, 50);
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assert!(t.check_region(50, 50));
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assert!(!t.check_region(51, 50));
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assert!(!t.check_region(50, 51));
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t.add_region(53, 50);
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assert!(!t.check_region(53, 50));
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fn test_add_tile() {
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let scale = @mut 1.0;
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let mut t = Quadtree::new(50, 30, 20, 20, 10, scale);
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assert!(t.get_tile(50, 30).is_none());
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t.add_tile(50, 30, 1);
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assert!(t.get_tile(50, 30).get() == 1);
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assert!(t.get_tile(59, 39).get() == 1);
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assert!(t.get_tile(60, 40).is_none());
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*scale = 2.0;
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assert!(t.get_tile(110, 70).get() == 1);
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t.add_tile(100, 60, 2);
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assert!(t.get_tile(109, 69).get() == 2);
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assert!(t.get_tile(110, 70).get() == 1);
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}
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