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https://github.com/servo/servo.git
synced 2025-06-19 14:48:59 +01:00
render task no longer copies the layer buffer sets before sending paint messages -- uses an ARC instead
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parent
6ba2f8d535
commit
dc8e3cbf9b
3 changed files with 30 additions and 23 deletions
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@ -25,6 +25,8 @@ use std::uint;
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use servo_util::time::{ProfilerChan, profile};
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use servo_util::time::{ProfilerChan, profile};
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use servo_util::time;
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use servo_util::time;
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use extra::arc;
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pub struct RenderLayer {
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pub struct RenderLayer {
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display_list: DisplayList<()>,
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display_list: DisplayList<()>,
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size: Size2D<uint>
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size: Size2D<uint>
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@ -73,7 +75,7 @@ priv struct RenderTask<C> {
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/// Permission to send paint messages to the compositor
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/// Permission to send paint messages to the compositor
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paint_permission: bool,
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paint_permission: bool,
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/// Cached copy of last layers rendered
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/// Cached copy of last layers rendered
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last_paint_msg: Option<(LayerBufferSet, Size2D<uint>)>,
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last_paint_msg: Option<(arc::ARC<LayerBufferSet>, Size2D<uint>)>,
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}
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}
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impl<C: RenderListener + Owned> RenderTask<C> {
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impl<C: RenderListener + Owned> RenderTask<C> {
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@ -83,32 +85,33 @@ impl<C: RenderListener + Owned> RenderTask<C> {
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opts: Opts,
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opts: Opts,
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constellation_chan: ConstellationChan,
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constellation_chan: ConstellationChan,
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profiler_chan: ProfilerChan) {
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profiler_chan: ProfilerChan) {
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let compositor_cell = Cell::new(compositor);
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let compositor = Cell::new(compositor);
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let opts_cell = Cell::new(opts);
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let opts = Cell::new(opts);
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let port = Cell::new(port);
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let port = Cell::new(port);
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let constellation_chan = Cell::new(constellation_chan);
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let constellation_chan = Cell::new(constellation_chan);
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let profiler_chan = Cell::new(profiler_chan);
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do spawn {
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do spawn {
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let compositor = compositor_cell.take();
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let compositor = compositor.take();
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let share_gl_context = compositor.get_gl_context();
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let share_gl_context = compositor.get_gl_context();
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let opts = opts_cell.with_ref(|o| copy *o);
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let opts = opts.take();
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let profiler_chan = profiler_chan.clone();
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let constellation_chan = constellation_chan.take();
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let profiler_chan_clone = profiler_chan.clone();
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let profiler_chan = profiler_chan.take();
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// FIXME: rust/#5967
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// FIXME: rust/#5967
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let mut render_task = RenderTask {
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let mut render_task = RenderTask {
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id: id,
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id: id,
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port: port.take(),
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port: port.take(),
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compositor: compositor,
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compositor: compositor,
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font_ctx: @mut FontContext::new(opts.render_backend,
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font_ctx: @mut FontContext::new(copy opts.render_backend,
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false,
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false,
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profiler_chan),
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profiler_chan.clone()),
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opts: opts_cell.take(),
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opts: opts,
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profiler_chan: profiler_chan_clone,
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profiler_chan: profiler_chan,
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share_gl_context: share_gl_context,
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share_gl_context: share_gl_context,
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render_layer: None,
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render_layer: None,
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constellation_chan: constellation_chan.take(),
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constellation_chan: constellation_chan,
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paint_permission: false,
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paint_permission: false,
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last_paint_msg: None,
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last_paint_msg: None,
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};
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};
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@ -232,6 +235,7 @@ impl<C: RenderListener + Owned> RenderTask<C> {
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let layer_buffer_set = LayerBufferSet {
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let layer_buffer_set = LayerBufferSet {
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buffers: new_buffers,
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buffers: new_buffers,
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};
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};
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let layer_buffer_set = arc::ARC(layer_buffer_set);
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debug!("render_task: returning surface");
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debug!("render_task: returning surface");
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if self.paint_permission {
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if self.paint_permission {
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@ -36,6 +36,7 @@ use servo_util::{time, url};
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use servo_util::time::profile;
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use servo_util::time::profile;
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use servo_util::time::ProfilerChan;
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use servo_util::time::ProfilerChan;
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use extra::arc;
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pub use windowing;
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pub use windowing;
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/// The implementation of the layers-based compositor.
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/// The implementation of the layers-based compositor.
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@ -47,28 +48,34 @@ pub struct CompositorChan {
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/// Implementation of the abstract `ScriptListener` interface.
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/// Implementation of the abstract `ScriptListener` interface.
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impl ScriptListener for CompositorChan {
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impl ScriptListener for CompositorChan {
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fn set_ready_state(&self, ready_state: ReadyState) {
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fn set_ready_state(&self, ready_state: ReadyState) {
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let msg = ChangeReadyState(ready_state);
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let msg = ChangeReadyState(ready_state);
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self.chan.send(msg);
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self.chan.send(msg);
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}
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}
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}
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}
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/// Implementation of the abstract `RenderListener` interface.
