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Generate display lists for table cells during display list generation for their table parent
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parent
6232846699
commit
db6ec58e6b
5 changed files with 83 additions and 38 deletions
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@ -1811,7 +1811,6 @@ impl BlockFlow {
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DisplayListSection::BlockBackgroundsAndBorders
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}
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}
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}
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impl Flow for BlockFlow {
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@ -2330,6 +2330,12 @@ pub trait BlockFlowDisplayListBuilding {
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border_painting_mode: BorderPaintingMode,
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);
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fn build_display_list_for_background_if_applicable_with_background(
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&self,
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state: &mut DisplayListBuildState,
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background: &style_structs::Background,
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background_color: RGBA);
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fn block_stacking_context_type(
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&self,
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flags: StackingContextCollectionFlags,
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@ -2892,6 +2898,22 @@ impl BlockFlowDisplayListBuilding for BlockFlow {
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state.processing_scrolling_overflow_element = false;
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}
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fn build_display_list_for_background_if_applicable_with_background(
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&self,
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state: &mut DisplayListBuildState,
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background: &style_structs::Background,
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background_color: RGBA) {
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let stacking_relative_border_box =
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self.base.stacking_relative_border_box_for_display_list(&self.fragment);
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let background_border_section = self.background_border_section();
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self.fragment.build_display_list_for_background_if_applicable_with_background(
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state, self.fragment.style(), background, background_color,
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background_border_section, &stacking_relative_border_box
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)
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}
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#[inline]
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fn block_stacking_context_type(
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&self,
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@ -531,6 +531,13 @@ impl Flow for TableFlow {
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};
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self.block_flow.build_display_list_for_block(state, border_painting_mode);
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let column_styles = self.column_styles();
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let iter = TableCellStyleIterator::new(&mut self.block_flow.base, column_styles);
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let cv = self.block_flow.fragment.style();
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for mut style in iter {
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style.build_display_list(state, cv)
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}
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}
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fn collect_stacking_contexts(&mut self, state: &mut StackingContextCollectionState) {
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@ -959,9 +966,8 @@ struct TableCellStyleIteratorRowInfo<'table> {
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}
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impl<'table> TableCellStyleIterator<'table> {
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fn new(table: &'table mut TableFlow) -> Self {
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let column_styles = table.column_styles();
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let mut row_iterator = TableRowAndGroupIterator::new(&mut table.block_flow.base);
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fn new(base: &'table mut BaseFlow, column_styles: Vec<ColumnStyle>) -> Self {
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let mut row_iterator = TableRowAndGroupIterator::new(base);
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let row_info = if let Some((group, row)) = row_iterator.next() {
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Some(TableCellStyleIteratorRowInfo {
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row: &row.block_flow.fragment,
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@ -1000,7 +1006,7 @@ impl<'table> Iterator for TableCellStyleIterator<'table> {
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self.column_styles.get(self.column_index_relative as usize) {
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let styles = (column_style.col_style.clone(), column_style.colgroup_style.clone());
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// FIXME incoming_rowspan
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let cell_span = cell.fragment().column_span();
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let cell_span = cell.column_span;
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let mut current_col = column_style;
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self.column_index_relative_offset += cell_span;
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@ -1052,3 +1058,45 @@ impl<'table> Iterator for TableCellStyleIterator<'table> {
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self.next()
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}
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}
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impl<'table> TableCellStyleInfo<'table> {
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fn build_display_list(&mut self, mut state: &mut DisplayListBuildState, table_style: &'table ComputedValues) {
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if !self.cell.visible {
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return
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}
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let border_painting_mode = match self.cell.block_flow
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.fragment
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.style
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.get_inheritedtable()
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.border_collapse {
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border_collapse::T::Separate => BorderPaintingMode::Separate,
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border_collapse::T::Collapse => BorderPaintingMode::Collapse(&self.cell.collapsed_borders),
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};
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{
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let cell_flow = &self.cell.block_flow;
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// XXXManishearth the color should be resolved relative to the style itself
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// which we don't have here
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let build_dl = |bg, state: &mut &mut DisplayListBuildState| {
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cell_flow.build_display_list_for_background_if_applicable_with_background(
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state, bg, table_style.resolve_color(bg.background_color)
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)
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};
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build_dl(table_style.get_background(), &mut state);
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if let Some(ref bg) = self.colgroup_style {
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build_dl(&bg, &mut state);
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}
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if let Some(ref bg) = self.col_style {
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build_dl(&bg, &mut state);
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}
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if let Some(ref bg) = self.rowgroup_style {
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build_dl(bg, &mut state);
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}
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build_dl(self.row_style, &mut state);
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}
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self.cell.block_flow.build_display_list_for_block(state, border_painting_mode)
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}
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}
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@ -9,9 +9,8 @@
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use app_units::Au;
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use block::{BlockFlow, ISizeAndMarginsComputer, MarginsMayCollapseFlag};
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use context::LayoutContext;
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use display_list::{BlockFlowDisplayListBuilding, BorderPaintingMode};
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use display_list::{DisplayListBuildState, StackingContextCollectionFlags};
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use display_list::StackingContextCollectionState;
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use display_list::{BlockFlowDisplayListBuilding, DisplayListBuildState};
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use display_list::{StackingContextCollectionFlags, StackingContextCollectionState};
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use euclid::{Point2D, Rect, SideOffsets2D, Size2D};
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use flow::{Flow, FlowClass, FlowFlags, GetBaseFlow, OpaqueFlow};
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use fragment::{Fragment, FragmentBorderBoxIterator, Overflow};
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@ -20,7 +19,6 @@ use layout_debug;
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use model::MaybeAuto;
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use script_layout_interface::wrapper_traits::ThreadSafeLayoutNode;
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use std::fmt;
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use style::computed_values::border_collapse::T as BorderCollapse;
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use style::logical_geometry::{LogicalMargin, LogicalRect, LogicalSize, WritingMode};
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use style::properties::ComputedValues;
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use style::values::computed::Color;
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@ -248,21 +246,9 @@ impl Flow for TableCellFlow {
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self.block_flow.update_late_computed_block_position_if_necessary(block_position)
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}
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fn build_display_list(&mut self, state: &mut DisplayListBuildState) {
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if !self.visible {
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return
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}
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let border_painting_mode = match self.block_flow
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.fragment
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.style
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.get_inheritedtable()
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.border_collapse {
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BorderCollapse::Separate => BorderPaintingMode::Separate,
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BorderCollapse::Collapse => BorderPaintingMode::Collapse(&self.collapsed_borders),
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};
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self.block_flow.build_display_list_for_block(state, border_painting_mode)
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fn build_display_list(&mut self, _: &mut DisplayListBuildState) {
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// This is handled by TableCellStyleInfo::build_display_list()
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// when the containing table builds its display list
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}
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fn collect_stacking_contexts(&mut self, state: &mut StackingContextCollectionState) {
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@ -9,9 +9,8 @@
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use app_units::Au;
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use block::{BlockFlow, ISizeAndMarginsComputer};
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use context::LayoutContext;
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use display_list::{BlockFlowDisplayListBuilding, BorderPaintingMode};
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use display_list::{DisplayListBuildState, StackingContextCollectionFlags};
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use display_list::StackingContextCollectionState;
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use display_list::{BlockFlowDisplayListBuilding, DisplayListBuildState};
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use display_list::{StackingContextCollectionFlags, StackingContextCollectionState};
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use euclid::Point2D;
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use flow::{EarlyAbsolutePositionInfo, Flow, FlowClass, ImmutableFlowUtils, GetBaseFlow, OpaqueFlow};
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use flow_list::MutFlowListIterator;
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@ -467,17 +466,8 @@ impl Flow for TableRowFlow {
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self.block_flow.update_late_computed_block_position_if_necessary(block_position)
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}
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fn build_display_list(&mut self, state: &mut DisplayListBuildState) {
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let border_painting_mode = match self.block_flow
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.fragment
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.style
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.get_inheritedtable()
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.border_collapse {
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BorderCollapse::Separate => BorderPaintingMode::Separate,
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BorderCollapse::Collapse => BorderPaintingMode::Hidden,
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};
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self.block_flow.build_display_list_for_block(state, border_painting_mode);
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fn build_display_list(&mut self, _: &mut DisplayListBuildState) {
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// handled in TableCellStyleInfo::build_display_list
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}
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fn collect_stacking_contexts(&mut self, state: &mut StackingContextCollectionState) {
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