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style: Define offset-path and implement it in style system.
Define OffsetPath & SVGPathData on the servo-side, and StyleMotion & StyleSVGPath on the gecko-side. We parse the SVG Path string into a vector of PathCommand. To build the gfx::Path, we will convert it into gfx::Path later in a different patch. The basic flow is: - Parse SVG Path String into SVGPathData (in Rust). - Use cbindgen to make sure the layout of PathCommand and StylePathCommand, and then set the Box[PathCommand] into nsTArray<StylePathCommand>. - Try to convert nsTArray<StylePathCommand> into gfx::Path. (This part will be implemented in a different patch.) Finally, we use the gfx::Path to create a motion path transform. The layout implementation is in the later patch. Depends on D2962 Differential Revision: https://phabricator.services.mozilla.com/D2963
This commit is contained in:
parent
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commit
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8 changed files with 742 additions and 3 deletions
643
components/style/values/specified/motion.rs
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643
components/style/values/specified/motion.rs
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//! Specified types for CSS values that are related to motion path.
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use cssparser::Parser;
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use parser::{Parse, ParserContext};
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use std::fmt::{self, Write};
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use std::iter::Peekable;
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use std::str::Chars;
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use style_traits::{CssWriter, ParseError, StyleParseErrorKind, ToCss};
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use style_traits::values::SequenceWriter;
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use values::CSSFloat;
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/// The offset-path value.
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///
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/// https://drafts.fxtf.org/motion-1/#offset-path-property
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#[derive(Clone, Debug, MallocSizeOf, PartialEq, SpecifiedValueInfo, ToComputedValue, ToCss)]
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pub enum OffsetPath {
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// We could merge SVGPathData into ShapeSource, so we could reuse them. However,
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// we don't want to support other value for offset-path, so use SVGPathData only for now.
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/// Path value for path(<string>).
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#[css(function)]
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Path(SVGPathData),
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/// None value.
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None,
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// Bug 1186329: Implement ray(), <basic-shape>, <geometry-box>, and <url>.
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}
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impl OffsetPath {
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/// Return None.
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#[inline]
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pub fn none() -> Self {
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OffsetPath::None
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}
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}
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impl Parse for OffsetPath {
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fn parse<'i, 't>(
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context: &ParserContext,
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input: &mut Parser<'i, 't>
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) -> Result<Self, ParseError<'i>> {
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// Parse none.
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if input.try(|i| i.expect_ident_matching("none")).is_ok() {
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return Ok(OffsetPath::none());
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}
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// Parse possible functions.
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let location = input.current_source_location();
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let function = input.expect_function()?.clone();
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input.parse_nested_block(move |i| {
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match_ignore_ascii_case! { &function,
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// Bug 1186329: Implement the parser for ray(), <basic-shape>, <geometry-box>,
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// and <url>.
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"path" => SVGPathData::parse(context, i).map(OffsetPath::Path),
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_ => {
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Err(location.new_custom_error(
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StyleParseErrorKind::UnexpectedFunction(function.clone())
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))
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},
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}
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})
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}
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}
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/// SVG Path parser.
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struct PathParser<'a> {
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chars: Peekable<Chars<'a>>,
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path: Vec<PathCommand>,
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}
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impl<'a> PathParser<'a> {
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/// Parse a sub-path.
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fn parse_subpath(&mut self) -> Result<(), ()> {
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// Handle "moveto" Command first. If there is no "moveto", this is not a valid sub-path
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// (i.e. not a valid moveto-drawto-command-group).
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self.parse_moveto()?;
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// Handle other commands.
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loop {
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skip_wsp(&mut self.chars);
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if self.chars.peek().map_or(true, |m| *m == 'M' || *m == 'm') {
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break;
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}
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match self.chars.next() {
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Some(command) => {
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let abs = command.is_uppercase();
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match command {
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'Z' | 'z' => {
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// Note: A "closepath" coulbe be followed immediately by "moveto" or
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// any other command, so we don't break this loop.
