Return ErrorStatus from webdriver_handlers

This commit is contained in:
George Roman 2019-08-12 00:51:25 +03:00
parent 6a637ceffb
commit d7b9fede99
12 changed files with 482 additions and 438 deletions

View file

@ -687,6 +687,9 @@ pub struct ScriptThread {
/// A mechanism to force the compositor's event loop to process events.
event_loop_waker: Option<Box<dyn EventLoopWaker>>,
/// A set of all nodes ever created in this script thread
node_ids: DomRefCell<HashSet<String>>,
}
/// In the event of thread panic, all data on the stack runs its destructor. However, there
@ -1183,6 +1186,25 @@ impl ScriptThread {
})
}
pub fn save_node_id(node_id: String) {
SCRIPT_THREAD_ROOT.with(|root| {
if let Some(script_thread) = root.get() {
let script_thread = unsafe { &*script_thread };
script_thread.node_ids.borrow_mut().insert(node_id);
}
})
}
pub fn has_node_id(node_id: &str) -> bool {
SCRIPT_THREAD_ROOT.with(|root| match root.get() {
Some(script_thread) => {
let script_thread = unsafe { &*script_thread };
script_thread.node_ids.borrow().contains(node_id)
},
None => false,
})
}
/// Creates a new script thread.
pub fn new(
state: InitialScriptState,
@ -1315,6 +1337,8 @@ impl ScriptThread {
user_agent,
player_context: state.player_context,
event_loop_waker: state.event_loop_waker,
node_ids: Default::default(),
}
}