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Add initial support for WebGL2 uniform buffer functions
Adds initial support for the following WebGL2 calls: - bindBufferBase - bindBufferRange - getUniformIndices - getUniformBlockIndex - getActiveUniforms - getActiveUniformBlockParameter - getActiveUniformBlockName - uniformBlockBinding See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.16
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33 changed files with 891 additions and 228 deletions
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@ -4,6 +4,7 @@
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
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use crate::dom::bindings::cell::{DomRefCell, Ref};
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use crate::dom::bindings::codegen::Bindings::WebGL2RenderingContextBinding::WebGL2RenderingContextConstants as constants2;
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use crate::dom::bindings::codegen::Bindings::WebGLProgramBinding;
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use crate::dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
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use crate::dom::bindings::inheritance::Castable;
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@ -16,7 +17,9 @@ use crate::dom::webglrenderingcontext::WebGLRenderingContext;
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use crate::dom::webglshader::WebGLShader;
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use crate::dom::webgluniformlocation::WebGLUniformLocation;
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use canvas_traits::webgl::{webgl_channel, WebGLProgramId, WebGLResult};
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use canvas_traits::webgl::{ActiveAttribInfo, ActiveUniformInfo, WebGLCommand, WebGLError};
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use canvas_traits::webgl::{
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ActiveAttribInfo, ActiveUniformBlockInfo, ActiveUniformInfo, WebGLCommand, WebGLError,
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};
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use dom_struct::dom_struct;
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use fnv::FnvHashSet;
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use std::cell::Cell;
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@ -34,6 +37,7 @@ pub struct WebGLProgram {
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vertex_shader: MutNullableDom<WebGLShader>,
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active_attribs: DomRefCell<Box<[ActiveAttribInfo]>>,
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active_uniforms: DomRefCell<Box<[ActiveUniformInfo]>>,
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active_uniform_blocks: DomRefCell<Box<[ActiveUniformBlockInfo]>>,
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transform_feedback_varyings_length: Cell<i32>,
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transform_feedback_mode: Cell<i32>,
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}
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@ -52,6 +56,7 @@ impl WebGLProgram {
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vertex_shader: Default::default(),
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active_attribs: DomRefCell::new(vec![].into()),
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active_uniforms: DomRefCell::new(vec![].into()),
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active_uniform_blocks: DomRefCell::new(vec![].into()),
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transform_feedback_varyings_length: Default::default(),
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transform_feedback_mode: Default::default(),
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}
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@ -143,6 +148,7 @@ impl WebGLProgram {
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.set(self.link_generation.get().checked_add(1).unwrap());
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*self.active_attribs.borrow_mut() = Box::new([]);
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*self.active_uniforms.borrow_mut() = Box::new([]);
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*self.active_uniform_blocks.borrow_mut() = Box::new([]);
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match self.fragment_shader.get() {
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Some(ref shader) if shader.successfully_compiled() => {},
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@ -197,6 +203,7 @@ impl WebGLProgram {
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.set(link_info.transform_feedback_mode);
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*self.active_attribs.borrow_mut() = link_info.active_attribs;
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*self.active_uniforms.borrow_mut() = link_info.active_uniforms;
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*self.active_uniform_blocks.borrow_mut() = link_info.active_uniform_blocks;
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Ok(())
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}
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@ -208,6 +215,10 @@ impl WebGLProgram {
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Ref::map(self.active_uniforms.borrow(), |uniforms| &**uniforms)
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}
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pub fn active_uniform_blocks(&self) -> Ref<[ActiveUniformBlockInfo]> {
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Ref::map(self.active_uniform_blocks.borrow(), |blocks| &**blocks)
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}
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/// glValidateProgram
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pub fn validate(&self) -> WebGLResult<()> {
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if self.is_deleted() {
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@ -413,6 +424,142 @@ impl WebGLProgram {
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)))
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}
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pub fn get_uniform_block_index(&self, name: DOMString) -> WebGLResult<u32> {
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if !self.link_called.get() || self.is_deleted() {
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return Err(WebGLError::InvalidOperation);
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}
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if !validate_glsl_name(&name)? {
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return Ok(constants2::INVALID_INDEX);
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}
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let (sender, receiver) = webgl_channel().unwrap();
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self.upcast::<WebGLObject>()
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.context()
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.send_command(WebGLCommand::GetUniformBlockIndex(
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self.id,
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name.into(),
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sender,
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));
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Ok(receiver.recv().unwrap())
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}
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pub fn get_uniform_indices(&self, names: Vec<DOMString>) -> WebGLResult<Vec<u32>> {
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if !self.link_called.get() || self.is_deleted() {
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return Err(WebGLError::InvalidOperation);
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}
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let validation_errors = names
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.iter()
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.map(|name| validate_glsl_name(&name))
