layout: Convert the FragmentTree to physical geometry (#33030)

This converts all geometry in the FragmentTree into physical geometry,
doing conversions ahead of time instead of when traversing the fragment
tree. This is necessary to properly implement BiDi in Servo as we need
to know what side borders are on in mixed RTL and LTR contexts.

In addition, fragments are laid out in a particular context and only
that context knows its writing mode. There were issues where were using
one writing mode to lay out and another to convert to phyisical
coordinates. This isn't an issue now since we only use the default
writing mode, but starts to be an issue with BiDi text.

Closes #25564.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
This commit is contained in:
Martin Robinson 2024-08-14 14:22:06 +02:00 committed by GitHub
parent 65f90ff1fd
commit d941d2fd67
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
17 changed files with 502 additions and 432 deletions

View file

@ -27,7 +27,10 @@ use crate::fragment_tree::{
BaseFragmentInfo, BoxFragment, CollapsedBlockMargins, ExtraBackground, Fragment, FragmentFlags,
PositioningFragment,
};
use crate::geom::{AuOrAuto, LengthPercentageOrAuto, LogicalRect, LogicalSides, LogicalVec2};
use crate::geom::{
AuOrAuto, LengthPercentageOrAuto, LogicalRect, LogicalSides, LogicalVec2, PhysicalSides,
ToLogical,
};
use crate::positioned::{relative_adjustement, PositioningContext, PositioningContextLength};
use crate::sizing::ContentSizes;
use crate::style_ext::{Clamp, ComputedValuesExt, PaddingBorderMargin};
@ -1539,10 +1542,15 @@ impl<'a> TableLayout<'a> {
None, /* sequential_layout_state */
);
box_fragment.content_rect.start_corner.block += box_fragment
.block_margins_collapsed_with_children
.start
.solve();
let margin_offset = LogicalVec2 {
inline: Au::zero(),
block: box_fragment
.block_margins_collapsed_with_children
.start
.solve(),
}
.to_physical_size(containing_block.style.writing_mode);
box_fragment.content_rect.origin += margin_offset;
if let Some(positioning_context) = positioning_context.take() {
parent_positioning_context.append(positioning_context);
@ -1593,6 +1601,7 @@ impl<'a> TableLayout<'a> {
content_inline_size_for_table: None,
baselines: Baselines::default(),
};
let table_writing_mode = containing_block_for_children.style.writing_mode;
table_layout
.fragments
@ -1610,14 +1619,22 @@ impl<'a> TableLayout<'a> {
positioning_context,
);
caption_fragment.content_rect.start_corner.inline +=
offset_from_wrapper.inline_start;
caption_fragment.content_rect.start_corner.block += current_block_offset;
current_block_offset += caption_fragment.margin_rect().size.block;
let caption_offset = LogicalVec2 {
inline: offset_from_wrapper.inline_start,
block: current_block_offset,
}
.to_physical_size(table_writing_mode);
caption_fragment.content_rect.origin += caption_offset;
current_block_offset += caption_fragment
.margin_rect()
.size
.to_logical(table_writing_mode)
.block;
let caption_fragment = Fragment::Box(caption_fragment);
positioning_context.adjust_static_position_of_hoisted_fragments(
&caption_fragment,
table_writing_mode,
original_positioning_context_length,
);
Some(caption_fragment)
@ -1634,18 +1651,27 @@ impl<'a> TableLayout<'a> {
// Take the baseline of the grid fragment, after adjusting it to be in the coordinate system
// of the table wrapper.
let logical_grid_content_rect = grid_fragment.content_rect.to_logical(table_writing_mode);
table_layout.baselines = grid_fragment
.baselines
.offset(current_block_offset + grid_fragment.content_rect.start_corner.block);
.baselines(table_writing_mode)
.offset(current_block_offset + logical_grid_content_rect.start_corner.block);
grid_fragment.content_rect.start_corner.inline += offset_from_wrapper.inline_start;
grid_fragment.content_rect.start_corner.block += current_block_offset;
current_block_offset += grid_fragment.border_rect().size.block;
table_layout.content_inline_size_for_table = Some(grid_fragment.content_rect.size.inline);
grid_fragment.content_rect.origin += LogicalVec2 {
inline: offset_from_wrapper.inline_start,
block: current_block_offset,
}
.to_physical_size(table_writing_mode);
current_block_offset += grid_fragment
.border_rect()
.size
.to_logical(table_writing_mode)
.block;
table_layout.content_inline_size_for_table = Some(logical_grid_content_rect.size.inline);
let grid_fragment = Fragment::Box(grid_fragment);
positioning_context.adjust_static_position_of_hoisted_fragments(
&grid_fragment,
table_writing_mode,
original_positioning_context_length,
);
table_layout.fragments.push(grid_fragment);
@ -1666,14 +1692,22 @@ impl<'a> TableLayout<'a> {
positioning_context,
);
caption_fragment.content_rect.start_corner.inline +=
offset_from_wrapper.inline_start;
caption_fragment.content_rect.start_corner.block += current_block_offset;
current_block_offset += caption_fragment.margin_rect().size.block;
