Add GPUSampler to WebGPU implementation

Add dom_struct and webidl for GPUSampler, implement GPUDevice.createSampler() method.
This commit is contained in:
Kunal Mohan 2020-05-23 22:04:09 +05:30
parent 43f29fe0ce
commit dd04716b85
9 changed files with 318 additions and 142 deletions

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@ -14,7 +14,7 @@ interface GPUDevice : EventTarget {
GPUBuffer createBuffer(GPUBufferDescriptor descriptor);
GPUMappedBuffer createBufferMapped(GPUBufferDescriptor descriptor);
// GPUTexture createTexture(GPUTextureDescriptor descriptor);
// GPUSampler createSampler(optional GPUSamplerDescriptor descriptor = {});
GPUSampler createSampler(optional GPUSamplerDescriptor descriptor = {});
GPUBindGroupLayout createBindGroupLayout(GPUBindGroupLayoutDescriptor descriptor);
GPUPipelineLayout createPipelineLayout(GPUPipelineLayoutDescriptor descriptor);

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@ -0,0 +1,43 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
// https://gpuweb.github.io/gpuweb/#gpusampler
[Exposed=(Window, DedicatedWorker), Pref="dom.webgpu.enabled"]
interface GPUSampler {
};
GPUSampler includes GPUObjectBase;
dictionary GPUSamplerDescriptor : GPUObjectDescriptorBase {
GPUAddressMode addressModeU = "clamp-to-edge";
GPUAddressMode addressModeV = "clamp-to-edge";
GPUAddressMode addressModeW = "clamp-to-edge";
GPUFilterMode magFilter = "nearest";
GPUFilterMode minFilter = "nearest";
GPUFilterMode mipmapFilter = "nearest";
float lodMinClamp = 0;
float lodMaxClamp = 0xfffff; // TODO: Update this. Value in spec was too big
GPUCompareFunction compare;
};
enum GPUAddressMode {
"clamp-to-edge",
"repeat",
"mirror-repeat"
};
enum GPUFilterMode {
"nearest",
"linear"
};
enum GPUCompareFunction {
"never",
"less",
"equal",
"less-equal",
"greater",
"not-equal",
"greater-equal",
"always"
};