Support arbitrary protos when wrapping DOM objects with constructors.

This commit is contained in:
Josh Matthews 2023-05-28 22:43:55 -04:00
parent d9600ff50f
commit dbff26bce0
197 changed files with 2028 additions and 586 deletions

View file

@ -5,7 +5,7 @@
use crate::dom::bindings::codegen::Bindings::DOMPointBinding::DOMPointInit;
use crate::dom::bindings::codegen::Bindings::XRRayBinding::{XRRayDirectionInit, XRRayMethods};
use crate::dom::bindings::error::{Error, Fallible};
use crate::dom::bindings::reflector::{reflect_dom_object, DomObject, Reflector};
use crate::dom::bindings::reflector::{reflect_dom_object2, DomObject, Reflector};
use crate::dom::bindings::root::DomRoot;
use crate::dom::bindings::utils::create_typed_array;
use crate::dom::dompointreadonly::DOMPointReadOnly;
@ -16,6 +16,7 @@ use crate::script_runtime::JSContext;
use dom_struct::dom_struct;
use euclid::{Angle, RigidTransform3D, Rotation3D, Vector3D};
use js::jsapi::{Heap, JSObject};
use js::rust::HandleObject;
use std::ptr::NonNull;
use webxr_api::{ApiSpace, Ray};
@ -37,14 +38,15 @@ impl XRRay {
}
}
pub fn new(global: &GlobalScope, ray: Ray<ApiSpace>) -> DomRoot<XRRay> {
reflect_dom_object(Box::new(XRRay::new_inherited(ray)), global)
fn new(global: &GlobalScope, proto: Option<HandleObject>, ray: Ray<ApiSpace>) -> DomRoot<XRRay> {
reflect_dom_object2(Box::new(XRRay::new_inherited(ray)), global, proto)
}
#[allow(non_snake_case)]
/// https://immersive-web.github.io/hit-test/#dom-xrray-xrray
pub fn Constructor(
window: &Window,
proto: Option<HandleObject>,
origin: &DOMPointInit,
direction: &XRRayDirectionInit,
) -> Fallible<DomRoot<Self>> {
@ -68,19 +70,19 @@ impl XRRay {
)
.normalize();
Ok(Self::new(&window.global(), Ray { origin, direction }))
Ok(Self::new(&window.global(), proto, Ray { origin, direction }))
}
#[allow(non_snake_case)]
/// https://immersive-web.github.io/hit-test/#dom-xrray-xrray-transform
pub fn Constructor_(window: &Window, transform: &XRRigidTransform) -> Fallible<DomRoot<Self>> {
pub fn Constructor_(window: &Window, proto: Option<HandleObject>, transform: &XRRigidTransform) -> Fallible<DomRoot<Self>> {
let transform = transform.transform();
let origin = transform.translation;
let direction = transform
.rotation
.transform_vector3d(Vector3D::new(0., 0., -1.));
Ok(Self::new(&window.global(), Ray { origin, direction }))
Ok(Self::new(&window.global(), proto, Ray { origin, direction }))
}
pub fn ray(&self) -> Ray<ApiSpace> {