Rename RenderMsg to RenderInitMsg

RenderMsg doesn't actually render anything, so the name is confusing.
This commit is contained in:
Cameron Zwarich 2014-08-05 11:19:24 -07:00
parent 1d09d324d2
commit d5cb0b2cc1
2 changed files with 4 additions and 4 deletions

View file

@ -58,7 +58,7 @@ pub struct ReRenderRequest {
}
pub enum Msg {
RenderMsg(SmallVec1<RenderLayer>),
RenderInitMsg(SmallVec1<RenderLayer>),
ReRenderMsg(Vec<ReRenderRequest>),
UnusedBufferMsg(Vec<Box<LayerBuffer>>),
PaintPermissionGranted,
@ -221,7 +221,7 @@ impl<C:RenderListener + Send> RenderTask<C> {
loop {
match self.port.recv() {
RenderMsg(render_layers) => {
RenderInitMsg(render_layers) => {
self.epoch.next();
self.render_layers = render_layers;