Pass GLPlayerThreads to constellation

Create the thread only if the GL context is known.
This commit is contained in:
Víctor Manuel Jáquez Leal 2019-06-11 20:19:15 +02:00 committed by Fernando Jiménez Moreno
parent 43467b4290
commit dd01728d53
3 changed files with 28 additions and 1 deletions

View file

@ -66,6 +66,8 @@ pub struct WindowGLContext {
pub gl_api: GlApi, pub gl_api: GlApi,
/// Application's native display /// Application's native display
pub native_display: NativeDisplay, pub native_display: NativeDisplay,
/// A channel to the GLPlayer thread.
pub glplayer_chan: Option<GLPlayerPipeline>,
} }
impl PlayerGLContext for WindowGLContext { impl PlayerGLContext for WindowGLContext {

View file

@ -104,6 +104,7 @@ use background_hang_monitor::HangMonitorRegister;
use backtrace::Backtrace; use backtrace::Backtrace;
use bluetooth_traits::BluetoothRequest; use bluetooth_traits::BluetoothRequest;
use canvas::canvas_paint_thread::CanvasPaintThread; use canvas::canvas_paint_thread::CanvasPaintThread;
use canvas::media_thread::GLPlayerThreads;
use canvas::webgl_thread::WebGLThreads; use canvas::webgl_thread::WebGLThreads;
use canvas_traits::canvas::CanvasId; use canvas_traits::canvas::CanvasId;
use canvas_traits::canvas::CanvasMsg; use canvas_traits::canvas::CanvasMsg;
@ -411,6 +412,9 @@ pub struct Constellation<Message, LTF, STF> {
/// results are required. /// results are required.
enable_canvas_antialiasing: bool, enable_canvas_antialiasing: bool,
/// Entry point to create and get channels to a GLPlayerThread.
glplayer_threads: Option<GLPlayerThreads>,
/// Application window's GL Context for Media player /// Application window's GL Context for Media player
player_context: WindowGLContext, player_context: WindowGLContext,
} }
@ -461,6 +465,8 @@ pub struct InitialConstellationState {
/// The XR device registry /// The XR device registry
pub webxr_registry: webxr_api::Registry, pub webxr_registry: webxr_api::Registry,
pub glplayer_threads: Option<GLPlayerThreads>,
/// Application window's GL Context for Media player /// Application window's GL Context for Media player
pub player_context: WindowGLContext, pub player_context: WindowGLContext,
@ -760,6 +766,7 @@ where
is_running_problem_test, is_running_problem_test,
hard_fail, hard_fail,
enable_canvas_antialiasing, enable_canvas_antialiasing,
glplayer_threads: state.glplayer_threads,
player_context: state.player_context, player_context: state.player_context,
}; };
@ -1804,6 +1811,13 @@ where
} }
} }
debug!("Exiting GLPlayer thread.");
if let Some(glplayer_threads) = self.glplayer_threads.as_ref() {
if let Err(e) = glplayer_threads.exit() {
warn!("Exit GLPlayer Thread failed ({})", e);
}
}
debug!("Exiting timer scheduler."); debug!("Exiting timer scheduler.");
if let Err(e) = self.scheduler_chan.send(TimerSchedulerMsg::Exit) { if let Err(e) = self.scheduler_chan.send(TimerSchedulerMsg::Exit) {
warn!("Exit timer scheduler failed ({})", e); warn!("Exit timer scheduler failed ({})", e);

View file

@ -63,6 +63,7 @@ fn webdriver(_port: u16, _constellation: Sender<ConstellationMsg>) {}
use bluetooth::BluetoothThreadFactory; use bluetooth::BluetoothThreadFactory;
use bluetooth_traits::BluetoothRequest; use bluetooth_traits::BluetoothRequest;
use canvas::gl_context::GLContextFactory; use canvas::gl_context::GLContextFactory;
use canvas::media_thread::GLPlayerThreads;
use canvas::webgl_thread::WebGLThreads; use canvas::webgl_thread::WebGLThreads;
use canvas_traits::media::WindowGLContext; use canvas_traits::media::WindowGLContext;
use compositing::compositor_thread::{ use compositing::compositor_thread::{
@ -104,6 +105,7 @@ use profile_traits::time;
use script_traits::{ConstellationMsg, SWManagerSenders, ScriptToConstellationChan}; use script_traits::{ConstellationMsg, SWManagerSenders, ScriptToConstellationChan};
use servo_config::opts; use servo_config::opts;
use servo_config::{pref, prefs}; use servo_config::{pref, prefs};
use servo_media::player::context::GlContext;
use servo_media::ServoMedia; use servo_media::ServoMedia;
use std::borrow::Cow; use std::borrow::Cow;
use std::cmp::max; use std::cmp::max;
@ -304,10 +306,16 @@ where
None None
}; };
let gl_context = window.get_gl_context();
let glplayer_threads = match gl_context {
GlContext::Unknown => None,
_ => Some(GLPlayerThreads::new()),
};
let player_context = WindowGLContext { let player_context = WindowGLContext {
gl_context: window.get_gl_context(), gl_context,
native_display: window.get_native_display(), native_display: window.get_native_display(),
gl_api: window.get_gl_api(), gl_api: window.get_gl_api(),
glplayer_chan: glplayer_threads.as_ref().map(|threads| threads.pipeline()),
}; };
// Create the constellation, which maintains the engine // Create the constellation, which maintains the engine
@ -328,6 +336,7 @@ where
window.gl(), window.gl(),
webvr_services, webvr_services,
webxr_registry, webxr_registry,
glplayer_threads,
player_context, player_context,
); );
@ -639,6 +648,7 @@ fn create_constellation(
window_gl: Rc<dyn gl::Gl>, window_gl: Rc<dyn gl::Gl>,
webvr_services: Option<VRServiceManager>, webvr_services: Option<VRServiceManager>,
webxr_registry: webxr_api::Registry, webxr_registry: webxr_api::Registry,
glplayer_threads: Option<GLPlayerThreads>,
player_context: WindowGLContext, player_context: WindowGLContext,
) -> (Sender<ConstellationMsg>, SWManagerSenders) { ) -> (Sender<ConstellationMsg>, SWManagerSenders) {
// Global configuration options, parsed from the command line. // Global configuration options, parsed from the command line.
@ -721,6 +731,7 @@ fn create_constellation(
webgl_threads, webgl_threads,
webvr_chan, webvr_chan,
webxr_registry, webxr_registry,
glplayer_threads,
player_context, player_context,
}; };
let (constellation_chan, from_swmanager_sender) = Constellation::< let (constellation_chan, from_swmanager_sender) = Constellation::<