Remove outdated WebGL expectations

This commit is contained in:
Anthony Ramine 2018-07-27 11:10:10 +02:00
parent de48f25d0b
commit d6673d1eaf
20 changed files with 2 additions and 447 deletions

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@ -1,11 +0,0 @@
[drawingbuffer-hd-dpi-test.html]
type: testharness
[WebGL test #12: at 0, 0 expected 0,0,0,255(black) was 0,255,0,255]
expected: FAIL
[WebGL test #29: at 0, 0 expected 0,0,0,255(black) was 0,255,0,255]
expected: FAIL
[WebGL test #46: at 0, 0 expected 0,0,0,255(black) was 0,255,0,255]
expected: FAIL

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@ -1,8 +0,0 @@
[texture-bindings-unaffected-on-resize.html]
type: testharness
[WebGL test #3: at (0, 0) expected: 0,255,0,255 was 0,0,0,255]
expected: FAIL
[WebGL test #5: at (0, 0) expected: 0,255,0,255 was 0,0,0,255]
expected: FAIL

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@ -1,14 +1,5 @@
[viewport-unchanged-upon-resize.html]
type: testharness
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
expected: FAIL
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL
[WebGL test #3: at (6, 6) expected: 0,0,255,255 was 255,0,0,255]
expected: FAIL

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@ -1,5 +0,0 @@
[shader-with-ivec3-return-value.frag.html]
type: testharness
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Shader with ivec3 return value from function call should succeed]
expected: FAIL

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@ -1,8 +0,0 @@
[shader-with-long-line.html]
type: testharness
[WebGL test #0: [unexpected vertex shader compile status\] (expected: true) shader that uses long lines should succeed]
expected: FAIL
[WebGL test #1: [link failed\] shader that uses long lines should succeed]
expected: FAIL

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@ -1,14 +0,0 @@
[shader-with-too-many-uniforms.html]
type: testharness
[WebGL test #0: [link failed\] shader using all uniforms in vertex shader should succeed]
expected: FAIL
[WebGL test #1: [unexpected link status\] shader using too many uniforms in vertex shader should fail]
expected: FAIL
[WebGL test #2: [link failed\] shader using all uniforms in fragment shader should succeed]
expected: FAIL
[WebGL test #3: [unexpected link status\] shader using too many uniforms in fragment shader should fail]
expected: FAIL

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@ -1,8 +0,0 @@
[shaders-with-mis-matching-varyings.html]
type: testharness
[WebGL test #0: [unexpected vertex shader compile status\] (expected: true) vertex shader with varying float and fragment shader with varying vec2 with the same name should fail to link]
expected: FAIL
[WebGL test #2: [unexpected fragment shader compile status\] (expected: true) vertex shader with varying float and fragment shader with varying vec3 with the same name should fail to link]
expected: FAIL

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@ -1,5 +0,0 @@
[shaders-with-name-conflicts.html]
type: testharness
[WebGL test #0: [unexpected link status\] shaders with conflicting uniform/attribute names should fail]
expected: FAIL

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@ -1,43 +0,0 @@
[glsl-built-ins.html]
[WebGL test #1: at (0, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL
[WebGL test #2: at (0, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL
[WebGL test #4: at (0, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL
[WebGL test #5: at (0, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL
[WebGL test #7: at (0, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL
[WebGL test #8: at (0, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL
[WebGL test #10: at (0, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL
[WebGL test #11: at (0, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL
[WebGL test #13: at (0, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL
[WebGL test #14: at (0, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL
[WebGL test #16: at (0, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL
[WebGL test #17: at (0, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL
[WebGL test #19: at (0, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL
[WebGL test #20: at (0, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL

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@ -1,4 +1,5 @@
[invalid-passed-params.html]
bug: https://github.com/servo/servo/issues/21287
type: testharness
[WebGL test #44: context.getError() should be 1281. Was 0.]
expected: FAIL