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/// Implementation of the abstract `RenderListener` interface.
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impl RenderListener for CompositorChan {
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impl RenderListener for CompositorChan {
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fn get_gl_context(&self) -> AzGLContext {
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fn get_gl_context(&self) -> AzGLContext {
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let (port, chan) = comm::stream();
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let (port, chan) = comm::stream();
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self.chan.send(GetGLContext(chan));
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self.chan.send(GetGLContext(chan));
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port.recv()
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port.recv()
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}
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}
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fn paint(&self, id: uint, layer_buffer_set: LayerBufferSet, new_size: Size2D<uint>) {
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fn paint(&self, id: uint, layer_buffer_set: arc::ARC<LayerBufferSet>, new_size: Size2D<uint>) {
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self.chan.send(Paint(id, layer_buffer_set, new_size))
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self.chan.send(Paint(id, layer_buffer_set, new_size))
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}
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}
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fn set_render_state(&self, render_state: RenderState) {
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fn set_render_state(&self, render_state: RenderState) {
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self.chan.send(ChangeRenderState(render_state))
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self.chan.send(ChangeRenderState(render_state))
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}
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}
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}
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}
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impl CompositorChan {
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impl CompositorChan {
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pub fn new(chan: Chan<Msg>) -> CompositorChan {
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pub fn new(chan: Chan<Msg>) -> CompositorChan {
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CompositorChan {
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CompositorChan {
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chan: SharedChan::new(chan),
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chan: SharedChan::new(chan),
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@ -86,7 +93,7 @@ pub enum Msg {
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/// Requests the compositors GL context.
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/// Requests the compositors GL context.
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GetGLContext(Chan<AzGLContext>),
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GetGLContext(Chan<AzGLContext>),
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/// Requests that the compositor paint the given layer buffer set for the given page size.
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/// Requests that the compositor paint the given layer buffer set for the given page size.
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Paint(uint, LayerBufferSet, Size2D<uint>),
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Paint(uint, arc::ARC<LayerBufferSet>, Size2D<uint>),
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/// Alerts the compositor to the current status of page loading.
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/// Alerts the compositor to the current status of page loading.
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ChangeReadyState(ReadyState),
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ChangeReadyState(ReadyState),
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/// Alerts the compositor to the current status of rendering.
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/// Alerts the compositor to the current status of rendering.
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@ -277,16 +284,12 @@ impl CompositorTask {
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*page_size = Size2D(new_size.width as f32, new_size.height as f32);
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*page_size = Size2D(new_size.width as f32, new_size.height as f32);
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let mut new_layer_buffer_set = new_layer_buffer_set;
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let new_layer_buffer_set = new_layer_buffer_set.get();
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// Iterate over the children of the container layer.
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// Iterate over the children of the container layer.
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let mut current_layer_child = root_layer.first_child;
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let mut current_layer_child = root_layer.first_child;
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// Replace the image layer data with the buffer data. Also compute the page
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for new_layer_buffer_set.buffers.each |buffer| {
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// size here.
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let buffers = util::replace(&mut new_layer_buffer_set.buffers, ~[]);
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for buffers.each |buffer| {
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let width = buffer.rect.size.width as uint;
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let width = buffer.rect.size.width as uint;
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let height = buffer.rect.size.height as uint;
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let height = buffer.rect.size.height as uint;
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@ -6,7 +6,8 @@ use azure::azure_hl::DrawTarget;
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use azure::azure::AzGLContext;
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use azure::azure::AzGLContext;
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use geom::rect::Rect;
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use geom::rect::Rect;
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use geom::size::Size2D;
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use geom::size::Size2D;
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use std::util::NonCopyable;
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use extra::arc;
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#[deriving(Clone)]
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#[deriving(Clone)]
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pub struct LayerBuffer {
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pub struct LayerBuffer {
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@ -24,7 +25,6 @@ pub struct LayerBuffer {
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/// A set of layer buffers. This is an atomic unit used to switch between the front and back
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/// A set of layer buffers. This is an atomic unit used to switch between the front and back
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/// buffers.
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/// buffers.
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#[deriving(Clone)]
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pub struct LayerBufferSet {
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pub struct LayerBufferSet {
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buffers: ~[LayerBuffer]
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buffers: ~[LayerBuffer]
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}
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}
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@ -49,7 +49,7 @@ pub enum ReadyState {
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/// submit them to be drawn to the display.
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/// submit them to be drawn to the display.
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pub trait RenderListener {
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pub trait RenderListener {
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fn get_gl_context(&self) -> AzGLContext;
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fn get_gl_context(&self) -> AzGLContext;
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fn paint(&self, id: uint, layer_buffer_set: LayerBufferSet, new_size: Size2D<uint>);
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fn paint(&self, id: uint, layer_buffer_set: arc::ARC<LayerBufferSet>, new_size: Size2D<uint>);
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fn set_render_state(&self, render_state: RenderState);
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fn set_render_state(&self, render_state: RenderState);
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}
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}
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