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Update wgpu to better handle optional attachment load/store ops (#34646)
* Update wgpu to better handle attachment load/store ops Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com> * Update expectations Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com> --------- Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
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6 changed files with 31 additions and 132 deletions
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@ -481,7 +481,7 @@ impl WGPU {
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wgpu_core::pipeline::ShaderModuleSource::Wgsl(Cow::Borrowed(&program));
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let desc = ShaderModuleDescriptor {
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label: label.map(|s| s.into()),
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shader_bound_checks: wgt::ShaderBoundChecks::default(),
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runtime_checks: wgt::ShaderRuntimeChecks::checked(),
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};
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let (_, error) = global.device_create_shader_module(
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device_id,
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