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Update to ANGLE 2.1.15 nuget package.
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08af89bd82
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4 changed files with 14 additions and 18 deletions
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@ -48,13 +48,10 @@ void OpenGLES::Initialize() {
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EGL_PLATFORM_ANGLE_TYPE_ANGLE,
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EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
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// EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER is an optimization that
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// can have large performance benefits on
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// mobile devices. Its syntax is subject to change, though. Please update
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// your Visual Studio templates if you
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// experience compilation issues with it.
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EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER,
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EGL_TRUE,
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// EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE is an optimization that
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// can have large performance benefits on mobile devices.
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EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE,
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EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE,
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// EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE is an option that
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// enables ANGLE to automatically call
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@ -79,8 +76,8 @@ void OpenGLES::Initialize() {
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9,
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EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE,
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3,
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EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER,
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EGL_TRUE,
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EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE,
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EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE,
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EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE,
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EGL_TRUE,
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EGL_NONE,
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@ -93,9 +90,9 @@ void OpenGLES::Initialize() {
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EGL_PLATFORM_ANGLE_TYPE_ANGLE,
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EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
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EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE,
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EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE,
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EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER,
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EGL_TRUE,
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EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE,
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EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE,
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EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE,
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EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE,
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EGL_TRUE,
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EGL_NONE,
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@ -194,8 +191,7 @@ void OpenGLES::Reset() {
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EGLSurface OpenGLES::CreateSurface(SwapChainPanel const &panel, float dpi) {
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EGLSurface surface = EGL_NO_SURFACE;
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const EGLint surfaceAttributes[] = {EGL_ANGLE_SURFACE_RENDER_TO_BACK_BUFFER,
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EGL_TRUE, EGL_NONE};
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const EGLint surfaceAttributes[] = {EGL_NONE};
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PropertySet surfaceCreationProperties;
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