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self.path.push(PathCommand::ClosePath);
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},
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'L' | 'l' => {
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skip_wsp(&mut self.chars);
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self.parse_lineto(abs)?;
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},
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'H' | 'h' => {
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skip_wsp(&mut self.chars);
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self.parse_h_lineto(abs)?;
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},
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'V' | 'v' => {
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skip_wsp(&mut self.chars);
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self.parse_v_lineto(abs)?;
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},
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'C' | 'c' => {
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skip_wsp(&mut self.chars);
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self.parse_curveto(abs)?;
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},
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'S' | 's' => {
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skip_wsp(&mut self.chars);
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self.parse_smooth_curveto(abs)?;
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},
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'Q' | 'q' => {
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skip_wsp(&mut self.chars);
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self.parse_quadratic_bezier_curveto(abs)?;
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},
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'T' | 't' => {
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skip_wsp(&mut self.chars);
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self.parse_smooth_quadratic_bezier_curveto(abs)?;
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},
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'A' | 'a' => {
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skip_wsp(&mut self.chars);
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self.parse_elliprical_arc(abs)?;
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},
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_ => return Err(()),
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}
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},
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_ => break, // no more commands.
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}
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}
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Ok(())
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}
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/// Parse "moveto" command.
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fn parse_moveto(&mut self) -> Result<(), ()> {
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let command = match self.chars.next() {
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Some(c) if c == 'M' || c == 'm' => c,
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_ => return Err(()),
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};
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skip_wsp(&mut self.chars);
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let point = parse_coord(&mut self.chars)?;
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let absolute = command == 'M';
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self.path.push(PathCommand::MoveTo { point, absolute } );
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// End of string or the next character is a possible new command.
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if !skip_wsp(&mut self.chars) ||
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self.chars.peek().map_or(true, |c| c.is_ascii_alphabetic()) {
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return Ok(());
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}
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skip_comma_wsp(&mut self.chars);
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// If a moveto is followed by multiple pairs of coordinates, the subsequent
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// pairs are treated as implicit lineto commands.
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self.parse_lineto(absolute)
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}
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/// Parse "lineto" command.
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fn parse_lineto(&mut self, absolute: bool) -> Result<(), ()> {
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loop {
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let point = parse_coord(&mut self.chars)?;
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self.path.push(PathCommand::LineTo { point, absolute });
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// End of string or the next character is a possible new command.
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if !skip_wsp(&mut self.chars) ||
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self.chars.peek().map_or(true, |c| c.is_ascii_alphabetic()) {
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break;
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}
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skip_comma_wsp(&mut self.chars);
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}
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Ok(())
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}
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/// Parse horizontal "lineto" command.
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fn parse_h_lineto(&mut self, absolute: bool) -> Result<(), ()> {
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loop {
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let x = parse_number(&mut self.chars)?;
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self.path.push(PathCommand::HorizontalLineTo { x, absolute });
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// End of string or the next character is a possible new command.
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if !skip_wsp(&mut self.chars) ||
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self.chars.peek().map_or(true, |c| c.is_ascii_alphabetic()) {
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break;
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}
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skip_comma_wsp(&mut self.chars);
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}
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Ok(())
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}
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/// Parse vertical "lineto" command.
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fn parse_v_lineto(&mut self, absolute: bool) -> Result<(), ()> {
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loop {
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let y = parse_number(&mut self.chars)?;
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self.path.push(PathCommand::VerticalLineTo { y, absolute });
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// End of string or the next character is a possible new command.
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if !skip_wsp(&mut self.chars) ||
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self.chars.peek().map_or(true, |c| c.is_ascii_alphabetic()) {
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break;
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}
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skip_comma_wsp(&mut self.chars);
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}
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Ok(())
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}
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/// Parse cubic Bézier curve command.
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fn parse_curveto(&mut self, absolute: bool) -> Result<(), ()> {
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loop {
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let control1 = parse_coord(&mut self.chars)?;
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skip_comma_wsp(&mut self.chars);
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let control2 = parse_coord(&mut self.chars)?;
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skip_comma_wsp(&mut self.chars);
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let point = parse_coord(&mut self.chars)?;
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self.path.push(PathCommand::CurveTo { control1, control2, point, absolute });
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// End of string or the next character is a possible new command.
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if !skip_wsp(&mut self.chars) ||
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self.chars.peek().map_or(true, |c| c.is_ascii_alphabetic()) {
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break;
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}
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skip_comma_wsp(&mut self.chars);
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}
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Ok(())
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}
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/// Parse smooth "curveto" command.
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fn parse_smooth_curveto(&mut self, absolute: bool) -> Result<(), ()> {
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loop {
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let control2 = parse_coord(&mut self.chars)?;
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skip_comma_wsp(&mut self.chars);
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let point = parse_coord(&mut self.chars)?;
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self.path.push(PathCommand::SmoothCurveTo { control2, point, absolute });
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// End of string or the next character is a possible new command.
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if !skip_wsp(&mut self.chars) ||
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self.chars.peek().map_or(true, |c| c.is_ascii_alphabetic()) {
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break;
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}
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skip_comma_wsp(&mut self.chars);
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}
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Ok(())
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}
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/// Parse quadratic Bézier curve command.
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fn parse_quadratic_bezier_curveto(&mut self, absolute: bool) -> Result<(), ()> {
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loop {
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let control1 = parse_coord(&mut self.chars)?;
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skip_comma_wsp(&mut self.chars);
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let point = parse_coord(&mut self.chars)?;
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self.path.push(PathCommand::QuadBezierCurveTo { control1, point, absolute });
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// End of string or the next character is a possible new command.
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if !skip_wsp(&mut self.chars) ||
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self.chars.peek().map_or(true, |c| c.is_ascii_alphabetic()) {
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break;
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}
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skip_comma_wsp(&mut self.chars);
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}
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Ok(())
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}
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/// Parse smooth quadratic Bézier curveto command.
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fn parse_smooth_quadratic_bezier_curveto(&mut self, absolute: bool) -> Result<(), ()> {
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loop {
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let point = parse_coord(&mut self.chars)?;
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self.path.push(PathCommand::SmoothQuadBezierCurveTo { point, absolute });
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// End of string or the next character is a possible new command.
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if !skip_wsp(&mut self.chars) ||
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self.chars.peek().map_or(true, |c| c.is_ascii_alphabetic()) {
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break;
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}
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skip_comma_wsp(&mut self.chars);
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}
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Ok(())
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}
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/// Parse elliptical arc curve command.
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fn parse_elliprical_arc(&mut self, absolute: bool) -> Result<(), ()> {
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// Parse a flag whose value is '0' or '1'; otherwise, return Err(()).
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let parse_flag = |iter: &mut Peekable<Chars>| -> Result<bool, ()> {
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let value = match iter.peek() {
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Some(c) if *c == '0' || *c == '1' => *c == '1',
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_ => return Err(()),
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};
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iter.next();
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Ok(value)
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};
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loop {
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let rx = parse_number(&mut self.chars)?;
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skip_comma_wsp(&mut self.chars);
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let ry = parse_number(&mut self.chars)?;
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skip_comma_wsp(&mut self.chars);
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let angle = parse_number(&mut self.chars)?;
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skip_comma_wsp(&mut self.chars);
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let large_arc_flag = parse_flag(&mut self.chars)?;
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skip_comma_wsp(&mut self.chars);
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let sweep_flag = parse_flag(&mut self.chars)?;
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skip_comma_wsp(&mut self.chars);
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let point = parse_coord(&mut self.chars)?;
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self.path.push(
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PathCommand::EllipticalArc {
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rx, ry, angle, large_arc_flag, sweep_flag, point, absolute
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}
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);
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// End of string or the next character is a possible new command.
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if !skip_wsp(&mut self.chars) ||
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self.chars.peek().map_or(true, |c| c.is_ascii_alphabetic()) {
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break;
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}
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skip_comma_wsp(&mut self.chars);
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}
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Ok(())
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}
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}
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/// The SVG path data.
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///
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/// https://www.w3.org/TR/SVG11/paths.html#PathData
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#[derive(Clone, Debug, MallocSizeOf, PartialEq, SpecifiedValueInfo, ToComputedValue)]
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pub struct SVGPathData(Box<[PathCommand]>);
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impl SVGPathData {
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/// Return SVGPathData by a slice of PathCommand.
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#[inline]
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pub fn new(cmd: Box<[PathCommand]>) -> Self {
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debug_assert!(!cmd.is_empty());
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SVGPathData(cmd)
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}
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/// Get the array of PathCommand.
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#[inline]
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pub fn commands(&self) -> &[PathCommand] {
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debug_assert!(!self.0.is_empty());
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&self.0
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}
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}
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impl ToCss for SVGPathData {
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#[inline]
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fn to_css<W>(&self, dest: &mut CssWriter<W>) -> fmt::Result
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where
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W: fmt::Write
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{
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dest.write_char('"')?;
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{
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let mut writer = SequenceWriter::new(dest, " ");
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for command in self.0.iter() {
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writer.item(command)?;
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}
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}
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dest.write_char('"')
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}
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}
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impl Parse for SVGPathData {
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// We cannot use cssparser::Parser to parse a SVG path string because the spec wants to make
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// the SVG path string as compact as possible. (i.e. The whitespaces may be dropped.)
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// e.g. "M100 200L100 200" is a valid SVG path string. If we use tokenizer, the first ident
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// is "M100", instead of "M", and this is not correct. Therefore, we use a Peekable
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// str::Char iterator to check each character.
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fn parse<'i, 't>(
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_context: &ParserContext,
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input: &mut Parser<'i, 't>
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) -> Result<Self, ParseError<'i>> {
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let location = input.current_source_location();
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let path_string = input.expect_string()?.as_ref();
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if path_string.is_empty() {
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// Treat an empty string as invalid, so we will not set it.
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return Err(location.new_custom_error(StyleParseErrorKind::UnspecifiedError));
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}
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// Parse the svg path string as multiple sub-paths.
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let mut path_parser = PathParser {
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chars: path_string.chars().peekable(),
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path: Vec::new(),
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};
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while skip_wsp(&mut path_parser.chars) {
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if path_parser.parse_subpath().is_err() {
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return Err(location.new_custom_error(StyleParseErrorKind::UnspecifiedError));
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}
|
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}
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Ok(SVGPathData::new(path_parser.path.into_boxed_slice()))
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}
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}
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/// The SVG path command.
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/// The fields of these commands are self-explanatory, so we skip the documents.
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/// Note: the index of the control points, e.g. control1, control2, are mapping to the control
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/// points of the Bézier curve in the spec.
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///
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/// https://www.w3.org/TR/SVG11/paths.html#PathData
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#[derive(Clone, Copy, Debug, MallocSizeOf, PartialEq, SpecifiedValueInfo)]
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#[allow(missing_docs)]
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#[repr(C, u8)]
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pub enum PathCommand {
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/// The unknown type.
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/// https://www.w3.org/TR/SVG/paths.html#__svg__SVGPathSeg__PATHSEG_UNKNOWN
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Unknown,
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/// The "moveto" command.
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MoveTo { point: CoordPair, absolute: bool },
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/// The "lineto" command.
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LineTo { point: CoordPair, absolute: bool },
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/// The horizontal "lineto" command.
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HorizontalLineTo { x: CSSFloat, absolute: bool },
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/// The vertical "lineto" command.
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VerticalLineTo { y: CSSFloat, absolute: bool },
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/// The cubic Bézier curve command.
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CurveTo { control1: CoordPair, control2: CoordPair, point: CoordPair, absolute: bool },
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/// The smooth curve command.
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SmoothCurveTo { control2: CoordPair, point: CoordPair, absolute: bool },
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/// The quadratic Bézier curve command.
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QuadBezierCurveTo { control1: CoordPair, point: CoordPair, absolute: bool },
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/// The smooth quadratic Bézier curve command.
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SmoothQuadBezierCurveTo { point: CoordPair, absolute: bool },
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/// The elliptical arc curve command.
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EllipticalArc {
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rx: CSSFloat,
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ry: CSSFloat,
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angle: CSSFloat,
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large_arc_flag: bool,
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sweep_flag: bool,
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point: CoordPair,
|
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absolute: bool
|
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},
|
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/// The "closepath" command.
|
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ClosePath,
|
||||
}
|
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|
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impl ToCss for PathCommand {
|
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fn to_css<W>(&self, dest: &mut CssWriter<W>) -> fmt::Result
|
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where
|
||||
W: fmt::Write
|
||||
{
|
||||
use self::PathCommand::*;
|
||||
match *self {
|
||||
Unknown => dest.write_str("X"),
|
||||
ClosePath => dest.write_str("Z"),
|
||||
MoveTo { point, absolute } => {
|
||||
dest.write_char(if absolute { 'M' } else { 'm' })?;
|
||||
dest.write_char(' ')?;
|
||||
point.to_css(dest)
|
||||
}
|
||||
LineTo { point, absolute } => {
|
||||
dest.write_char(if absolute { 'L' } else { 'l' })?;
|
||||
dest.write_char(' ')?;
|
||||
point.to_css(dest)
|
||||
}
|
||||
CurveTo { control1, control2, point, absolute } => {
|
||||
dest.write_char(if absolute { 'C' } else { 'c' })?;
|
||||
dest.write_char(' ')?;
|
||||
control1.to_css(dest)?;
|
||||
dest.write_char(' ')?;
|
||||
control2.to_css(dest)?;
|
||||
dest.write_char(' ')?;
|
||||
point.to_css(dest)
|
||||
},
|
||||
QuadBezierCurveTo { control1, point, absolute } => {
|
||||
dest.write_char(if absolute { 'Q' } else { 'q' })?;
|
||||
dest.write_char(' ')?;
|
||||
control1.to_css(dest)?;
|
||||
dest.write_char(' ')?;
|
||||
point.to_css(dest)
|
||||
},
|
||||
EllipticalArc { rx, ry, angle, large_arc_flag, sweep_flag, point, absolute } => {
|
||||
dest.write_char(if absolute { 'A' } else { 'a' })?;
|
||||
dest.write_char(' ')?;
|
||||
rx.to_css(dest)?;
|
||||
dest.write_char(' ')?;
|
||||
ry.to_css(dest)?;
|
||||
dest.write_char(' ')?;
|
||||
angle.to_css(dest)?;
|
||||
dest.write_char(' ')?;
|
||||
(large_arc_flag as i32).to_css(dest)?;
|
||||
dest.write_char(' ')?;
|
||||
(sweep_flag as i32).to_css(dest)?;
|
||||
dest.write_char(' ')?;
|
||||
point.to_css(dest)
|
||||
},
|
||||
HorizontalLineTo { x, absolute } => {
|
||||
dest.write_char(if absolute { 'H' } else { 'h' })?;
|
||||
dest.write_char(' ')?;
|
||||
x.to_css(dest)
|
||||
},
|
||||
VerticalLineTo { y, absolute } => {
|
||||
dest.write_char(if absolute { 'V' } else { 'v' })?;
|
||||
dest.write_char(' ')?;
|
||||
y.to_css(dest)
|
||||
},
|
||||
SmoothCurveTo { control2, point, absolute } => {
|
||||
dest.write_char(if absolute { 'S' } else { 's' })?;
|
||||
dest.write_char(' ')?;
|
||||
control2.to_css(dest)?;
|
||||
dest.write_char(' ')?;
|
||||
point.to_css(dest)
|
||||
},
|
||||
SmoothQuadBezierCurveTo { point, absolute } => {
|
||||
dest.write_char(if absolute { 'T' } else { 't' })?;
|
||||
dest.write_char(' ')?;
|
||||
point.to_css(dest)
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The path coord type.
|
||||
#[derive(Clone, Copy, Debug, MallocSizeOf, PartialEq, SpecifiedValueInfo, ToCss)]
|
||||
#[repr(C)]
|
||||
pub struct CoordPair(CSSFloat, CSSFloat);
|
||||
|
||||
impl CoordPair {
|
||||
/// Create a CoordPair.
|
||||
#[inline]
|
||||
pub fn new(x: CSSFloat, y: CSSFloat) -> Self {
|
||||
CoordPair(x, y)
|
||||
}
|
||||
}
|
||||
|
||||
/// Parse a pair of numbers into CoordPair.
|
||||
fn parse_coord(iter: &mut Peekable<Chars>) -> Result<CoordPair, ()> {
|
||||
let x = parse_number(iter)?;
|
||||
skip_comma_wsp(iter);
|
||||
let y = parse_number(iter)?;
|
||||
Ok(CoordPair::new(x, y))
|
||||
}
|
||||
|
||||
/// This is a special version which parses the number for SVG Path. e.g. "M 0.6.5" should be parsed
|
||||
/// as MoveTo with a coordinate of ("0.6", ".5"), instead of treating 0.6.5 as a non-valid floating
|
||||
/// point number. In other words, the logic here is similar with that of
|
||||
/// tokenizer::consume_numeric, which also consumes the number as many as possible, but here the
|
||||
/// input is a Peekable and we only accept an integer of a floating point number.
|
||||
///
|
||||
/// The "number" syntax in https://www.w3.org/TR/SVG/paths.html#PathDataBNF
|
||||
fn parse_number(iter: &mut Peekable<Chars>) -> Result<CSSFloat, ()> {
|
||||
// 1. Check optional sign.
|
||||
let sign = if iter.peek().map_or(false, |&sign: &char| sign == '+' || sign == '-') {
|
||||
if iter.next().unwrap() == '-' { -1. } else { 1. }
|
||||
} else {
|
||||
1.
|
||||
};
|
||||
|
||||
// 2. Check integer part.
|
||||
let mut integral_part: f64 = 0.;
|
||||
let got_dot = if !iter.peek().map_or(false, |&n: &char| n == '.') {
|
||||
// If the first digit in integer part is neither a dot nor a digit, this is not a number.
|
||||
if iter.peek().map_or(true, |n: &char| !n.is_ascii_digit()) {
|
||||
return Err(());
|
||||
}
|
||||
|
||||
while iter.peek().map_or(false, |n: &char| n.is_ascii_digit()) {
|
||||
integral_part =
|
||||
integral_part * 10. + iter.next().unwrap().to_digit(10).unwrap() as f64;
|
||||
}
|
||||
|
||||
iter.peek().map_or(false, |&n: &char| n == '.')
|
||||
} else {
|
||||
true
|
||||
};
|
||||
|
||||
// 3. Check fractional part.
|
||||
let mut fractional_part: f64 = 0.;
|
||||
if got_dot {
|
||||
// Consume '.'.
|
||||
iter.next();
|
||||
// If the first digit in fractional part is not a digit, this is not a number.
|
||||
if iter.peek().map_or(true, |n: &char| !n.is_ascii_digit()) {
|
||||
return Err(());
|
||||
}
|
||||
|
||||
let mut factor = 0.1;
|
||||
while iter.peek().map_or(false, |n: &char| n.is_ascii_digit()) {
|
||||
fractional_part += iter.next().unwrap().to_digit(10).unwrap() as f64 * factor;
|
||||
factor *= 0.1;
|
||||
}
|
||||
}
|
||||
|
||||
let mut value = sign * (integral_part + fractional_part);
|
||||
|
||||
// 4. Check exp part. The segment name of SVG Path doesn't include 'E' or 'e', so it's ok to
|
||||
// treat the numbers after 'E' or 'e' are in the exponential part.
|
||||
if iter.peek().map_or(false, |&exp: &char| exp == 'E' || exp == 'e') {
|
||||
// Consume 'E' or 'e'.
|
||||
iter.next();
|
||||
let exp_sign = if iter.peek().map_or(false, |&sign: &char| sign == '+' || sign == '-') {
|
||||
if iter.next().unwrap() == '-' { -1. } else { 1. }
|
||||
} else {
|
||||
1.
|
||||
};
|
||||
|
||||
let mut exp: f64 = 0.;
|
||||
while iter.peek().map_or(false, |n: &char| n.is_ascii_digit()) {
|
||||
exp = exp * 10. + iter.next().unwrap().to_digit(10).unwrap() as f64;
|
||||
}
|
||||
|
||||
value *= f64::powf(10., exp * exp_sign);
|
||||
}
|
||||
|
||||
if value.is_finite() {
|
||||
Ok(value.min(::std::f32::MAX as f64).max(::std::f32::MIN as f64) as CSSFloat)
|
||||
} else {
|
||||
Err(())
|
||||
}
|
||||
}
|
||||
|
||||
/// Skip all svg whitespaces, and return true if |iter| hasn't finished.
|
||||
#[inline]
|
||||
fn skip_wsp(iter: &mut Peekable<Chars>) -> bool {
|
||||
// Note: SVG 1.1 defines the whitespaces as \u{9}, \u{20}, \u{A}, \u{D}.
|
||||
// However, SVG 2 has one extra whitespace: \u{C}.
|
||||
// Therefore, we follow the newest spec for the definition of whitespace,
|
||||
// i.e. \u{9}, \u{20}, \u{A}, \u{C}, \u{D}, by is_ascii_whitespace().
|
||||
while iter.peek().map_or(false, |c: &char| c.is_ascii_whitespace()) {
|
||||
iter.next();
|
||||
}
|
||||
iter.peek().is_some()
|
||||
}
|
||||
|
||||
/// Skip all svg whitespaces and one comma, and return true if |iter| hasn't finished.
|
||||
#[inline]
|
||||
fn skip_comma_wsp(iter: &mut Peekable<Chars>) -> bool {
|
||||
if !skip_wsp(iter) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if *iter.peek().unwrap() != ',' {
|
||||
return true;
|
||||
}
|
||||
iter.next();
|
||||
|
||||
skip_wsp(iter)
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue