Update to ANGLE 2.1.15 nuget package.

This commit is contained in:
Josh Matthews 2019-10-24 17:11:12 -04:00
parent 08af89bd82
commit d59fd0fb65
4 changed files with 14 additions and 18 deletions

View file

@ -48,13 +48,10 @@ void OpenGLES::Initialize() {
EGL_PLATFORM_ANGLE_TYPE_ANGLE,
EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
// EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER is an optimization that
// can have large performance benefits on
// mobile devices. Its syntax is subject to change, though. Please update
// your Visual Studio templates if you
// experience compilation issues with it.
EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER,
EGL_TRUE,
// EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE is an optimization that
// can have large performance benefits on mobile devices.
EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE,
EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE,
// EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE is an option that
// enables ANGLE to automatically call
@ -79,8 +76,8 @@ void OpenGLES::Initialize() {
9,
EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE,
3,
EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER,
EGL_TRUE,
EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE,
EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE,
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE,
EGL_TRUE,
EGL_NONE,
@ -93,9 +90,9 @@ void OpenGLES::Initialize() {
EGL_PLATFORM_ANGLE_TYPE_ANGLE,
EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE,
EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER,
EGL_TRUE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE,
EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE,
EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE,
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE,
EGL_TRUE,
EGL_NONE,
@ -194,8 +191,7 @@ void OpenGLES::Reset() {
EGLSurface OpenGLES::CreateSurface(SwapChainPanel const &panel, float dpi) {
EGLSurface surface = EGL_NO_SURFACE;
const EGLint surfaceAttributes[] = {EGL_ANGLE_SURFACE_RENDER_TO_BACK_BUFFER,
EGL_TRUE, EGL_NONE};
const EGLint surfaceAttributes[] = {EGL_NONE};
PropertySet surfaceCreationProperties;