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Add initial support for WebGL2 uniform buffer functions
Adds initial support for the following WebGL2 calls: - bindBufferBase - bindBufferRange - getUniformIndices - getUniformBlockIndex - getActiveUniforms - getActiveUniformBlockParameter - getActiveUniformBlockName - uniformBlockBinding See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.16
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33 changed files with 891 additions and 228 deletions
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@ -8,16 +8,10 @@
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[WebGL test #28: Property either does not exist or is not a function: uniformMatrix3x4fv]
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expected: FAIL
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[WebGL test #58: Property either does not exist or is not a function: getActiveUniformBlockName]
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expected: FAIL
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[WebGL test #49: Property either does not exist or is not a function: pauseTransformFeedback]
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expected: FAIL
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[WebGL test #33: Property either does not exist or is not a function: vertexAttribI4uiv]
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expected: FAIL
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[WebGL test #63: Property either does not exist or is not a function: bindVertexArray]
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[WebGL test #45: Property either does not exist or is not a function: bindVertexArray]
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expected: FAIL
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[WebGL test #2: Property either does not exist or is not a function: framebufferTextureLayer]
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@ -26,18 +20,12 @@
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[WebGL test #15: Property either does not exist or is not a function: getFragDataLocation]
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expected: FAIL
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[WebGL test #60: Property either does not exist or is not a function: createVertexArray]
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[WebGL test #43: Property either does not exist or is not a function: deleteVertexArray]
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expected: FAIL
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[WebGL test #4: Property either does not exist or is not a function: invalidateFramebuffer]
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expected: FAIL
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[WebGL test #45: Property either does not exist or is not a function: beginTransformFeedback]
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expected: FAIL
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[WebGL test #56: Property either does not exist or is not a function: getUniformBlockIndex]
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expected: FAIL
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[WebGL test #7: Property either does not exist or is not a function: renderbufferStorageMultisample]
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expected: FAIL
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@ -47,54 +35,30 @@
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[WebGL test #21: Property either does not exist or is not a function: uniform2uiv]
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expected: FAIL
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[WebGL test #46: Property either does not exist or is not a function: endTransformFeedback]
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expected: FAIL
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[WebGL test #1: Property either does not exist or is not a function: blitFramebuffer]
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expected: FAIL
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[WebGL test #55: Property either does not exist or is not a function: getActiveUniforms]
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[WebGL test #42: Property either does not exist or is not a function: createVertexArray]
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expected: FAIL
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[WebGL test #11: Property either does not exist or is not a function: texSubImage3D]
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expected: FAIL
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[WebGL test #48: Property either does not exist or is not a function: getTransformFeedbackVarying]
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[WebGL test #41: Property either does not exist or is not a function: getIndexedParameter]
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expected: FAIL
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[WebGL test #40: Property either does not exist or is not a function: clearBufferfi]
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expected: FAIL
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[WebGL test #44: Property either does not exist or is not a function: bindTransformFeedback]
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expected: FAIL
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[WebGL test #50: Property either does not exist or is not a function: resumeTransformFeedback]
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expected: FAIL
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[WebGL test #25: Property either does not exist or is not a function: uniformMatrix3x2fv]
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expected: FAIL
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[WebGL test #3: Property either does not exist or is not a function: getInternalformatParameter]
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expected: FAIL
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[WebGL test #57: Property either does not exist or is not a function: getActiveUniformBlockParameter]
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expected: FAIL
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[WebGL test #53: Property either does not exist or is not a function: getIndexedParameter]
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expected: FAIL
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[WebGL test #61: Property either does not exist or is not a function: deleteVertexArray]
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expected: FAIL
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[WebGL test #13: Property either does not exist or is not a function: compressedTexImage3D]
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expected: FAIL
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[WebGL test #51: Property either does not exist or is not a function: bindBufferBase]
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expected: FAIL
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[WebGL test #54: Property either does not exist or is not a function: getUniformIndices]
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expected: FAIL
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[WebGL test #27: Property either does not exist or is not a function: uniformMatrix4x2fv]
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expected: FAIL
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@ -107,18 +71,12 @@
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[WebGL test #12: Property either does not exist or is not a function: copyTexSubImage3D]
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expected: FAIL
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[WebGL test #52: Property either does not exist or is not a function: bindBufferRange]
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expected: FAIL
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[WebGL test #8: Property either does not exist or is not a function: texImage3D]
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expected: FAIL
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[WebGL test #18: Property either does not exist or is not a function: uniform3ui]
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expected: FAIL
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[WebGL test #41: Property either does not exist or is not a function: createTransformFeedback]
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expected: FAIL
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[WebGL test #0: Property either does not exist or is not a function: isContextLost]
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expected: FAIL
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@ -128,9 +86,6 @@
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[WebGL test #19: Property either does not exist or is not a function: uniform4ui]
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expected: FAIL
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[WebGL test #47: Property either does not exist or is not a function: transformFeedbackVaryings]
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expected: FAIL
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[WebGL test #24: Property either does not exist or is not a function: uniformMatrix2x3fv]
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expected: FAIL
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@ -143,10 +98,7 @@
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[WebGL test #17: Property either does not exist or is not a function: uniform2ui]
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expected: FAIL
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[WebGL test #43: Property either does not exist or is not a function: isTransformFeedback]
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expected: FAIL
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[WebGL test #59: Property either does not exist or is not a function: uniformBlockBinding]
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[WebGL test #44: Property either does not exist or is not a function: isVertexArray]
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expected: FAIL
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[WebGL test #31: Property either does not exist or is not a function: vertexAttribI4iv]
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@ -179,54 +131,9 @@
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[WebGL test #14: Property either does not exist or is not a function: compressedTexSubImage3D]
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expected: FAIL
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[WebGL test #62: Property either does not exist or is not a function: isVertexArray]
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expected: FAIL
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[WebGL test #37: Property either does not exist or is not a function: clearBufferiv]
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expected: FAIL
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[WebGL test #20: Property either does not exist or is not a function: uniform1uiv]
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expected: FAIL
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[WebGL test #42: Property either does not exist or is not a function: deleteTransformFeedback]
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expected: FAIL
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[WebGL test #41: Property either does not exist or is not a function: bindBufferBase]
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expected: FAIL
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[WebGL test #51: Property either does not exist or is not a function: deleteVertexArray]
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expected: FAIL
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[WebGL test #50: Property either does not exist or is not a function: createVertexArray]
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expected: FAIL
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[WebGL test #42: Property either does not exist or is not a function: bindBufferRange]
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expected: FAIL
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[WebGL test #53: Property either does not exist or is not a function: bindVertexArray]
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expected: FAIL
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[WebGL test #48: Property either does not exist or is not a function: getActiveUniformBlockName]
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expected: FAIL
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[WebGL test #52: Property either does not exist or is not a function: isVertexArray]
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expected: FAIL
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[WebGL test #46: Property either does not exist or is not a function: getUniformBlockIndex]
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expected: FAIL
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[WebGL test #49: Property either does not exist or is not a function: uniformBlockBinding]
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expected: FAIL
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[WebGL test #44: Property either does not exist or is not a function: getUniformIndices]
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expected: FAIL
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[WebGL test #47: Property either does not exist or is not a function: getActiveUniformBlockParameter]
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expected: FAIL
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[WebGL test #43: Property either does not exist or is not a function: getIndexedParameter]
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expected: FAIL
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[WebGL test #45: Property either does not exist or is not a function: getActiveUniforms]
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expected: FAIL
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