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.collect::<Vec<_>>();
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let first_validation_error = validation_errors.iter().find(|result| result.is_err());
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if let Some(error) = first_validation_error {
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return Err(error.unwrap_err());
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}
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let names = names
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.iter()
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.map(|name| name.to_string())
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.collect::<Vec<_>>();
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let (sender, receiver) = webgl_channel().unwrap();
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self.upcast::<WebGLObject>()
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.context()
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.send_command(WebGLCommand::GetUniformIndices(self.id, names, sender));
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Ok(receiver.recv().unwrap())
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}
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pub fn get_active_uniforms(&self, indices: Vec<u32>, pname: u32) -> WebGLResult<Vec<i32>> {
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if !self.is_linked() || self.is_deleted() {
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return Err(WebGLError::InvalidOperation);
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}
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match pname {
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constants2::UNIFORM_TYPE |
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constants2::UNIFORM_SIZE |
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constants2::UNIFORM_BLOCK_INDEX |
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constants2::UNIFORM_OFFSET |
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constants2::UNIFORM_ARRAY_STRIDE |
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constants2::UNIFORM_MATRIX_STRIDE |
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constants2::UNIFORM_IS_ROW_MAJOR => {},
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_ => return Err(WebGLError::InvalidEnum),
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}
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if indices.len() > self.active_uniforms.borrow().len() {
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return Err(WebGLError::InvalidValue);
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}
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let (sender, receiver) = webgl_channel().unwrap();
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self.upcast::<WebGLObject>()
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.context()
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.send_command(WebGLCommand::GetActiveUniforms(
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self.id, indices, pname, sender,
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));
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Ok(receiver.recv().unwrap())
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}
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pub fn get_active_uniform_block_parameter(
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&self,
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block_index: u32,
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pname: u32,
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) -> WebGLResult<Vec<i32>> {
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if !self.link_called.get() || self.is_deleted() {
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return Err(WebGLError::InvalidOperation);
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}
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if block_index as usize >= self.active_uniform_blocks.borrow().len() {
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return Err(WebGLError::InvalidValue);
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}
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match pname {
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constants2::UNIFORM_BLOCK_BINDING |
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constants2::UNIFORM_BLOCK_DATA_SIZE |
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constants2::UNIFORM_BLOCK_ACTIVE_UNIFORMS |
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constants2::UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES |
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constants2::UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER |
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constants2::UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER => {},
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_ => return Err(WebGLError::InvalidEnum),
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}
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let (sender, receiver) = webgl_channel().unwrap();
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self.upcast::<WebGLObject>().context().send_command(
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WebGLCommand::GetActiveUniformBlockParameter(self.id, block_index, pname, sender),
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);
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Ok(receiver.recv().unwrap())
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}
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pub fn get_active_uniform_block_name(&self, block_index: u32) -> WebGLResult<String> {
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if !self.link_called.get() || self.is_deleted() {
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return Err(WebGLError::InvalidOperation);
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}
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if block_index as usize >= self.active_uniforms.borrow().len() {
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return Err(WebGLError::InvalidValue);
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}
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let (sender, receiver) = webgl_channel().unwrap();
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self.upcast::<WebGLObject>().context().send_command(
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WebGLCommand::GetActiveUniformBlockName(self.id, block_index, sender),
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);
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Ok(receiver.recv().unwrap())
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}
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pub fn bind_uniform_block(&self, block_index: u32, block_binding: u32) -> WebGLResult<()> {
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if block_index as usize >= self.active_uniform_blocks.borrow().len() {
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return Err(WebGLError::InvalidValue);
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}
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self.upcast::<WebGLObject>()
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.context()
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.send_command(WebGLCommand::UniformBlockBinding(
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self.id,
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block_index,
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block_binding,
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));
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Ok(())
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}
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/// glGetProgramInfoLog
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pub fn get_info_log(&self) -> WebGLResult<String> {
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if self.is_deleted() {
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