Add initial support for WebGL2 uniform buffer functions

Adds initial support for the following WebGL2 calls:

- bindBufferBase
- bindBufferRange
- getUniformIndices
- getUniformBlockIndex
- getActiveUniforms
- getActiveUniformBlockParameter
- getActiveUniformBlockName
- uniformBlockBinding

See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.16
This commit is contained in:
Mátyás Mustoha 2019-11-25 11:09:24 +01:00
parent f8c957dc1b
commit da94f8d0e7
33 changed files with 891 additions and 228 deletions

View file

@ -4,6 +4,7 @@
// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
use crate::dom::bindings::cell::{DomRefCell, Ref};
use crate::dom::bindings::codegen::Bindings::WebGL2RenderingContextBinding::WebGL2RenderingContextConstants as constants2;
use crate::dom::bindings::codegen::Bindings::WebGLProgramBinding;
use crate::dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
use crate::dom::bindings::inheritance::Castable;
@ -16,7 +17,9 @@ use crate::dom::webglrenderingcontext::WebGLRenderingContext;
use crate::dom::webglshader::WebGLShader;
use crate::dom::webgluniformlocation::WebGLUniformLocation;
use canvas_traits::webgl::{webgl_channel, WebGLProgramId, WebGLResult};
use canvas_traits::webgl::{ActiveAttribInfo, ActiveUniformInfo, WebGLCommand, WebGLError};
use canvas_traits::webgl::{
ActiveAttribInfo, ActiveUniformBlockInfo, ActiveUniformInfo, WebGLCommand, WebGLError,
};
use dom_struct::dom_struct;
use fnv::FnvHashSet;
use std::cell::Cell;
@ -34,6 +37,7 @@ pub struct WebGLProgram {
vertex_shader: MutNullableDom<WebGLShader>,
active_attribs: DomRefCell<Box<[ActiveAttribInfo]>>,
active_uniforms: DomRefCell<Box<[ActiveUniformInfo]>>,
active_uniform_blocks: DomRefCell<Box<[ActiveUniformBlockInfo]>>,
transform_feedback_varyings_length: Cell<i32>,
transform_feedback_mode: Cell<i32>,
}
@ -52,6 +56,7 @@ impl WebGLProgram {
vertex_shader: Default::default(),
active_attribs: DomRefCell::new(vec![].into()),
active_uniforms: DomRefCell::new(vec![].into()),
active_uniform_blocks: DomRefCell::new(vec![].into()),
transform_feedback_varyings_length: Default::default(),
transform_feedback_mode: Default::default(),
}
@ -143,6 +148,7 @@ impl WebGLProgram {
.set(self.link_generation.get().checked_add(1).unwrap());
*self.active_attribs.borrow_mut() = Box::new([]);
*self.active_uniforms.borrow_mut() = Box::new([]);
*self.active_uniform_blocks.borrow_mut() = Box::new([]);
match self.fragment_shader.get() {
Some(ref shader) if shader.successfully_compiled() => {},
@ -197,6 +203,7 @@ impl WebGLProgram {
.set(link_info.transform_feedback_mode);
*self.active_attribs.borrow_mut() = link_info.active_attribs;
*self.active_uniforms.borrow_mut() = link_info.active_uniforms;
*self.active_uniform_blocks.borrow_mut() = link_info.active_uniform_blocks;
Ok(())
}
@ -208,6 +215,10 @@ impl WebGLProgram {
Ref::map(self.active_uniforms.borrow(), |uniforms| &**uniforms)
}
pub fn active_uniform_blocks(&self) -> Ref<[ActiveUniformBlockInfo]> {
Ref::map(self.active_uniform_blocks.borrow(), |blocks| &**blocks)
}
/// glValidateProgram
pub fn validate(&self) -> WebGLResult<()> {
if self.is_deleted() {
@ -413,6 +424,142 @@ impl WebGLProgram {
)))
}
pub fn get_uniform_block_index(&self, name: DOMString) -> WebGLResult<u32> {
if !self.link_called.get() || self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
if !validate_glsl_name(&name)? {
return Ok(constants2::INVALID_INDEX);
}
let (sender, receiver) = webgl_channel().unwrap();
