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Rename gfx/render_task.rs -> gfx/paint_task.rs
This commit is contained in:
parent
ccef723851
commit
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10 changed files with 12 additions and 12 deletions
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@ -1,592 +0,0 @@
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//! The task that handles all rendering/painting.
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use buffer_map::BufferMap;
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use display_list::{mod, StackingContext};
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use font_cache_task::FontCacheTask;
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use font_context::FontContext;
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use render_context::RenderContext;
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use azure::azure_hl::{B8G8R8A8, Color, DrawTarget, SkiaBackend, StolenGLResources};
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use azure::AzFloat;
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use geom::matrix2d::Matrix2D;
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use geom::point::Point2D;
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use geom::rect::Rect;
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use geom::size::Size2D;
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use layers::platform::surface::{NativeGraphicsMetadata, NativePaintingGraphicsContext};
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use layers::platform::surface::{NativeSurface, NativeSurfaceMethods};
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use layers::layers::{BufferRequest, LayerBuffer, LayerBufferSet};
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use layers;
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use native::task::NativeTaskBuilder;
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use servo_msg::compositor_msg::{Epoch, IdleRenderState, LayerId};
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use servo_msg::compositor_msg::{LayerMetadata, RenderListener, RenderingRenderState, ScrollPolicy};
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use servo_msg::constellation_msg::{ConstellationChan, Failure, FailureMsg, PipelineId};
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use servo_msg::constellation_msg::{RendererReadyMsg};
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use servo_msg::platform::surface::NativeSurfaceAzureMethods;
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use servo_util::geometry::{Au, ZERO_POINT};
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use servo_util::opts;
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use servo_util::smallvec::SmallVec;
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use servo_util::task::spawn_named_with_send_on_failure;
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use servo_util::task_state;
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use servo_util::time::{TimeProfilerChan, profile};
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use servo_util::time;
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use std::comm::{Receiver, Sender, channel};
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use std::mem;
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use std::task::TaskBuilder;
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use sync::Arc;
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/// Information about a hardware graphics layer that layout sends to the painting task.
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#[deriving(Clone)]
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pub struct RenderLayer {
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/// A per-pipeline ID describing this layer that should be stable across reflows.
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pub id: LayerId,
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/// The color of the background in this layer. Used for unrendered content.
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pub background_color: Color,
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/// The scrolling policy of this layer.
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pub scroll_policy: ScrollPolicy,
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}
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impl RenderLayer {
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/// Creates a new `RenderLayer`.
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pub fn new(id: LayerId, background_color: Color, scroll_policy: ScrollPolicy) -> RenderLayer {
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RenderLayer {
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id: id,
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background_color: background_color,
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scroll_policy: scroll_policy,
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}
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}
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}
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pub struct RenderRequest {
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pub buffer_requests: Vec<BufferRequest>,
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pub scale: f32,
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pub layer_id: LayerId,
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pub epoch: Epoch,
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}
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pub enum Msg {
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RenderInitMsg(Arc<StackingContext>),
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RenderMsg(Vec<RenderRequest>),
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UnusedBufferMsg(Vec<Box<LayerBuffer>>),
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PaintPermissionGranted,
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PaintPermissionRevoked,
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ExitMsg(Option<Sender<()>>),
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}
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#[deriving(Clone)]
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pub struct RenderChan(Sender<Msg>);
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impl RenderChan {
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pub fn new() -> (Receiver<Msg>, RenderChan) {
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let (chan, port) = channel();
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(port, RenderChan(chan))
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}
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pub fn send(&self, msg: Msg) {
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let &RenderChan(ref chan) = self;
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assert!(chan.send_opt(msg).is_ok(), "RenderChan.send: render port closed")
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}
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pub fn send_opt(&self, msg: Msg) -> Result<(), Msg> {
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let &RenderChan(ref chan) = self;
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chan.send_opt(msg)
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}
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}
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pub struct RenderTask<C> {
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id: PipelineId,
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port: Receiver<Msg>,
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compositor: C,
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constellation_chan: ConstellationChan,
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/// A channel to the time profiler.
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time_profiler_chan: TimeProfilerChan,
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/// The native graphics context.
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native_graphics_context: Option<NativePaintingGraphicsContext>,
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/// The root stacking context sent to us by the layout thread.
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root_stacking_context: Option<Arc<StackingContext>>,
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/// Permission to send paint messages to the compositor
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paint_permission: bool,
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/// A counter for epoch messages
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epoch: Epoch,
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/// A data structure to store unused LayerBuffers
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buffer_map: BufferMap,
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/// Communication handles to each of the worker threads.
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worker_threads: Vec<WorkerThreadProxy>,
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}
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// If we implement this as a function, we get borrowck errors from borrowing
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// the whole RenderTask struct.
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macro_rules! native_graphics_context(
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($task:expr) => (
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$task.native_graphics_context.as_ref().expect("Need a graphics context to do rendering")
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)
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)
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fn initialize_layers<C>(compositor: &mut C,
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pipeline_id: PipelineId,
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epoch: Epoch,
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root_stacking_context: &StackingContext)
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where C: RenderListener {
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let mut metadata = Vec::new();
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build(&mut metadata, root_stacking_context, &ZERO_POINT);
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compositor.initialize_layers_for_pipeline(pipeline_id, metadata, epoch);
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fn build(metadata: &mut Vec<LayerMetadata>,
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stacking_context: &StackingContext,
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page_position: &Point2D<Au>) {
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let page_position = stacking_context.bounds.origin + *page_position;
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match stacking_context.layer {
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None => {}
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Some(ref render_layer) => {
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metadata.push(LayerMetadata {
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id: render_layer.id,
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position:
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Rect(Point2D(page_position.x.to_nearest_px() as uint,
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page_position.y.to_nearest_px() as uint),
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Size2D(stacking_context.bounds.size.width.to_nearest_px() as uint,
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stacking_context.bounds.size.height.to_nearest_px() as uint)),
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background_color: render_layer.background_color,
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scroll_policy: render_layer.scroll_policy,
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})
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}
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}
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for kid in stacking_context.display_list.children.iter() {
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build(metadata, &**kid, &page_position)
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}
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}
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}
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impl<C> RenderTask<C> where C: RenderListener + Send {
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pub fn create(id: PipelineId,
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port: Receiver<Msg>,
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compositor: C,
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constellation_chan: ConstellationChan,
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font_cache_task: FontCacheTask,
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failure_msg: Failure,
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time_profiler_chan: TimeProfilerChan,
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shutdown_chan: Sender<()>) {
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let ConstellationChan(c) = constellation_chan.clone();
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spawn_named_with_send_on_failure("RenderTask", task_state::RENDER, proc() {
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{
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// Ensures that the render task and graphics context are destroyed before the
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// shutdown message.
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let mut compositor = compositor;
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let native_graphics_context = compositor.get_graphics_metadata().map(
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|md| NativePaintingGraphicsContext::from_metadata(&md));
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let worker_threads = WorkerThreadProxy::spawn(compositor.get_graphics_metadata(),
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font_cache_task,
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time_profiler_chan.clone());
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// FIXME: rust/#5967
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let mut render_task = RenderTask {
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id: id,
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port: port,
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compositor: compositor,
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constellation_chan: constellation_chan,
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time_profiler_chan: time_profiler_chan,
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native_graphics_context: native_graphics_context,
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root_stacking_context: None,
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paint_permission: false,
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epoch: Epoch(0),
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buffer_map: BufferMap::new(10000000),
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worker_threads: worker_threads,
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};
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render_task.start();
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// Destroy all the buffers.
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match render_task.native_graphics_context.as_ref() {
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Some(ctx) => render_task.buffer_map.clear(ctx),
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None => (),
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}
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// Tell all the worker threads to shut down.
