#10211: Stop re-exporting webrender_traits WebGL types from canvas_traits

This commit is contained in:
Jan-Fabian Humann 2016-03-30 18:55:31 +02:00
parent e148571812
commit d778562844
15 changed files with 98 additions and 88 deletions

View file

@ -4,7 +4,7 @@
// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
use angle::hl::{BuiltInResources, Output, ShaderValidator};
use canvas_traits::{CanvasMsg, CanvasWebGLMsg, WebGLResult, WebGLParameter};
use canvas_traits::CanvasMsg;
use dom::bindings::cell::DOMRefCell;
use dom::bindings::codegen::Bindings::WebGLShaderBinding;
use dom::bindings::global::GlobalRef;
@ -15,6 +15,7 @@ use ipc_channel::ipc::{self, IpcSender};
use std::cell::Cell;
use std::sync::{ONCE_INIT, Once};
use util::str::DOMString;
use webrender_traits::{WebGLCommand, WebGLParameter, WebGLResult};
#[derive(Clone, Copy, PartialEq, Debug, JSTraceable, HeapSizeOf)]
pub enum ShaderCompilationStatus {
@ -63,7 +64,7 @@ impl WebGLShader {
renderer: IpcSender<CanvasMsg>,
shader_type: u32) -> Option<Root<WebGLShader>> {
let (sender, receiver) = ipc::channel().unwrap();
renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::CreateShader(shader_type, sender))).unwrap();
renderer.send(CanvasMsg::WebGL(WebGLCommand::CreateShader(shader_type, sender))).unwrap();
let result = receiver.recv().unwrap();
result.map(|shader_id| WebGLShader::new(global, renderer, *shader_id, shader_type))
@ -103,7 +104,7 @@ impl WebGLShader {
// NOTE: At this point we should be pretty sure that the compilation in the paint thread
// will succeed.
// It could be interesting to retrieve the info log from the paint thread though
let msg = CanvasWebGLMsg::CompileShader(self.id, translated_source);
let msg = WebGLCommand::CompileShader(self.id, translated_source);
self.renderer.send(CanvasMsg::WebGL(msg)).unwrap();
self.compilation_status.set(ShaderCompilationStatus::Succeeded);
},
@ -122,7 +123,7 @@ impl WebGLShader {
pub fn delete(&self) {
if !self.is_deleted.get() {
self.is_deleted.set(true);
let _ = self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::DeleteShader(self.id)));
let _ = self.renderer.send(CanvasMsg::WebGL(WebGLCommand::DeleteShader(self.id)));
}
}
@ -134,7 +135,7 @@ impl WebGLShader {
/// glGetParameter
pub fn parameter(&self, param_id: u32) -> WebGLResult<WebGLParameter> {
let (sender, receiver) = ipc::channel().unwrap();
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::GetShaderParameter(self.id, param_id, sender))).unwrap();
self.renderer.send(CanvasMsg::WebGL(WebGLCommand::GetShaderParameter(self.id, param_id, sender))).unwrap();
receiver.recv().unwrap()
}