let caption_offset = LogicalVec2 {
inline: offset_from_wrapper.inline_start,
block: current_block_offset,
}
.to_physical_size(containing_block_for_children.style.writing_mode);
caption_fragment.content_rect.origin += caption_offset;
current_block_offset += caption_fragment
.margin_rect()
.size
.to_logical(table_writing_mode)
.block;
let caption_fragment = Fragment::Box(caption_fragment);
positioning_context.adjust_static_position_of_hoisted_fragments(
&caption_fragment,
table_writing_mode,
original_positioning_context_length,
);
Some(caption_fragment)
@ -1710,6 +1744,7 @@ impl<'a> TableLayout<'a> {
assert_eq!(self.table.size.height, self.row_sizes.len());
assert_eq!(self.table.size.width, self.distributed_column_widths.len());
let table_writing_mode = containing_block_for_children.style.writing_mode;
if self.table.size.width == 0 && self.table.size.height == 0 {
let content_rect = LogicalRect {
start_corner: table_pbm.border_padding_start(),
@ -1717,15 +1752,16 @@ impl<'a> TableLayout<'a> {
inline: self.table_width,
block: self.final_table_height,
},
};
}
.to_physical(table_writing_mode);
return BoxFragment::new(
self.table.grid_base_fragment_info,
self.table.grid_style.clone(),
Vec::new(),
content_rect,
table_pbm.padding,
table_pbm.border,
LogicalSides::zero(),
table_pbm.padding.to_physical(table_writing_mode),
table_pbm.border.to_physical(table_writing_mode),
PhysicalSides::zero(),
None, /* clearance */
CollapsedBlockMargins::zero(),
);
@ -1845,15 +1881,16 @@ impl<'a> TableLayout<'a> {
inline: table_and_track_dimensions.table_rect.max_inline_position(),
block: table_and_track_dimensions.table_rect.max_block_position(),
},
};
}
.to_physical(table_writing_mode);
BoxFragment::new(
self.table.grid_base_fragment_info,
self.table.grid_style.clone(),
table_fragments,
content_rect,
table_pbm.padding,
table_pbm.border,
LogicalSides::zero(),
table_pbm.padding.to_physical(table_writing_mode),
table_pbm.border.to_physical(table_writing_mode),
PhysicalSides::zero(),
None, /* clearance */
CollapsedBlockMargins::zero(),
)
@ -1987,11 +2024,14 @@ impl<'a> TableLayout<'a> {
dimensions: &TableAndTrackDimensions,
fragments: &mut Vec<Fragment>,
) {
let table_writing_mode = self.table.style.writing_mode;
for column_group in self.table.column_groups.iter() {
if !column_group.is_empty() {
fragments.push(Fragment::Positioning(PositioningFragment::new_empty(
column_group.base_fragment_info,
dimensions.get_column_group_rect(column_group),
dimensions
.get_column_group_rect(column_group)
.to_physical(table_writing_mode),
column_group.style.clone(),
)));
}
@ -2000,7 +2040,9 @@ impl<'a> TableLayout<'a> {
for (column_index, column) in self.table.columns.iter().enumerate() {
fragments.push(Fragment::Positioning(PositioningFragment::new_empty(
column.base_fragment_info,
dimensions.get_column_rect(column_index),
dimensions
.get_column_rect(column_index)
.to_physical(table_writing_mode),
column.style.clone(),
)));
}
@ -2105,11 +2147,11 @@ impl<'a> RowFragmentLayout<'a> {
self.row.base_fragment_info,
self.row.style.clone(),
self.fragments,
self.rect,
LogicalSides::zero(), /* padding */
LogicalSides::zero(), /* border */
LogicalSides::zero(), /* margin */
None, /* clearance */
self.rect.to_physical(containing_block.style.writing_mode),
PhysicalSides::zero(), /* padding */
PhysicalSides::zero(), /* border */
PhysicalSides::zero(), /* margin */
None, /* clearance */
CollapsedBlockMargins::zero(),
);
row_fragment.set_does_not_paint_background();
@ -2168,11 +2210,11 @@ impl RowGroupFragmentLayout {
self.base_fragment_info,
self.style,
self.fragments,
self.rect,
LogicalSides::zero(), /* padding */
LogicalSides::zero(), /* border */
LogicalSides::zero(), /* margin */
None, /* clearance */
self.rect.to_physical(containing_block.style.writing_mode),
PhysicalSides::zero(), /* padding */
PhysicalSides::zero(), /* border */
PhysicalSides::zero(), /* margin */
None, /* clearance */
CollapsedBlockMargins::zero(),
);
row_group_fragment.set_does_not_paint_background();
@ -2526,9 +2568,8 @@ impl TableSlotCell {
block: vertical_align_offset,
};
let vertical_align_fragment = PositioningFragment::new_anonymous(
vertical_align_fragment_rect,
vertical_align_fragment_rect.to_physical(table_style.writing_mode),
layout.layout.fragments,
self.style.writing_mode,
);
// Adjust the static position of all absolute children based on the
@ -2550,11 +2591,11 @@ impl TableSlotCell {
base_fragment_info,
self.style.clone(),
vec![Fragment::Positioning(vertical_align_fragment)],
cell_content_rect,
layout.padding,
layout.border,
LogicalSides::zero(), /* margin */
None, /* clearance */
cell_content_rect.to_physical(table_style.writing_mode),
layout.padding.to_physical(table_style.writing_mode),
layout.border.to_physical(table_style.writing_mode),
PhysicalSides::zero(), /* margin */
None, /* clearance */
CollapsedBlockMargins::zero(),
)
.with_baselines(layout.layout.baselines)