self.upcast::<WebGLObject>()
.context()
.send_command(WebGLCommand::GetUniformBlockIndex(
self.id,
name.into(),
sender,
));
Ok(receiver.recv().unwrap())
}
pub fn get_uniform_indices(&self, names: Vec<DOMString>) -> WebGLResult<Vec<u32>> {
if !self.link_called.get() || self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
let validation_errors = names
.iter()
.map(|name| validate_glsl_name(&name))
.collect::<Vec<_>>();
let first_validation_error = validation_errors.iter().find(|result| result.is_err());
if let Some(error) = first_validation_error {
return Err(error.unwrap_err());
}
let names = names
.iter()
.map(|name| name.to_string())
.collect::<Vec<_>>();
let (sender, receiver) = webgl_channel().unwrap();
self.upcast::<WebGLObject>()
.context()
.send_command(WebGLCommand::GetUniformIndices(self.id, names, sender));
Ok(receiver.recv().unwrap())
}
pub fn get_active_uniforms(&self, indices: Vec<u32>, pname: u32) -> WebGLResult<Vec<i32>> {
if !self.is_linked() || self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
match pname {
constants2::UNIFORM_TYPE |
constants2::UNIFORM_SIZE |
constants2::UNIFORM_BLOCK_INDEX |
constants2::UNIFORM_OFFSET |
constants2::UNIFORM_ARRAY_STRIDE |
constants2::UNIFORM_MATRIX_STRIDE |
constants2::UNIFORM_IS_ROW_MAJOR => {},
_ => return Err(WebGLError::InvalidEnum),
}
if indices.len() > self.active_uniforms.borrow().len() {
return Err(WebGLError::InvalidValue);
}
let (sender, receiver) = webgl_channel().unwrap();
self.upcast::<WebGLObject>()
.context()
.send_command(WebGLCommand::GetActiveUniforms(
self.id, indices, pname, sender,
));
Ok(receiver.recv().unwrap())
}
pub fn get_active_uniform_block_parameter(
&self,
block_index: u32,
pname: u32,
) -> WebGLResult<Vec<i32>> {
if !self.link_called.get() || self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
if block_index as usize >= self.active_uniform_blocks.borrow().len() {
return Err(WebGLError::InvalidValue);
}
match pname {
constants2::UNIFORM_BLOCK_BINDING |
constants2::UNIFORM_BLOCK_DATA_SIZE |
constants2::UNIFORM_BLOCK_ACTIVE_UNIFORMS |
constants2::UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES |
constants2::UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER |
constants2::UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER => {},
_ => return Err(WebGLError::InvalidEnum),
}
let (sender, receiver) = webgl_channel().unwrap();
self.upcast::<WebGLObject>().context().send_command(
WebGLCommand::GetActiveUniformBlockParameter(self.id, block_index, pname, sender),
);
Ok(receiver.recv().unwrap())
}
pub fn get_active_uniform_block_name(&self, block_index: u32) -> WebGLResult<String> {
if !self.link_called.get() || self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
if block_index as usize >= self.active_uniforms.borrow().len() {
return Err(WebGLError::InvalidValue);
}
let (sender, receiver) = webgl_channel().unwrap();
self.upcast::<WebGLObject>().context().send_command(
WebGLCommand::GetActiveUniformBlockName(self.id, block_index, sender),
);
Ok(receiver.recv().unwrap())
}
pub fn bind_uniform_block(&self, block_index: u32, block_binding: u32) -> WebGLResult<()> {
if block_index as usize >= self.active_uniform_blocks.borrow().len() {
return Err(WebGLError::InvalidValue);
}
self.upcast::<WebGLObject>()
.context()
.send_command(WebGLCommand::UniformBlockBinding(
self.id,
block_index,
block_binding,
));
Ok(())
}
/// glGetProgramInfoLog
pub fn get_info_log(&self) -> WebGLResult<String> {
if self.is_deleted() {