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Make GL/GLES decisions based on the API in use.
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parent
812bf8d816
commit
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13 changed files with 83 additions and 52 deletions
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@ -76,6 +76,12 @@ pub enum WebGLMsg {
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Exit,
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}
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#[derive(Clone, Copy, Debug, Deserialize, MallocSizeOf, PartialEq, Serialize)]
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pub enum GlType {
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Gl,
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Gles,
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}
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/// Contains the WebGLCommand sender and information about a WebGLContext
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#[derive(Clone, Debug, Deserialize, Serialize)]
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pub struct WebGLCreateContextResult {
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@ -87,6 +93,8 @@ pub struct WebGLCreateContextResult {
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pub share_mode: WebGLContextShareMode,
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/// The GLSL version supported by the context.
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pub glsl_version: WebGLSLVersion,
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/// The GL API used by the context.
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pub api_type: GlType,
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}
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#[derive(Clone, Copy, Debug, Deserialize, MallocSizeOf, Serialize)]
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@ -761,12 +769,6 @@ parameters! {
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}
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}
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pub fn is_gles() -> bool {
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// TODO: align this with the actual kind of graphics context in use, rather than
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// making assumptions based on platform
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cfg!(any(target_os = "android", target_os = "ios"))
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}
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#[macro_export]
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macro_rules! gl_enums {
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($(pub enum $name:ident { $($variant:ident = $mod:ident::$constant:ident,)+ })*) => {
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