Refactored image cache task - details below.

* Simpler image cache API for clients to use.
 * Significantly fewer threads.
   * One thread for image cache task (multiplexes commands, decoder threads and async resource requests).
   * 4 threads for decoder worker tasks.
 * Removed ReflowEvent hacks in script and layout tasks.
   * Image elements pass a Trusted<T> to image cache, which is used to dirty nodes via script task. Previous use of Untrusted addresses was unsafe.
   * Image requests such as background-image on layout / paint threads trigger repaint only rather than full reflow.
 * Add reflow batching for when multiple images load quickly.
   * Reduces the number of paints loading wikipedia from ~95 to ~35.
 * Reasonably simple to add proper prefetch support in a follow up PR.
 * Async loaded images always construct Image fragments now, instead of generic.
   * Image fragments support the image not being present.
 * Simpler implementation of synchronous image loading for reftests.
 * Removed image holder.
 * image.onload support.
 * image NaturalWidth and NaturalHeight support.
 * Updated WPT expectations.
This commit is contained in:
Glenn Watson 2015-04-20 13:34:26 +10:00
parent e278e5b9a2
commit d8aef7208e
33 changed files with 2785 additions and 1679 deletions

View file

@ -3,117 +3,92 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use image::base::Image;
use LoadConsumer::Channel;
use {ControlMsg, LoadData, ProgressMsg, ResourceTask};
use url::Url;
use std::sync::Arc;
use std::sync::mpsc::{channel, Sender};
pub enum Msg {
/// Tell the cache that we may need a particular image soon. Must be posted
/// before Decode
Prefetch(Url),
/// This is optionally passed to the image cache when requesting
/// and image, and returned to the specified event loop when the
/// image load completes. It is typically used to trigger a reflow
/// and/or repaint.
pub trait ImageResponder : Send {
fn respond(&self, Option<Arc<Image>>);
}
/// Tell the cache to decode an image. Must be posted before GetImage/WaitForImage
Decode(Url),
/// The current state of an image in the cache.
#[derive(PartialEq, Copy)]
pub enum ImageState {
Pending,
LoadError,
NotRequested,
}
/// Request an Image object for a URL. If the image is not is not immediately
/// available then ImageNotReady is returned.
GetImage(Url, Sender<ImageResponseMsg>),
/// Channel for sending commands to the image cache.
#[derive(Clone)]
pub struct ImageCacheChan(pub Sender<ImageCacheResult>);
/// Wait for an image to become available (or fail to load).
WaitForImage(Url, Sender<ImageResponseMsg>),
/// The result of an image cache command that is returned to the
/// caller.
pub struct ImageCacheResult {
pub responder: Option<Box<ImageResponder>>,
pub image: Option<Arc<Image>>,
}
/// Commands that the image cache understands.
pub enum ImageCacheCommand {
/// Request an image asynchronously from the cache. Supply a channel
/// to receive the result, and optionally an image responder
/// that is passed to the result channel.
RequestImage(Url, ImageCacheChan, Option<Box<ImageResponder>>),
/// Synchronously check the state of an image in the cache.
/// TODO(gw): Profile this on some real world sites and see
/// if it's worth caching the results of this locally in each
/// layout / paint task.
GetImageIfAvailable(Url, Sender<Result<Arc<Image>, ImageState>>),
/// Clients must wait for a response before shutting down the ResourceTask
Exit(Sender<()>),
/// Used by the prefetch tasks to post back image binaries
StorePrefetchedImageData(Url, Result<Vec<u8>, ()>),
/// Used by the decoder tasks to post decoded images back to the cache
StoreImage(Url, Option<Arc<Image>>),
/// For testing
WaitForStore(Sender<()>),
/// For testing
WaitForStorePrefetched(Sender<()>),
}
#[derive(Clone)]
pub enum ImageResponseMsg {
ImageReady(Arc<Image>),
ImageNotReady,
ImageFailed
}
impl PartialEq for ImageResponseMsg {
fn eq(&self, other: &ImageResponseMsg) -> bool {
match (self, other) {
(&ImageResponseMsg::ImageReady(..), &ImageResponseMsg::ImageReady(..)) => panic!("unimplemented comparison"),
(&ImageResponseMsg::ImageNotReady, &ImageResponseMsg::ImageNotReady) => true,
(&ImageResponseMsg::ImageFailed, &ImageResponseMsg::ImageFailed) => true,
(&ImageResponseMsg::ImageReady(..), _) | (&ImageResponseMsg::ImageNotReady, _) | (&ImageResponseMsg::ImageFailed, _) => false
}
}
}
/// The client side of the image cache task. This can be safely cloned
/// and passed to different tasks.
#[derive(Clone)]
pub struct ImageCacheTask {
pub chan: Sender<Msg>,
chan: Sender<ImageCacheCommand>,
}
/// The public API for the image cache task.
impl ImageCacheTask {
pub fn send(&self, msg: Msg) {
/// Construct a new image cache
pub fn new(chan: Sender<ImageCacheCommand>) -> ImageCacheTask {
ImageCacheTask {
chan: chan,
}
}
/// Asynchronously request and image. See ImageCacheCommand::RequestImage.
pub fn request_image(&self,
url: Url,
result_chan: ImageCacheChan,
responder: Option<Box<ImageResponder>>) {
let msg = ImageCacheCommand::RequestImage(url, result_chan, responder);
self.chan.send(msg).unwrap();
}
}
pub trait ImageCacheTaskClient {
fn exit(&self);
}
/// Get the current state of an image. See ImageCacheCommand::GetImageIfAvailable.
pub fn get_image_if_available(&self, url: Url) -> Result<Arc<Image>, ImageState> {
let (sender, receiver) = channel();
let msg = ImageCacheCommand::GetImageIfAvailable(url, sender);
self.chan.send(msg).unwrap();
receiver.recv().unwrap()
}
impl ImageCacheTaskClient for ImageCacheTask {
fn exit(&self) {
/// Shutdown the image cache task.
pub fn exit(&self) {
let (response_chan, response_port) = channel();
self.send(Msg::Exit(response_chan));
self.chan.send(ImageCacheCommand::Exit(response_chan)).unwrap();
response_port.recv().unwrap();
}
}
pub fn load_image_data(url: Url, resource_task: ResourceTask, placeholder: &[u8]) -> Result<Vec<u8>, ()> {
let (response_chan, response_port) = channel();
resource_task.send(ControlMsg::Load(LoadData::new(url.clone()), Channel(response_chan))).unwrap();
let mut image_data = vec!();
let progress_port = response_port.recv().unwrap().progress_port;
loop {
match progress_port.recv().unwrap() {
ProgressMsg::Payload(data) => {
image_data.push_all(&data);
}
ProgressMsg::Done(Ok(..)) => {
return Ok(image_data);
}
ProgressMsg::Done(Err(..)) => {
// Failure to load the requested image will return the
// placeholder instead. In case it failed to load at init(),
// we still recover and return Err() but nothing will be drawn.
if placeholder.len() != 0 {
debug!("image_cache_task: failed to load {:?}, use placeholder instead.", url);
// Clean in case there was an error after started loading the image.
image_data.clear();
image_data.push_all(&placeholder);
return Ok(image_data);
} else {
debug!("image_cache_task: invalid placeholder.");
return Err(());
}
}
}
}
}