Manually copy across a shader fix from WR.

This fix has landed in WR, but WR can't be updated right now, due
to a scroll change landing in WR without the Servo PR being ready
quite yet.

Fixes #14061.
Fixes #14073.
This commit is contained in:
Glenn Watson 2016-11-05 07:37:26 +10:00
parent cfef68f92d
commit d62e14f8b1

View file

@ -27,14 +27,9 @@ void main(void) {
write_clip(clip);
// vUv will contain how many times this image has wrapped around the image size.
vec2 st0 = image.st_rect.xy;
vec2 st1 = image.st_rect.zw;
if (image.has_pixel_coords) {
vec2 texture_size = vec2(textureSize(sDiffuse, 0));
st0 /= texture_size;
st1 /= texture_size;
}
vec2 st0 = image.st_rect.xy / texture_size;
vec2 st1 = image.st_rect.zw / texture_size;
vTextureSize = st1 - st0;
vTextureOffset = st0;