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Refactored image cache task - details below.
* Simpler image cache API for clients to use. * Significantly fewer threads. * One thread for image cache task (multiplexes commands, decoder threads and async resource requests). * 4 threads for decoder worker tasks. * Removed ReflowEvent hacks in script and layout tasks. * Image elements pass a Trusted<T> to image cache, which is used to dirty nodes via script task. Previous use of Untrusted addresses was unsafe. * Image requests such as background-image on layout / paint threads trigger repaint only rather than full reflow. * Add reflow batching for when multiple images load quickly. * Reduces the number of paints loading wikipedia from ~95 to ~35. * Reasonably simple to add proper prefetch support in a follow up PR. * Async loaded images always construct Image fragments now, instead of generic. * Image fragments support the image not being present. * Simpler implementation of synchronous image loading for reftests. * Removed image holder. * image.onload support. * image NaturalWidth and NaturalHeight support. * Updated WPT expectations.
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33 changed files with 2785 additions and 1679 deletions
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@ -24,7 +24,6 @@ use msg::compositor_msg::ScriptListener;
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use net_traits::ResourceTask;
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use net_traits::image_cache_task::ImageCacheTask;
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use net_traits::storage_task::StorageTask;
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use util::smallvec::SmallVec1;
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use std::any::Any;
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use std::sync::mpsc::{Sender, Receiver};
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@ -89,7 +88,6 @@ pub enum MouseButton {
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/// Events from the compositor that the script task needs to know about
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pub enum CompositorEvent {
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ResizeEvent(WindowSizeData),
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ReflowEvent(SmallVec1<UntrustedNodeAddress>),
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ClickEvent(MouseButton, Point2D<f32>),
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MouseDownEvent(MouseButton, Point2D<f32>),
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MouseUpEvent(MouseButton, Point2D<f32>),
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