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Support arbitrary protos when wrapping DOM objects with constructors.
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parent
d9600ff50f
commit
dbff26bce0
197 changed files with 2028 additions and 586 deletions
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@ -7,7 +7,7 @@ use crate::dom::bindings::codegen::Bindings::GamepadEventBinding;
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use crate::dom::bindings::codegen::Bindings::GamepadEventBinding::GamepadEventMethods;
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use crate::dom::bindings::error::Fallible;
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use crate::dom::bindings::inheritance::Castable;
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use crate::dom::bindings::reflector::{reflect_dom_object, DomObject};
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use crate::dom::bindings::reflector::{reflect_dom_object2, DomObject};
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use crate::dom::bindings::root::{Dom, DomRoot};
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use crate::dom::bindings::str::DOMString;
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use crate::dom::event::Event;
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@ -15,6 +15,7 @@ use crate::dom::gamepad::Gamepad;
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use crate::dom::globalscope::GlobalScope;
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use crate::dom::window::Window;
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use dom_struct::dom_struct;
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use js::rust::HandleObject;
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use servo_atoms::Atom;
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#[dom_struct]
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@ -43,7 +44,18 @@ impl GamepadEvent {
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cancelable: bool,
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gamepad: &Gamepad,
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) -> DomRoot<GamepadEvent> {
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let ev = reflect_dom_object(Box::new(GamepadEvent::new_inherited(&gamepad)), global);
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Self::new_with_proto(global, None, type_, bubbles, cancelable, gamepad)
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}
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fn new_with_proto(
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global: &GlobalScope,
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proto: Option<HandleObject>,
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type_: Atom,
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bubbles: bool,
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cancelable: bool,
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gamepad: &Gamepad,
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) -> DomRoot<GamepadEvent> {
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let ev = reflect_dom_object2(Box::new(GamepadEvent::new_inherited(&gamepad)), global, proto);
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{
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let event = ev.upcast::<Event>();
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event.init_event(type_, bubbles, cancelable);
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@ -68,11 +80,13 @@ impl GamepadEvent {
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#[allow(non_snake_case)]
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pub fn Constructor(
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window: &Window,
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proto: Option<HandleObject>,
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type_: DOMString,
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init: &GamepadEventBinding::GamepadEventInit,
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) -> Fallible<DomRoot<GamepadEvent>> {
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Ok(GamepadEvent::new(
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Ok(GamepadEvent::new_with_proto(
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&window.global(),
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proto,
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Atom::from(type_),
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init.parent.bubbles,
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init.parent.cancelable,
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