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@ -1,101 +1,4 @@
[object-deletion-behaviour.html]
type: testharness
[WebGL test #17: gl.isProgram(program) should be true. Was false.]
expected: FAIL
[WebGL test #30: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) should be [object WebGLTexture\]. Threw exception TypeError: gl.getFramebufferAttachmentParameter is not a function]
expected: FAIL
[WebGL test #31: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) should be 5890. Threw exception TypeError: gl.getFramebufferAttachmentParameter is not a function]
expected: FAIL
[WebGL test #33: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) should be 0. Threw exception TypeError: gl.getFramebufferAttachmentParameter is not a function]
expected: FAIL
[WebGL test #34: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) threw exception TypeError: gl.getFramebufferAttachmentParameter is not a function]
expected: FAIL
[WebGL test #37: getError expected: NO_ERROR. Was INVALID_OPERATION : after evaluating: gl.bindTexture(gl.TEXTURE_2D, tex)]
expected: FAIL
[WebGL test #45: getError expected: NO_ERROR. Was INVALID_OPERATION : after evaluating: gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap)]
expected: FAIL
[WebGL test #70: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) should be [object WebGLRenderbuffer\]. Threw exception TypeError: gl.getFramebufferAttachmentParameter is not a function]
expected: FAIL
[WebGL test #72: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) should be 0. Threw exception TypeError: gl.getFramebufferAttachmentParameter is not a function]
expected: FAIL
[WebGL test #73: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) threw exception TypeError: gl.getFramebufferAttachmentParameter is not a function]
expected: FAIL
[WebGL test #51: getError expected: NO_ERROR. Was INVALID_OPERATION : after evaluating: gl.bindTexture(gl.TEXTURE_2D, t)]
expected: FAIL
[WebGL test #114: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) should be [object WebGLRenderbuffer\]. Threw exception TypeError: gl.getFramebufferAttachmentParameter is not a function]
expected: FAIL
[WebGL test #115: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) should be [object WebGLRenderbuffer\]. Threw exception TypeError: gl.getFramebufferAttachmentParameter is not a function]
expected: FAIL
[WebGL test #118: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) should be 0. Threw exception TypeError: gl.getFramebufferAttachmentParameter is not a function]
expected: FAIL
[WebGL test #119: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) should be 0. Threw exception TypeError: gl.getFramebufferAttachmentParameter is not a function]
expected: FAIL
[WebGL test #121: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) should be [object WebGLRenderbuffer\]. Threw exception TypeError: gl.getFramebufferAttachmentParameter is not a function]
expected: FAIL
[WebGL test #168: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) should be [object WebGLRenderbuffer\]. Threw exception TypeError: gl.getFramebufferAttachmentParameter is not a function]
expected: FAIL
[WebGL test #170: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) threw exception TypeError: gl.getFramebufferAttachmentParameter is not a function]
expected: FAIL
[WebGL test #171: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) threw exception TypeError: gl.getFramebufferAttachmentParameter is not a function]
expected: FAIL
[WebGL test #196: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) should be [object WebGLTexture\]. Threw exception TypeError: gl.getFramebufferAttachmentParameter is not a function]
expected: FAIL
[WebGL test #198: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) threw exception TypeError: gl.getFramebufferAttachmentParameter is not a function]
expected: FAIL
[WebGL test #210: gl.getParameter(gl.ARRAY_BUFFER_BINDING) should be null. Was [object WebGLBuffer\].]
expected: FAIL
[WebGL test #219: gl.getParameter(gl.ARRAY_BUFFER_BINDING) should be null. Was [object WebGLBuffer\].]
expected: FAIL
[WebGL test #227: gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING) should be null. Was [object WebGLBuffer\].]
expected: FAIL
[WebGL test #244: gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) should be [object WebGLBuffer\]. Was null.]
expected: FAIL
[WebGL test #245: gl.getVertexAttrib(2, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) should be [object WebGLBuffer\]. Was null.]
expected: FAIL
[WebGL test #246: gl.getVertexAttrib(3, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) should be [object WebGLBuffer\]. Was null.]
expected: FAIL
[WebGL test #247: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.deleteBuffer(b2);]
expected: FAIL
[WebGL test #248: gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) should be [object WebGLBuffer\]. Was null.]
expected: FAIL
[WebGL test #251: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.deleteBuffer(b1);]
expected: FAIL
[WebGL test #253: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)]
expected: FAIL
[WebGL test #258: getError expected: NO_ERROR. Was INVALID_OPERATION : after evaluating: gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)]
expected: FAIL
[WebGL test #233: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.bufferData(gl.ARRAY_BUFFER, 1, gl.STATIC_DRAW)]
expected: FAIL

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@ -1,6 +1,3 @@
[uninitialized-test.html]
type: testharness
disabled: https://github.com/servo/servo/issues/13710
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

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@ -1,9 +1,6 @@
[framebuffer-switch.html]
type: testharness
expected: ERROR
[WebGL framebuffer switching conformance test.]
expected: FAIL
[Overall test]
expected: NOTRUN

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@ -1,9 +1,6 @@
[framebuffer-texture-switch.html]
type: testharness
expected: ERROR
[WebGL framebuffer texture attachment switching conformance test.]
expected: FAIL
[Overall test]
expected: NOTRUN

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@ -1,8 +0,0 @@
[gl-scissor-canvas-dimensions.html]
type: testharness
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL
[WebGL test #5: at (16, 0) expected: 0,0,0,0 was 0,255,0,255]
expected: FAIL

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@ -1,104 +0,0 @@
[gl-scissor-test.html]
type: testharness
[WebGL test #50: at (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #53: at (1, 1) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #56: at (2, 2) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #59: at (3, 3) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #62: at (4, 4) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #65: at (5, 5) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #68: at (6, 6) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #71: at (7, 7) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #74: at (8, 8) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #77: at (9, 9) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #80: at (10, 10) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #83: at (11, 11) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #86: at (12, 12) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #89: at (13, 13) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #92: at (14, 14) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #95: at (15, 15) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #97: getError expected: NO_ERROR. Was INVALID_ENUM : there should be no errors]
expected: FAIL
[WebGL test #148: at (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #151: at (1, 1) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #154: at (2, 2) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #157: at (3, 3) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #160: at (4, 4) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #163: at (5, 5) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #166: at (6, 6) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #169: at (7, 7) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #172: at (8, 8) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #175: at (9, 9) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #178: at (10, 10) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #181: at (11, 11) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #184: at (12, 12) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #187: at (13, 13) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #190: at (14, 14) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #193: at (15, 15) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #195: getError expected: NO_ERROR. Was INVALID_ENUM : there should be no errors]
expected: FAIL

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@ -1,80 +0,0 @@
[gl-viewport-test.html]
type: testharness
[WebGL test #1: at (16, 32) expected: 0,0,255,255 was 0,0,0,0]
expected: FAIL
[WebGL test #6: at (8, 8) expected: 0,0,255,255 was 0,0,0,0]
expected: FAIL
[WebGL test #11: at (4, 16) expected: 0,0,255,255 was 0,0,0,0]
expected: FAIL
[WebGL test #16: at (32, 64) expected: 0,0,255,255 was 0,0,0,0]
expected: FAIL
[WebGL test #41: at (32, 96) expected: 0,0,255,255 was 0,0,0,0]
expected: FAIL
[WebGL test #46: at (24, 72) expected: 0,0,255,255 was 0,0,0,0]
expected: FAIL
[WebGL test #51: at (36, 48) expected: 0,0,255,255 was 0,0,0,0]
expected: FAIL
[WebGL test #56: at (48, 96) expected: 0,0,255,255 was 0,0,0,0]
expected: FAIL
[WebGL test #61: at (0, 32) expected: 0,0,255,255 was 0,0,0,0]
expected: FAIL
[WebGL test #66: at (8, 0) expected: 0,0,255,255 was 0,0,0,0]
expected: FAIL
[WebGL test #71: at (0, 16) expected: 0,0,255,255 was 0,0,0,0]
expected: FAIL
[WebGL test #76: at (32, 0) expected: 0,0,255,255 was 0,0,0,0]
expected: FAIL
[WebGL test #81: getError expected: NO_ERROR. Was INVALID_ENUM : there should be no errors]
expected: FAIL
[WebGL test #83: at (16, 32) expected: 0,0,255,255 was 0,0,0,0]
expected: FAIL
[WebGL test #88: at (8, 8) expected: 0,0,255,255 was 0,0,0,0]
expected: FAIL
[WebGL test #93: at (4, 16) expected: 0,0,255,255 was 0,0,0,0]
expected: FAIL
[WebGL test #98: at (32, 64) expected: 0,0,255,255 was 0,0,0,0]
expected: FAIL
[WebGL test #123: at (32, 96) expected: 0,0,255,255 was 0,0,0,0]
expected: FAIL
[WebGL test #128: at (24, 72) expected: 0,0,255,255 was 0,0,0,0]
expected: FAIL
[WebGL test #133: at (36, 48) expected: 0,0,255,255 was 0,0,0,0]
expected: FAIL
[WebGL test #138: at (48, 96) expected: 0,0,255,255 was 0,0,0,0]
expected: FAIL
[WebGL test #143: at (0, 32) expected: 0,0,255,255 was 0,0,0,0]
expected: FAIL
[WebGL test #148: at (8, 0) expected: 0,0,255,255 was 0,0,0,0]
expected: FAIL
[WebGL test #153: at (0, 16) expected: 0,0,255,255 was 0,0,0,0]
expected: FAIL
[WebGL test #158: at (32, 0) expected: 0,0,255,255 was 0,0,0,0]
expected: FAIL
[WebGL test #163: getError expected: NO_ERROR. Was INVALID_ENUM : there should be no errors]
expected: FAIL

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@ -1,11 +0,0 @@
[compressed-tex-image.html]
type: testharness
[WebGL test #7: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: formats = gl.getParameter(gl.COMPRESSED_TEXTURE_FORMATS)]
expected: FAIL
[WebGL test #8: formats should be non-null. Was null]
expected: FAIL
[WebGL test #9: formats.length should be 0. Threw exception TypeError: formats is null]
expected: FAIL

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@ -1,14 +0,0 @@
[tex-image-and-sub-image-2d-with-image-data-rgb565.html]
type: testharness
[WebGL test #4: at (0, 0) expected: 0,0,0,255 was 0,255,0,255]
expected: FAIL
[WebGL test #7: at (0, 1) expected: 0,0,0,255 was 0,255,0,255]
expected: FAIL
[WebGL test #12: at (0, 0) expected: 0,0,0,255 was 0,255,0,255]
expected: FAIL
[WebGL test #15: at (0, 1) expected: 0,0,0,255 was 0,255,0,255]
expected: FAIL

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@ -1,20 +1,8 @@
[tex-image-webgl.html]
type: testharness
[WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL
[WebGL test #2: at (1, 0) expected: 255,0,0,255 was 255,255,0,255]
expected: FAIL
[WebGL test #3: at (1, 0) expected: 0,255,0,255 was 255,0,255,255]
[WebGL test #2: at (0, 0) expected: 255,0,0,255 was 0,0,0,255]
expected: FAIL
[WebGL test #3: at (0, 0) expected: 0,255,0,255 was 0,0,0,255]
expected: FAIL
[WebGL test #4: at (0, 0) expected: 0,0,255,255 was 0,0,0,255]
expected: FAIL
[WebGL test #2: at (0, 0) expected: 255,0,0,255 was 0,0,0,255]
expected: FAIL