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for worker_thread in render_task.worker_threads.iter_mut() {
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worker_thread.exit()
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}
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}
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debug!("render_task: shutdown_chan send");
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shutdown_chan.send(());
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}, FailureMsg(failure_msg), c, true);
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}
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fn start(&mut self) {
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debug!("render_task: beginning rendering loop");
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loop {
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match self.port.recv() {
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RenderInitMsg(stacking_context) => {
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self.epoch.next();
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self.root_stacking_context = Some(stacking_context.clone());
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if !self.paint_permission {
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debug!("render_task: render ready msg");
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let ConstellationChan(ref mut c) = self.constellation_chan;
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c.send(RendererReadyMsg(self.id));
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continue;
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}
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initialize_layers(&mut self.compositor,
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self.id,
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self.epoch,
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&*stacking_context);
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}
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RenderMsg(requests) => {
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if !self.paint_permission {
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debug!("render_task: render ready msg");
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let ConstellationChan(ref mut c) = self.constellation_chan;
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c.send(RendererReadyMsg(self.id));
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self.compositor.render_msg_discarded();
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continue;
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}
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let mut replies = Vec::new();
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self.compositor.set_render_state(self.id, RenderingRenderState);
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for RenderRequest { buffer_requests, scale, layer_id, epoch }
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in requests.into_iter() {
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if self.epoch == epoch {
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self.render(&mut replies, buffer_requests, scale, layer_id);
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} else {
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debug!("renderer epoch mismatch: {} != {}", self.epoch, epoch);
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}
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}
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self.compositor.set_render_state(self.id, IdleRenderState);
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debug!("render_task: returning surfaces");
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self.compositor.paint(self.id, self.epoch, replies);
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}
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UnusedBufferMsg(unused_buffers) => {
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for buffer in unused_buffers.into_iter().rev() {
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self.buffer_map.insert(native_graphics_context!(self), buffer);
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}
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}
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PaintPermissionGranted => {
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self.paint_permission = true;
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match self.root_stacking_context {
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None => {}
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Some(ref stacking_context) => {
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self.epoch.next();
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initialize_layers(&mut self.compositor,
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self.id,
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self.epoch,
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&**stacking_context);
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}
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}
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}
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PaintPermissionRevoked => {
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self.paint_permission = false;
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}
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ExitMsg(response_ch) => {
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debug!("render_task: exitmsg response send");
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response_ch.map(|ch| ch.send(()));
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break;
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}
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}
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}
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}
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/// Retrieves an appropriately-sized layer buffer from the cache to match the requirements of
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/// the given tile, or creates one if a suitable one cannot be found.
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fn find_or_create_layer_buffer_for_tile(&mut self, tile: &BufferRequest, scale: f32)
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-> Option<Box<LayerBuffer>> {
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let width = tile.screen_rect.size.width;
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let height = tile.screen_rect.size.height;
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if opts::get().gpu_painting {
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return None
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}
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match self.buffer_map.find(tile.screen_rect.size) {
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Some(mut buffer) => {
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buffer.rect = tile.page_rect;
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buffer.screen_pos = tile.screen_rect;
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buffer.resolution = scale;
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buffer.native_surface.mark_wont_leak();
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buffer.painted_with_cpu = true;
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buffer.content_age = tile.content_age;
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return Some(buffer)
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}
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None => {}
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}
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// Create an empty native surface. We mark it as not leaking
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// in case it dies in transit to the compositor task.
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let mut native_surface: NativeSurface =
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layers::platform::surface::NativeSurfaceMethods::new(native_graphics_context!(self),
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Size2D(width as i32,
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height as i32),
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width as i32 * 4);
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native_surface.mark_wont_leak();
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Some(box LayerBuffer {
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native_surface: native_surface,
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rect: tile.page_rect,
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screen_pos: tile.screen_rect,
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resolution: scale,
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stride: (width * 4) as uint,
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painted_with_cpu: true,
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content_age: tile.content_age,
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})
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}
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/// Renders one layer and sends the tiles back to the layer.
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fn render(&mut self,
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replies: &mut Vec<(LayerId, Box<LayerBufferSet>)>,
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mut tiles: Vec<BufferRequest>,
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scale: f32,
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layer_id: LayerId) {
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time::profile(time::PaintingCategory, None, self.time_profiler_chan.clone(), || {
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// Bail out if there is no appropriate stacking context.
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let stacking_context = match self.root_stacking_context {
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Some(ref stacking_context) => {
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match display_list::find_stacking_context_with_layer_id(stacking_context,
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layer_id) {
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Some(stacking_context) => stacking_context,
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None => return,
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}
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}
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None => return,
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};
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// Divide up the layer into tiles and distribute them to workers via a simple round-
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// robin strategy.
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let tiles = mem::replace(&mut tiles, Vec::new());
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let tile_count = tiles.len();
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for (i, tile) in tiles.into_iter().enumerate() {
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let thread_id = i % self.worker_threads.len();
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let layer_buffer = self.find_or_create_layer_buffer_for_tile(&tile, scale);
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self.worker_threads[thread_id].paint_tile(tile,
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layer_buffer,
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stacking_context.clone(),
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scale);
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}
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let new_buffers = Vec::from_fn(tile_count, |i| {
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let thread_id = i % self.worker_threads.len();
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self.worker_threads[thread_id].get_painted_tile_buffer()
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});
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let layer_buffer_set = box LayerBufferSet {
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buffers: new_buffers,
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};
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replies.push((layer_id, layer_buffer_set));
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})
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}
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}
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struct WorkerThreadProxy {
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sender: Sender<MsgToWorkerThread>,
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receiver: Receiver<MsgFromWorkerThread>,
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}
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impl WorkerThreadProxy {
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fn spawn(native_graphics_metadata: Option<NativeGraphicsMetadata>,
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font_cache_task: FontCacheTask,
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time_profiler_chan: TimeProfilerChan)
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-> Vec<WorkerThreadProxy> {
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let thread_count = if opts::get().gpu_painting {
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1
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} else {
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opts::get().layout_threads
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};
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Vec::from_fn(thread_count, |_| {
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let (from_worker_sender, from_worker_receiver) = channel();
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let (to_worker_sender, to_worker_receiver) = channel();
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let native_graphics_metadata = native_graphics_metadata.clone();
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let font_cache_task = font_cache_task.clone();
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let time_profiler_chan = time_profiler_chan.clone();
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TaskBuilder::new().native().spawn(proc() {
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let mut worker_thread = WorkerThread::new(from_worker_sender,
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to_worker_receiver,
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native_graphics_metadata,
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font_cache_task,
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time_profiler_chan);
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worker_thread.main();
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});
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WorkerThreadProxy {
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receiver: from_worker_receiver,
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sender: to_worker_sender,
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}
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})
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}
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fn paint_tile(&mut self,
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tile: BufferRequest,
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layer_buffer: Option<Box<LayerBuffer>>,
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stacking_context: Arc<StackingContext>,
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scale: f32) {
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self.sender.send(PaintTileMsgToWorkerThread(tile, layer_buffer, stacking_context, scale))
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}
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fn get_painted_tile_buffer(&mut self) -> Box<LayerBuffer> {
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match self.receiver.recv() {
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PaintedTileMsgFromWorkerThread(layer_buffer) => layer_buffer,
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}
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}
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fn exit(&mut self) {
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self.sender.send(ExitMsgToWorkerThread)
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}
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}
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struct WorkerThread {
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sender: Sender<MsgFromWorkerThread>,
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receiver: Receiver<MsgToWorkerThread>,
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native_graphics_context: Option<NativePaintingGraphicsContext>,
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font_context: Box<FontContext>,
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time_profiler_sender: TimeProfilerChan,
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}
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impl WorkerThread {
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fn new(sender: Sender<MsgFromWorkerThread>,
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receiver: Receiver<MsgToWorkerThread>,
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native_graphics_metadata: Option<NativeGraphicsMetadata>,
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font_cache_task: FontCacheTask,
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time_profiler_sender: TimeProfilerChan)
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-> WorkerThread {
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WorkerThread {
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sender: sender,
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receiver: receiver,
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native_graphics_context: native_graphics_metadata.map(|metadata| {
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NativePaintingGraphicsContext::from_metadata(&metadata)
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}),
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font_context: box FontContext::new(font_cache_task.clone()),
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time_profiler_sender: time_profiler_sender,
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}
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}
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fn main(&mut self) {
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loop {
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match self.receiver.recv() {
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ExitMsgToWorkerThread => break,
|
||||
PaintTileMsgToWorkerThread(tile, layer_buffer, stacking_context, scale) => {
|
||||
let draw_target = self.optimize_and_paint_tile(&tile, stacking_context, scale);
|
||||
let buffer = self.create_layer_buffer_for_painted_tile(&tile,
|
||||
layer_buffer,
|
||||
draw_target,
|
||||
scale);
|
||||
self.sender.send(PaintedTileMsgFromWorkerThread(buffer))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn optimize_and_paint_tile(&mut self,
|
||||
tile: &BufferRequest,
|
||||
stacking_context: Arc<StackingContext>,
|
||||
scale: f32)
|
||||
-> DrawTarget {
|
||||
let size = Size2D(tile.screen_rect.size.width as i32, tile.screen_rect.size.height as i32);
|
||||
let draw_target = if !opts::get().gpu_painting {
|
||||
DrawTarget::new(SkiaBackend, size, B8G8R8A8)
|
||||
} else {
|
||||
// FIXME(pcwalton): Cache the components of draw targets (texture color buffer,
|
||||
// renderbuffers) instead of recreating them.
|
||||
let draw_target = DrawTarget::new_with_fbo(SkiaBackend,
|
||||
native_graphics_context!(self),
|
||||
size,
|
||||
B8G8R8A8);
|
||||
draw_target.make_current();
|
||||
draw_target
|
||||
};
|
||||
|
||||
{
|
||||
// Build the render context.
|
||||
let mut render_context = RenderContext {
|
||||
draw_target: draw_target.clone(),
|
||||
font_ctx: &mut self.font_context,
|
||||
page_rect: tile.page_rect,
|
||||
screen_rect: tile.screen_rect,
|
||||
};
|
||||
|
||||
// Apply the translation to render the tile we want.
|
||||
let tile_bounds = tile.page_rect;
|
||||
let matrix: Matrix2D<AzFloat> = Matrix2D::identity();
|
||||
let matrix = matrix.scale(scale as AzFloat, scale as AzFloat);
|
||||
let matrix = matrix.translate(-tile_bounds.origin.x as AzFloat,
|
||||
-tile_bounds.origin.y as AzFloat);
|
||||
|
||||
render_context.draw_target.set_transform(&matrix);
|
||||
|
||||
// Clear the buffer.
|
||||
render_context.clear();
|
||||
|
||||
// Draw the display list.
|
||||
profile(time::PaintingPerTileCategory, None, self.time_profiler_sender.clone(), || {
|
||||
let mut clip_stack = Vec::new();
|
||||
stacking_context.optimize_and_draw_into_context(&mut render_context,
|
||||
&tile.page_rect,
|
||||
&matrix,
|
||||
&mut clip_stack);
|
||||
render_context.draw_target.flush();
|
||||
});
|
||||
}
|
||||
|
||||
draw_target
|
||||
}
|
||||
|
||||
fn create_layer_buffer_for_painted_tile(&mut self,
|
||||
tile: &BufferRequest,
|
||||
layer_buffer: Option<Box<LayerBuffer>>,
|
||||
draw_target: DrawTarget,
|
||||
scale: f32)
|
||||
-> Box<LayerBuffer> {
|
||||
// Extract the texture from the draw target and place it into its slot in the buffer. If
|
||||
// using CPU rendering, upload it first.
|
||||
//
|
||||
// FIXME(pcwalton): We should supply the texture and native surface *to* the draw target in
|
||||
// GPU rendering mode, so that it doesn't have to recreate it.
|
||||
if !opts::get().gpu_painting {
|
||||
let mut buffer = layer_buffer.unwrap();
|
||||
draw_target.snapshot().get_data_surface().with_data(|data| {
|
||||
buffer.native_surface.upload(native_graphics_context!(self), data);
|
||||
debug!("painting worker thread uploading to native surface {:d}",
|
||||
buffer.native_surface.get_id() as int);
|
||||
});
|
||||
return buffer
|
||||
}
|
||||
|
||||
// GPU painting path:
|
||||
draw_target.make_current();
|
||||
let StolenGLResources {
|
||||
surface: native_surface
|
||||
} = draw_target.steal_gl_resources().unwrap();
|
||||
|
||||
// We mark the native surface as not leaking in case the surfaces
|
||||
// die on their way to the compositor task.
|
||||
let mut native_surface: NativeSurface =
|
||||
NativeSurfaceAzureMethods::from_azure_surface(native_surface);
|
||||
native_surface.mark_wont_leak();
|
||||
|
||||
box LayerBuffer {
|
||||
native_surface: native_surface,
|
||||
rect: tile.page_rect,
|
||||
screen_pos: tile.screen_rect,
|
||||
resolution: scale,
|
||||
stride: (tile.screen_rect.size.width * 4) as uint,
|
||||
painted_with_cpu: false,
|
||||
content_age: tile.content_age,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enum MsgToWorkerThread {
|
||||
ExitMsgToWorkerThread,
|
||||
PaintTileMsgToWorkerThread(BufferRequest, Option<Box<LayerBuffer>>, Arc<StackingContext>, f32),
|
||||
}
|
||||
|
||||
enum MsgFromWorkerThread {
|
||||
PaintedTileMsgFromWorkerThread(Box<LayerBuffer>),
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue