mirror of
https://github.com/servo/servo.git
synced 2025-06-06 16:45:39 +00:00
Add GPUSampler to WebGPU implementation
Add dom_struct and webidl for GPUSampler, implement GPUDevice.createSampler() method.
This commit is contained in:
parent
43f29fe0ce
commit
dd04716b85
9 changed files with 318 additions and 142 deletions
|
@ -160,7 +160,7 @@ use uuid::Uuid;
|
|||
use webgpu::{
|
||||
wgpu::command::RawPass, WebGPU, WebGPUAdapter, WebGPUBindGroup, WebGPUBindGroupLayout,
|
||||
WebGPUBuffer, WebGPUCommandBuffer, WebGPUCommandEncoder, WebGPUComputePipeline, WebGPUDevice,
|
||||
WebGPUPipelineLayout, WebGPUQueue, WebGPUShaderModule,
|
||||
WebGPUPipelineLayout, WebGPUQueue, WebGPUSampler, WebGPUShaderModule,
|
||||
};
|
||||
use webrender_api::{DocumentId, ImageKey};
|
||||
use webxr_api::SwapChainId as WebXRSwapChainId;
|
||||
|
@ -559,6 +559,7 @@ unsafe_no_jsmanaged_fields!(WebGPUComputePipeline);
|
|||
unsafe_no_jsmanaged_fields!(WebGPUPipelineLayout);
|
||||
unsafe_no_jsmanaged_fields!(WebGPUQueue);
|
||||
unsafe_no_jsmanaged_fields!(WebGPUShaderModule);
|
||||
unsafe_no_jsmanaged_fields!(WebGPUSampler);
|
||||
unsafe_no_jsmanaged_fields!(WebGPUCommandBuffer);
|
||||
unsafe_no_jsmanaged_fields!(WebGPUCommandEncoder);
|
||||
unsafe_no_jsmanaged_fields!(WebGPUDevice);
|
||||
|
|
|
@ -16,6 +16,9 @@ use crate::dom::bindings::codegen::Bindings::GPUDeviceBinding::{
|
|||
GPUCommandEncoderDescriptor, GPUDeviceMethods,
|
||||
};
|
||||
use crate::dom::bindings::codegen::Bindings::GPUPipelineLayoutBinding::GPUPipelineLayoutDescriptor;
|
||||
use crate::dom::bindings::codegen::Bindings::GPUSamplerBinding::{
|
||||
GPUAddressMode, GPUCompareFunction, GPUFilterMode, GPUSamplerDescriptor,
|
||||
};
|
||||
use crate::dom::bindings::codegen::Bindings::GPUShaderModuleBinding::GPUShaderModuleDescriptor;
|
||||
use crate::dom::bindings::codegen::UnionTypes::Uint32ArrayOrString::{String, Uint32Array};
|
||||
use crate::dom::bindings::reflector::{reflect_dom_object, DomObject};
|
||||
|
@ -32,6 +35,7 @@ use crate::dom::gpucommandencoder::GPUCommandEncoder;
|
|||
use crate::dom::gpucomputepipeline::GPUComputePipeline;
|
||||
use crate::dom::gpupipelinelayout::GPUPipelineLayout;
|
||||
use crate::dom::gpuqueue::GPUQueue;
|
||||
use crate::dom::gpusampler::GPUSampler;
|
||||
use crate::dom::gpushadermodule::GPUShaderModule;
|
||||
use crate::script_runtime::JSContext as SafeJSContext;
|
||||
use dom_struct::dom_struct;
|
||||
|
@ -44,11 +48,7 @@ use std::ptr::{self, NonNull};
|
|||
use webgpu::wgpu::binding_model::{
|
||||
BindGroupEntry, BindGroupLayoutEntry, BindingResource, BindingType, BufferBinding,
|
||||
};
|
||||
use webgpu::wgt::{
|
||||
BufferDescriptor, BufferUsage, ShaderStage, TextureComponentType, TextureFormat,
|
||||
TextureViewDimension,
|
||||
};
|
||||
use webgpu::{WebGPU, WebGPUDevice, WebGPUQueue, WebGPURequest};
|
||||
use webgpu::{wgt, WebGPU, WebGPUDevice, WebGPUQueue, WebGPURequest, WebGPUSampler};
|
||||
|
||||
#[dom_struct]
|
||||
pub struct GPUDevice {
|
||||
|
@ -110,15 +110,15 @@ impl GPUDevice {
|
|||
fn validate_buffer_descriptor(
|
||||
&self,
|
||||
descriptor: &GPUBufferDescriptor,
|
||||
) -> (bool, BufferDescriptor<std::string::String>) {
|
||||
) -> (bool, wgt::BufferDescriptor<std::string::String>) {
|
||||
// TODO: Record a validation error in the current scope if the descriptor is invalid.
|
||||
let wgpu_usage = BufferUsage::from_bits(descriptor.usage);
|
||||
let wgpu_usage = wgt::BufferUsage::from_bits(descriptor.usage);
|
||||
let valid = wgpu_usage.is_some() && descriptor.size > 0;
|
||||
|
||||
if valid {
|
||||
(
|
||||
true,
|
||||
BufferDescriptor {
|
||||
wgt::BufferDescriptor {
|
||||
size: descriptor.size,
|
||||
usage: wgpu_usage.unwrap(),
|
||||
label: Default::default(),
|
||||
|
@ -127,9 +127,9 @@ impl GPUDevice {
|
|||
} else {
|
||||
(
|
||||
false,
|
||||
BufferDescriptor {
|
||||
wgt::BufferDescriptor {
|
||||
size: 0,
|
||||
usage: BufferUsage::STORAGE,
|
||||
usage: wgt::BufferUsage::empty(),
|
||||
label: Default::default(),
|
||||
},
|
||||
)
|
||||
|
@ -280,9 +280,9 @@ impl GPUDeviceMethods for GPUDevice {
|
|||
max_storage_textures_per_shader_stage: limits.maxStorageTexturesPerShaderStage as i32,
|
||||
max_samplers_per_shader_stage: limits.maxSamplersPerShaderStage as i32,
|
||||
};
|
||||
validation_map.insert(ShaderStage::VERTEX, maxLimits.clone());
|
||||
validation_map.insert(ShaderStage::FRAGMENT, maxLimits.clone());
|
||||
validation_map.insert(ShaderStage::COMPUTE, maxLimits.clone());
|
||||
validation_map.insert(wgt::ShaderStage::VERTEX, maxLimits.clone());
|
||||
validation_map.insert(wgt::ShaderStage::FRAGMENT, maxLimits.clone());
|
||||
validation_map.insert(wgt::ShaderStage::COMPUTE, maxLimits.clone());
|
||||
let mut max_dynamic_uniform_buffers_per_pipeline_layout =
|
||||
limits.maxDynamicUniformBuffersPerPipelineLayout as i32;
|
||||
let mut max_dynamic_storage_buffers_per_pipeline_layout =
|
||||
|
@ -295,11 +295,11 @@ impl GPUDeviceMethods for GPUDevice {
|
|||
.map(|bind| {
|
||||
// TODO: binding must be >= 0
|
||||
storeBindings.insert(bind.binding);
|
||||
let visibility = match ShaderStage::from_bits(bind.visibility) {
|
||||
let visibility = match wgt::ShaderStage::from_bits(bind.visibility) {
|
||||
Some(visibility) => visibility,
|
||||
None => {
|
||||
valid = false;
|
||||
ShaderStage::from_bits(0).unwrap()
|
||||
wgt::ShaderStage::from_bits(0).unwrap()
|
||||
},
|
||||
};
|
||||
let ty = match bind.type_ {
|
||||
|
@ -375,9 +375,9 @@ impl GPUDeviceMethods for GPUDevice {
|
|||
has_dynamic_offset: bind.hasDynamicOffset,
|
||||
multisampled: bind.multisampled,
|
||||
// Use as default for now
|
||||
texture_component_type: TextureComponentType::Float,
|
||||
storage_texture_format: TextureFormat::Rgba8UnormSrgb,
|
||||
view_dimension: TextureViewDimension::D2,
|
||||
texture_component_type: wgt::TextureComponentType::Float,
|
||||
storage_texture_format: wgt::TextureFormat::Rgba8UnormSrgb,
|
||||
view_dimension: wgt::TextureViewDimension::D2,
|
||||
}
|
||||
})
|
||||
.collect::<Vec<BindGroupLayoutEntry>>();
|
||||
|
@ -507,7 +507,7 @@ impl GPUDeviceMethods for GPUDevice {
|
|||
let buffer_size = bind.resource.buffer.size();
|
||||
let resource_size = bind.resource.size.unwrap_or(buffer_size);
|
||||
let length = bind.resource.offset.checked_add(resource_size);
|
||||
let usage = BufferUsage::from_bits(bind.resource.buffer.usage()).unwrap();
|
||||
let usage = wgt::BufferUsage::from_bits(bind.resource.buffer.usage()).unwrap();
|
||||
|
||||
length.is_some() &&
|
||||
buffer_size >= length.unwrap() && // check buffer OOB
|
||||
|
@ -515,9 +515,9 @@ impl GPUDeviceMethods for GPUDevice {
|
|||
bind.resource.offset < buffer_size && // on Vulkan offset must be less than size of buffer
|
||||
descriptor.layout.bindings().iter().any(|layout_bind| {
|
||||
let ty = match layout_bind.type_ {
|
||||
GPUBindingType::Storage_buffer => BufferUsage::STORAGE,
|
||||
GPUBindingType::Storage_buffer => wgt::BufferUsage::STORAGE,
|
||||
// GPUBindingType::Readonly_storage_buffer => BufferUsage::STORAGE_READ,
|
||||
GPUBindingType::Uniform_buffer => BufferUsage::UNIFORM,
|
||||
GPUBindingType::Uniform_buffer => wgt::BufferUsage::UNIFORM,
|
||||
_ => unimplemented!(),
|
||||
};
|
||||
// binding must be present in layout
|
||||
|
@ -641,4 +641,72 @@ impl GPUDeviceMethods for GPUDevice {
|
|||
|
||||
GPUCommandEncoder::new(&self.global(), self.channel.clone(), encoder, true)
|
||||
}
|
||||
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createsampler
|
||||
fn CreateSampler(&self, descriptor: &GPUSamplerDescriptor) -> DomRoot<GPUSampler> {
|
||||
let sampler_id = self
|
||||
.global()
|
||||
.wgpu_id_hub()
|
||||
.lock()
|
||||
.create_sampler_id(self.device.0.backend());
|
||||
let compare_enable = descriptor.compare.is_some();
|
||||
let desc = wgt::SamplerDescriptor {
|
||||
label: Default::default(),
|
||||
address_mode_u: assign_address_mode(descriptor.addressModeU),
|
||||
address_mode_v: assign_address_mode(descriptor.addressModeV),
|
||||
address_mode_w: assign_address_mode(descriptor.addressModeW),
|
||||
mag_filter: assign_filter_mode(descriptor.magFilter),
|
||||
min_filter: assign_filter_mode(descriptor.minFilter),
|
||||
mipmap_filter: assign_filter_mode(descriptor.mipmapFilter),
|
||||
lod_min_clamp: *descriptor.lodMinClamp,
|
||||
lod_max_clamp: *descriptor.lodMaxClamp,
|
||||
compare: if let Some(c) = descriptor.compare {
|
||||
match c {
|
||||
GPUCompareFunction::Never => wgt::CompareFunction::Never,
|
||||
GPUCompareFunction::Less => wgt::CompareFunction::Less,
|
||||
GPUCompareFunction::Equal => wgt::CompareFunction::Equal,
|
||||
GPUCompareFunction::Less_equal => wgt::CompareFunction::LessEqual,
|
||||
GPUCompareFunction::Greater => wgt::CompareFunction::Greater,
|
||||
GPUCompareFunction::Not_equal => wgt::CompareFunction::NotEqual,
|
||||
GPUCompareFunction::Greater_equal => wgt::CompareFunction::GreaterEqual,
|
||||
GPUCompareFunction::Always => wgt::CompareFunction::Always,
|
||||
}
|
||||
} else {
|
||||
wgt::CompareFunction::Undefined
|
||||
},
|
||||
};
|
||||
self.channel
|
||||
.0
|
||||
.send(WebGPURequest::CreateSampler {
|
||||
device_id: self.device.0,
|
||||
sampler_id,
|
||||
descriptor: desc,
|
||||
})
|
||||
.expect("Failed to create WebGPU sampler");
|
||||
|
||||
let sampler = WebGPUSampler(sampler_id);
|
||||
|
||||
GPUSampler::new(
|
||||
&self.global(),
|
||||
self.channel.clone(),
|
||||
self.device,
|
||||
compare_enable,
|
||||
sampler,
|
||||
true,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
fn assign_address_mode(address_mode: GPUAddressMode) -> wgt::AddressMode {
|
||||
match address_mode {
|
||||
GPUAddressMode::Clamp_to_edge => wgt::AddressMode::ClampToEdge,
|
||||
GPUAddressMode::Repeat => wgt::AddressMode::Repeat,
|
||||
GPUAddressMode::Mirror_repeat => wgt::AddressMode::MirrorRepeat,
|
||||
}
|
||||
}
|
||||
|
||||
fn assign_filter_mode(filter_mode: GPUFilterMode) -> wgt::FilterMode {
|
||||
match filter_mode {
|
||||
GPUFilterMode::Nearest => wgt::FilterMode::Nearest,
|
||||
GPUFilterMode::Linear => wgt::FilterMode::Linear,
|
||||
}
|
||||
}
|
||||
|
|
77
components/script/dom/gpusampler.rs
Normal file
77
components/script/dom/gpusampler.rs
Normal file
|
@ -0,0 +1,77 @@
|
|||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
use crate::dom::bindings::cell::DomRefCell;
|
||||
use crate::dom::bindings::codegen::Bindings::GPUSamplerBinding::GPUSamplerMethods;
|
||||
use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
|
||||
use crate::dom::bindings::root::DomRoot;
|
||||
use crate::dom::bindings::str::DOMString;
|
||||
use crate::dom::globalscope::GlobalScope;
|
||||
use dom_struct::dom_struct;
|
||||
use std::cell::Cell;
|
||||
use webgpu::{WebGPU, WebGPUDevice, WebGPUSampler};
|
||||
|
||||
#[dom_struct]
|
||||
pub struct GPUSampler {
|
||||
reflector_: Reflector,
|
||||
#[ignore_malloc_size_of = "channels are hard"]
|
||||
channel: WebGPU,
|
||||
label: DomRefCell<Option<DOMString>>,
|
||||
device: WebGPUDevice,
|
||||
compare_enable: bool,
|
||||
sampler: WebGPUSampler,
|
||||
valid: Cell<bool>,
|
||||
}
|
||||
|
||||
impl GPUSampler {
|
||||
fn new_inherited(
|
||||
channel: WebGPU,
|
||||
device: WebGPUDevice,
|
||||
compare_enable: bool,
|
||||
sampler: WebGPUSampler,
|
||||
valid: bool,
|
||||
) -> GPUSampler {
|
||||
Self {
|
||||
reflector_: Reflector::new(),
|
||||
channel,
|
||||
label: DomRefCell::new(None),
|
||||
valid: Cell::new(valid),
|
||||
device,
|
||||
sampler,
|
||||
compare_enable,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn new(
|
||||
global: &GlobalScope,
|
||||
channel: WebGPU,
|
||||
device: WebGPUDevice,
|
||||
compare_enable: bool,
|
||||
sampler: WebGPUSampler,
|
||||
valid: bool,
|
||||
) -> DomRoot<GPUSampler> {
|
||||
reflect_dom_object(
|
||||
Box::new(GPUSampler::new_inherited(
|
||||
channel,
|
||||
device,
|
||||
compare_enable,
|
||||
sampler,
|
||||
valid,
|
||||
)),
|
||||
global,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
impl GPUSamplerMethods for GPUSampler {
|
||||
/// https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label
|
||||
fn GetLabel(&self) -> Option<DOMString> {
|
||||
self.label.borrow().clone()
|
||||
}
|
||||
|
||||
/// https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label
|
||||
fn SetLabel(&self, value: Option<DOMString>) {
|
||||
*self.label.borrow_mut() = value;
|
||||
}
|
||||
}
|
|
@ -7,7 +7,7 @@ use webgpu::wgpu::{
|
|||
hub::IdentityManager,
|
||||
id::{
|
||||
AdapterId, BindGroupId, BindGroupLayoutId, BufferId, CommandEncoderId, ComputePipelineId,
|
||||
DeviceId, PipelineLayoutId, ShaderModuleId,
|
||||
DeviceId, PipelineLayoutId, SamplerId, ShaderModuleId,
|
||||
},
|
||||
};
|
||||
use webgpu::wgt::Backend;
|
||||
|
@ -23,11 +23,11 @@ pub struct IdentityHub {
|
|||
pipeline_layouts: IdentityManager,
|
||||
shader_modules: IdentityManager,
|
||||
command_encoders: IdentityManager,
|
||||
backend: Backend,
|
||||
samplers: IdentityManager,
|
||||
}
|
||||
|
||||
impl IdentityHub {
|
||||
fn new(backend: Backend) -> Self {
|
||||
fn new() -> Self {
|
||||
IdentityHub {
|
||||
adapters: IdentityManager::default(),
|
||||
devices: IdentityManager::default(),
|
||||
|
@ -38,45 +38,9 @@ impl IdentityHub {
|
|||
pipeline_layouts: IdentityManager::default(),
|
||||
shader_modules: IdentityManager::default(),
|
||||
command_encoders: IdentityManager::default(),
|
||||
backend,
|
||||
samplers: IdentityManager::default(),
|
||||
}
|
||||
}
|
||||
|
||||
fn create_adapter_id(&mut self) -> AdapterId {
|
||||
self.adapters.alloc(self.backend)
|
||||
}
|
||||
|
||||
fn create_device_id(&mut self) -> DeviceId {
|
||||
self.devices.alloc(self.backend)
|
||||
}
|
||||
|
||||
fn create_buffer_id(&mut self) -> BufferId {
|
||||
self.buffers.alloc(self.backend)
|
||||
}
|
||||
|
||||
fn create_bind_group_id(&mut self) -> BindGroupId {
|
||||
self.bind_groups.alloc(self.backend)
|
||||
}
|
||||
|
||||
fn create_bind_group_layout_id(&mut self) -> BindGroupLayoutId {
|
||||
self.bind_group_layouts.alloc(self.backend)
|
||||
}
|
||||
|
||||
fn create_compute_pipeline_id(&mut self) -> ComputePipelineId {
|
||||
self.compute_pipelines.alloc(self.backend)
|
||||
}
|
||||
|
||||
fn create_pipeline_layout_id(&mut self) -> PipelineLayoutId {
|
||||
self.pipeline_layouts.alloc(self.backend)
|
||||
}
|
||||
|
||||
fn create_shader_module_id(&mut self) -> ShaderModuleId {
|
||||
self.shader_modules.alloc(self.backend)
|
||||
}
|
||||
|
||||
fn create_command_encoder_id(&mut self) -> CommandEncoderId {
|
||||
self.command_encoders.alloc(self.backend)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
|
@ -98,14 +62,14 @@ impl Identities {
|
|||
Identities {
|
||||
surface: IdentityManager::default(),
|
||||
#[cfg(any(target_os = "linux", target_os = "windows"))]
|
||||
vk_hub: IdentityHub::new(Backend::Vulkan),
|
||||
vk_hub: IdentityHub::new(),
|
||||
#[cfg(target_os = "windows")]
|
||||
dx12_hub: IdentityHub::new(Backend::Dx12),
|
||||
dx12_hub: IdentityHub::new(),
|
||||
#[cfg(target_os = "windows")]
|
||||
dx11_hub: IdentityHub::new(Backend::Dx11),
|
||||
dx11_hub: IdentityHub::new(),
|
||||
#[cfg(any(target_os = "ios", target_os = "macos"))]
|
||||
metal_hub: IdentityHub::new(Backend::Metal),
|
||||
dummy_hub: IdentityHub::new(Backend::Empty),
|
||||
metal_hub: IdentityHub::new(),
|
||||
dummy_hub: IdentityHub::new(),
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -123,22 +87,22 @@ impl Identities {
|
|||
}
|
||||
}
|
||||
|
||||
fn hubs(&mut self) -> Vec<&mut IdentityHub> {
|
||||
fn hubs(&mut self) -> Vec<(&mut IdentityHub, Backend)> {
|
||||
vec![
|
||||
#[cfg(any(target_os = "linux", target_os = "windows"))]
|
||||
&mut self.vk_hub,
|
||||
(&mut self.vk_hub, Backend::Vulkan),
|
||||
#[cfg(target_os = "windows")]
|
||||
&mut self.dx12_hub,
|
||||
(&mut self.dx12_hub, Backend::Dx12),
|
||||
#[cfg(target_os = "windows")]
|
||||
&mut self.dx11_hub,
|
||||
(&mut self.dx11_hub, Backend::Dx11),
|
||||
#[cfg(any(target_os = "ios", target_os = "macos"))]
|
||||
&mut self.metal_hub,
|
||||
&mut self.dummy_hub,
|
||||
(&mut self.metal_hub, Backend::Metal),
|
||||
(&mut self.dummy_hub, Backend::Empty),
|
||||
]
|
||||
}
|
||||
|
||||
pub fn create_device_id(&mut self, backend: Backend) -> DeviceId {
|
||||
self.select(backend).create_device_id()
|
||||
self.select(backend).devices.alloc(backend)
|
||||
}
|
||||
|
||||
pub fn kill_device_id(&mut self, id: DeviceId) {
|
||||
|
@ -147,8 +111,8 @@ impl Identities {
|
|||
|
||||
pub fn create_adapter_ids(&mut self) -> SmallVec<[AdapterId; 4]> {
|
||||
let mut ids = SmallVec::new();
|
||||
for hub in self.hubs() {
|
||||
ids.push(hub.create_adapter_id())
|
||||
for hubs in self.hubs() {
|
||||
ids.push(hubs.0.adapters.alloc(hubs.1));
|
||||
}
|
||||
ids
|
||||
}
|
||||
|
@ -158,7 +122,7 @@ impl Identities {
|
|||
}
|
||||
|
||||
pub fn create_buffer_id(&mut self, backend: Backend) -> BufferId {
|
||||
self.select(backend).create_buffer_id()
|
||||
self.select(backend).buffers.alloc(backend)
|
||||
}
|
||||
|
||||
pub fn kill_buffer_id(&mut self, id: BufferId) {
|
||||
|
@ -166,7 +130,7 @@ impl Identities {
|
|||
}
|
||||
|
||||
pub fn create_bind_group_id(&mut self, backend: Backend) -> BindGroupId {
|
||||
self.select(backend).create_bind_group_id()
|
||||
self.select(backend).bind_groups.alloc(backend)
|
||||
}
|
||||
|
||||
pub fn kill_bind_group_id(&mut self, id: BindGroupId) {
|
||||
|
@ -174,7 +138,7 @@ impl Identities {
|
|||
}
|
||||
|
||||
pub fn create_bind_group_layout_id(&mut self, backend: Backend) -> BindGroupLayoutId {
|
||||
self.select(backend).create_bind_group_layout_id()
|
||||
self.select(backend).bind_group_layouts.alloc(backend)
|
||||
}
|
||||
|
||||
pub fn kill_bind_group_layout_id(&mut self, id: BindGroupLayoutId) {
|
||||
|
@ -182,7 +146,7 @@ impl Identities {
|
|||
}
|
||||
|
||||
pub fn create_compute_pipeline_id(&mut self, backend: Backend) -> ComputePipelineId {
|
||||
self.select(backend).create_compute_pipeline_id()
|
||||
self.select(backend).compute_pipelines.alloc(backend)
|
||||
}
|
||||
|
||||
pub fn kill_compute_pipeline_id(&mut self, id: ComputePipelineId) {
|
||||
|
@ -190,7 +154,7 @@ impl Identities {
|
|||
}
|
||||
|
||||
pub fn create_pipeline_layout_id(&mut self, backend: Backend) -> PipelineLayoutId {
|
||||
self.select(backend).create_pipeline_layout_id()
|
||||
self.select(backend).pipeline_layouts.alloc(backend)
|
||||
}
|
||||
|
||||
pub fn kill_pipeline_layout_id(&mut self, id: PipelineLayoutId) {
|
||||
|
@ -198,7 +162,7 @@ impl Identities {
|
|||
}
|
||||
|
||||
pub fn create_shader_module_id(&mut self, backend: Backend) -> ShaderModuleId {
|
||||
self.select(backend).create_shader_module_id()
|
||||
self.select(backend).shader_modules.alloc(backend)
|
||||
}
|
||||
|
||||
pub fn kill_shader_module_id(&mut self, id: ShaderModuleId) {
|
||||
|
@ -206,10 +170,18 @@ impl Identities {
|
|||
}
|
||||
|
||||
pub fn create_command_encoder_id(&mut self, backend: Backend) -> CommandEncoderId {
|
||||
self.select(backend).create_command_encoder_id()
|
||||
self.select(backend).command_encoders.alloc(backend)
|
||||
}
|
||||
|
||||
pub fn kill_command_buffer_id(&mut self, id: CommandEncoderId) {
|
||||
self.select(id.backend()).command_encoders.free(id);
|
||||
}
|
||||
|
||||
pub fn create_sampler_id(&mut self, backend: Backend) -> SamplerId {
|
||||
self.select(backend).samplers.alloc(backend)
|
||||
}
|
||||
|
||||
pub fn kill_sampler_id(&mut self, id: SamplerId) {
|
||||
self.select(id.backend()).samplers.free(id);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -332,6 +332,7 @@ pub mod gpucomputepipeline;
|
|||
pub mod gpudevice;
|
||||
pub mod gpupipelinelayout;
|
||||
pub mod gpuqueue;
|
||||
pub mod gpusampler;
|
||||
pub mod gpushadermodule;
|
||||
pub mod gpushaderstage;
|
||||
pub mod hashchangeevent;
|
||||
|
|
|
@ -14,7 +14,7 @@ interface GPUDevice : EventTarget {
|
|||
GPUBuffer createBuffer(GPUBufferDescriptor descriptor);
|
||||
GPUMappedBuffer createBufferMapped(GPUBufferDescriptor descriptor);
|
||||
// GPUTexture createTexture(GPUTextureDescriptor descriptor);
|
||||
// GPUSampler createSampler(optional GPUSamplerDescriptor descriptor = {});
|
||||
GPUSampler createSampler(optional GPUSamplerDescriptor descriptor = {});
|
||||
|
||||
GPUBindGroupLayout createBindGroupLayout(GPUBindGroupLayoutDescriptor descriptor);
|
||||
GPUPipelineLayout createPipelineLayout(GPUPipelineLayoutDescriptor descriptor);
|
||||
|
|
43
components/script/dom/webidls/GPUSampler.webidl
Normal file
43
components/script/dom/webidls/GPUSampler.webidl
Normal file
|
@ -0,0 +1,43 @@
|
|||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
// https://gpuweb.github.io/gpuweb/#gpusampler
|
||||
[Exposed=(Window, DedicatedWorker), Pref="dom.webgpu.enabled"]
|
||||
interface GPUSampler {
|
||||
};
|
||||
GPUSampler includes GPUObjectBase;
|
||||
|
||||
dictionary GPUSamplerDescriptor : GPUObjectDescriptorBase {
|
||||
GPUAddressMode addressModeU = "clamp-to-edge";
|
||||
GPUAddressMode addressModeV = "clamp-to-edge";
|
||||
GPUAddressMode addressModeW = "clamp-to-edge";
|
||||
GPUFilterMode magFilter = "nearest";
|
||||
GPUFilterMode minFilter = "nearest";
|
||||
GPUFilterMode mipmapFilter = "nearest";
|
||||
float lodMinClamp = 0;
|
||||
float lodMaxClamp = 0xfffff; // TODO: Update this. Value in spec was too big
|
||||
GPUCompareFunction compare;
|
||||
};
|
||||
|
||||
enum GPUAddressMode {
|
||||
"clamp-to-edge",
|
||||
"repeat",
|
||||
"mirror-repeat"
|
||||
};
|
||||
|
||||
enum GPUFilterMode {
|
||||
"nearest",
|
||||
"linear"
|
||||
};
|
||||
|
||||
enum GPUCompareFunction {
|
||||
"never",
|
||||
"less",
|
||||
"equal",
|
||||
"less-equal",
|
||||
"greater",
|
||||
"not-equal",
|
||||
"greater-equal",
|
||||
"always"
|
||||
};
|
|
@ -2014,6 +2014,7 @@ impl ScriptThread {
|
|||
self.gpu_id_hub.lock().kill_bind_group_layout_id(id)
|
||||
},
|
||||
WebGPUMsg::FreeCommandBuffer(id) => self.gpu_id_hub.lock().kill_command_buffer_id(id),
|
||||
WebGPUMsg::FreeSampler(id) => self.gpu_id_hub.lock().kill_sampler_id(id),
|
||||
WebGPUMsg::FreeShaderModule(id) => self.gpu_id_hub.lock().kill_shader_module_id(id),
|
||||
_ => {},
|
||||
}
|
||||
|
|
|
@ -16,18 +16,15 @@ use malloc_size_of::{MallocSizeOf, MallocSizeOfOps};
|
|||
use serde::{Deserialize, Serialize};
|
||||
use servo_config::pref;
|
||||
use smallvec::SmallVec;
|
||||
use std::ffi::CString;
|
||||
use std::ptr;
|
||||
use wgpu::{
|
||||
binding_model::{
|
||||
BindGroupDescriptor, BindGroupEntry, BindGroupLayoutDescriptor, BindGroupLayoutEntry,
|
||||
},
|
||||
id::{
|
||||
AdapterId, BindGroupId, BindGroupLayoutId, BufferId, CommandBufferId, CommandEncoderId,
|
||||
ComputePipelineId, DeviceId, PipelineLayoutId, QueueId, ShaderModuleId,
|
||||
},
|
||||
id,
|
||||
instance::RequestAdapterOptions,
|
||||
};
|
||||
use wgt::{BufferAddress, BufferDescriptor, CommandBufferDescriptor, DeviceDescriptor};
|
||||
|
||||
#[derive(Debug, Deserialize, Serialize)]
|
||||
pub enum WebGPUResponse {
|
||||
|
@ -39,7 +36,7 @@ pub enum WebGPUResponse {
|
|||
RequestDevice {
|
||||
device_id: WebGPUDevice,
|
||||
queue_id: WebGPUQueue,
|
||||
_descriptor: DeviceDescriptor,
|
||||
_descriptor: wgt::DeviceDescriptor,
|
||||
},
|
||||
}
|
||||
|
||||
|
@ -49,94 +46,99 @@ pub type WebGPUResponseResult = Result<WebGPUResponse, String>;
|
|||
pub enum WebGPURequest {
|
||||
CommandEncoderFinish {
|
||||
sender: IpcSender<WebGPUCommandBuffer>,
|
||||
command_encoder_id: CommandEncoderId,
|
||||
command_encoder_id: id::CommandEncoderId,
|
||||
// TODO(zakorgy): Serialize CommandBufferDescriptor in wgpu-core
|
||||
// wgpu::command::CommandBufferDescriptor,
|
||||
},
|
||||
CopyBufferToBuffer {
|
||||
command_encoder_id: CommandEncoderId,
|
||||
source_id: BufferId,
|
||||
source_offset: BufferAddress,
|
||||
destination_id: BufferId,
|
||||
destination_offset: BufferAddress,
|
||||
size: BufferAddress,
|
||||
command_encoder_id: id::CommandEncoderId,
|
||||
source_id: id::BufferId,
|
||||
source_offset: wgt::BufferAddress,
|
||||
destination_id: id::BufferId,
|
||||
destination_offset: wgt::BufferAddress,
|
||||
size: wgt::BufferAddress,
|
||||
},
|
||||
CreateBindGroup {
|
||||
sender: IpcSender<WebGPUBindGroup>,
|
||||
device_id: DeviceId,
|
||||
bind_group_id: BindGroupId,
|
||||
bind_group_layout_id: BindGroupLayoutId,
|
||||
device_id: id::DeviceId,
|
||||
bind_group_id: id::BindGroupId,
|
||||
bind_group_layout_id: id::BindGroupLayoutId,
|
||||
bindings: Vec<BindGroupEntry>,
|
||||
},
|
||||
CreateBindGroupLayout {
|
||||
sender: IpcSender<WebGPUBindGroupLayout>,
|
||||
device_id: DeviceId,
|
||||
bind_group_layout_id: BindGroupLayoutId,
|
||||
device_id: id::DeviceId,
|
||||
bind_group_layout_id: id::BindGroupLayoutId,
|
||||
bindings: Vec<BindGroupLayoutEntry>,
|
||||
},
|
||||
CreateBuffer {
|
||||
sender: IpcSender<WebGPUBuffer>,
|
||||
device_id: DeviceId,
|
||||
buffer_id: BufferId,
|
||||
descriptor: BufferDescriptor<String>,
|
||||
device_id: id::DeviceId,
|
||||
buffer_id: id::BufferId,
|
||||
descriptor: wgt::BufferDescriptor<String>,
|
||||
},
|
||||
CreateBufferMapped {
|
||||
sender: IpcSender<WebGPUBuffer>,
|
||||
device_id: DeviceId,
|
||||
buffer_id: BufferId,
|
||||
descriptor: BufferDescriptor<String>,
|
||||
device_id: id::DeviceId,
|
||||
buffer_id: id::BufferId,
|
||||
descriptor: wgt::BufferDescriptor<String>,
|
||||
},
|
||||
CreateCommandEncoder {
|
||||
sender: IpcSender<WebGPUCommandEncoder>,
|
||||
device_id: DeviceId,
|
||||
device_id: id::DeviceId,
|
||||
// TODO(zakorgy): Serialize CommandEncoderDescriptor in wgpu-core
|
||||
// wgpu::command::CommandEncoderDescriptor,
|
||||
command_encoder_id: CommandEncoderId,
|
||||
command_encoder_id: id::CommandEncoderId,
|
||||
},
|
||||
CreateComputePipeline {
|
||||
sender: IpcSender<WebGPUComputePipeline>,
|
||||
device_id: DeviceId,
|
||||
compute_pipeline_id: ComputePipelineId,
|
||||
pipeline_layout_id: PipelineLayoutId,
|
||||
program_id: ShaderModuleId,
|
||||
device_id: id::DeviceId,
|
||||
compute_pipeline_id: id::ComputePipelineId,
|
||||
pipeline_layout_id: id::PipelineLayoutId,
|
||||
program_id: id::ShaderModuleId,
|
||||
entry_point: String,
|
||||
},
|
||||
CreatePipelineLayout {
|
||||
sender: IpcSender<WebGPUPipelineLayout>,
|
||||
device_id: DeviceId,
|
||||
pipeline_layout_id: PipelineLayoutId,
|
||||
bind_group_layouts: Vec<BindGroupLayoutId>,
|
||||
device_id: id::DeviceId,
|
||||
pipeline_layout_id: id::PipelineLayoutId,
|
||||
bind_group_layouts: Vec<id::BindGroupLayoutId>,
|
||||
},
|
||||
CreateSampler {
|
||||
device_id: id::DeviceId,
|
||||
sampler_id: id::SamplerId,
|
||||
descriptor: wgt::SamplerDescriptor<String>,
|
||||
},
|
||||
CreateShaderModule {
|
||||
sender: IpcSender<WebGPUShaderModule>,
|
||||
device_id: DeviceId,
|
||||
program_id: ShaderModuleId,
|
||||
device_id: id::DeviceId,
|
||||
program_id: id::ShaderModuleId,
|
||||
program: Vec<u32>,
|
||||
},
|
||||
DestroyBuffer(BufferId),
|
||||
DestroyBuffer(id::BufferId),
|
||||
Exit(IpcSender<()>),
|
||||
RequestAdapter {
|
||||
sender: IpcSender<WebGPUResponseResult>,
|
||||
options: RequestAdapterOptions,
|
||||
ids: SmallVec<[AdapterId; 4]>,
|
||||
ids: SmallVec<[id::AdapterId; 4]>,
|
||||
},
|
||||
RequestDevice {
|
||||
sender: IpcSender<WebGPUResponseResult>,
|
||||
adapter_id: WebGPUAdapter,
|
||||
descriptor: DeviceDescriptor,
|
||||
device_id: DeviceId,
|
||||
descriptor: wgt::DeviceDescriptor,
|
||||
device_id: id::DeviceId,
|
||||
},
|
||||
RunComputePass {
|
||||
command_encoder_id: CommandEncoderId,
|
||||
command_encoder_id: id::CommandEncoderId,
|
||||
pass_data: Vec<u8>,
|
||||
},
|
||||
Submit {
|
||||
queue_id: QueueId,
|
||||
command_buffers: Vec<CommandBufferId>,
|
||||
queue_id: id::QueueId,
|
||||
command_buffers: Vec<id::CommandBufferId>,
|
||||
},
|
||||
UnmapBuffer {
|
||||
device_id: DeviceId,
|
||||
buffer_id: BufferId,
|
||||
device_id: id::DeviceId,
|
||||
buffer_id: id::BufferId,
|
||||
array_buffer: Vec<u8>,
|
||||
},
|
||||
}
|
||||
|
@ -230,7 +232,7 @@ impl WGPU {
|
|||
let global = &self.global;
|
||||
let command_buffer_id = gfx_select!(command_encoder_id => global.command_encoder_finish(
|
||||
command_encoder_id,
|
||||
&CommandBufferDescriptor::default()
|
||||
&wgt::CommandBufferDescriptor::default()
|
||||
));
|
||||
if let Err(e) = sender.send(WebGPUCommandBuffer(command_buffer_id)) {
|
||||
warn!(
|
||||
|
@ -312,7 +314,7 @@ impl WGPU {
|
|||
descriptor,
|
||||
} => {
|
||||
let global = &self.global;
|
||||
let desc = BufferDescriptor {
|
||||
let desc = wgt::BufferDescriptor {
|
||||
size: descriptor.size,
|
||||
usage: descriptor.usage,
|
||||
label: ptr::null(),
|
||||
|
@ -333,7 +335,7 @@ impl WGPU {
|
|||
descriptor,
|
||||
} => {
|
||||
let global = &self.global;
|
||||
let desc = BufferDescriptor {
|
||||
let desc = wgt::BufferDescriptor {
|
||||
size: descriptor.size,
|
||||
usage: descriptor.usage,
|
||||
label: ptr::null(),
|
||||
|
@ -414,6 +416,16 @@ impl WGPU {
|
|||
)
|
||||
}
|
||||
},
|
||||
WebGPURequest::CreateSampler {
|
||||
device_id,
|
||||
sampler_id,
|
||||
descriptor,
|
||||
} => {
|
||||
let global = &self.global;
|
||||
let st = CString::new(descriptor.label.as_bytes()).unwrap();
|
||||
let _ = gfx_select!(sampler_id =>
|
||||
global.device_create_sampler(device_id, &descriptor.map_label(|_| st.as_ptr()), sampler_id));
|
||||
},
|
||||
WebGPURequest::CreateShaderModule {
|
||||
sender,
|
||||
device_id,
|
||||
|
@ -579,14 +591,15 @@ macro_rules! webgpu_resource {
|
|||
};
|
||||
}
|
||||
|
||||
webgpu_resource!(WebGPUAdapter, AdapterId);
|
||||
webgpu_resource!(WebGPUBindGroup, BindGroupId);
|
||||
webgpu_resource!(WebGPUBindGroupLayout, BindGroupLayoutId);
|
||||
webgpu_resource!(WebGPUBuffer, BufferId);
|
||||
webgpu_resource!(WebGPUCommandBuffer, CommandBufferId);
|
||||
webgpu_resource!(WebGPUCommandEncoder, CommandEncoderId);
|
||||
webgpu_resource!(WebGPUComputePipeline, ComputePipelineId);
|
||||
webgpu_resource!(WebGPUDevice, DeviceId);
|
||||
webgpu_resource!(WebGPUPipelineLayout, PipelineLayoutId);
|
||||
webgpu_resource!(WebGPUQueue, QueueId);
|
||||
webgpu_resource!(WebGPUShaderModule, ShaderModuleId);
|
||||
webgpu_resource!(WebGPUAdapter, id::AdapterId);
|
||||
webgpu_resource!(WebGPUBindGroup, id::BindGroupId);
|
||||
webgpu_resource!(WebGPUBindGroupLayout, id::BindGroupLayoutId);
|
||||
webgpu_resource!(WebGPUBuffer, id::BufferId);
|
||||
webgpu_resource!(WebGPUCommandBuffer, id::CommandBufferId);
|
||||
webgpu_resource!(WebGPUCommandEncoder, id::CommandEncoderId);
|
||||
webgpu_resource!(WebGPUComputePipeline, id::ComputePipelineId);
|
||||
webgpu_resource!(WebGPUDevice, id::DeviceId);
|
||||
webgpu_resource!(WebGPUPipelineLayout, id::PipelineLayoutId);
|
||||
webgpu_resource!(WebGPUQueue, id::QueueId);
|
||||
webgpu_resource!(WebGPUSampler, id::SamplerId);
|
||||
webgpu_resource!(WebGPUShaderModule, id::ShaderModuleId);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue