gfx: Refactor the border drawing code and split out fragment display

list building into multiple functions.

This should have no functional changes; it's just code cleanup.
This commit is contained in:
Patrick Walton 2014-12-22 11:33:16 -08:00
parent 20b961493a
commit dea8375613
8 changed files with 519 additions and 372 deletions

View file

@ -6,8 +6,8 @@
//! perform. Using a list instead of painting elements in immediate mode allows transforms, hit
//! testing, and invalidation to be performed using the same primitives as painting. It also allows
//! Servo to aggressively cull invisible and out-of-bounds painting elements, to reduce overdraw.
//! Finally, display lists allow tiles to be farmed out onto multiple CPUs and painted in
//! parallel (although this benefit does not apply to GPU-based painting).
//! Finally, display lists allow tiles to be farmed out onto multiple CPUs and painted in parallel
//! (although this benefit does not apply to GPU-based painting).
//!
//! Display items describe relatively high-level drawing operations (for example, entire borders
//! and shadows instead of lines and blur operations), to reduce the amount of allocation required.
@ -610,12 +610,12 @@ pub struct BorderDisplayItem {
/// Information about the border radii.
///
/// TODO(pcwalton): Elliptical radii.
#[deriving(Clone, Default, Show)]
#[deriving(Clone, Default, PartialEq, Show)]
pub struct BorderRadii<T> {
pub top_left: T,
pub top_right: T,
pub top_left: T,
pub top_right: T,
pub bottom_right: T,
pub bottom_left: T,
pub bottom_left: T,
}
/// Paints a line segment.
@ -693,6 +693,8 @@ impl DisplayItem {
}
DisplayItem::ImageClass(ref image_item) => {
// FIXME(pcwalton): This is a really inefficient way to draw a tiled image; use a
// brush instead.
debug!("Drawing image at {}.", image_item.base.bounds);
let mut y_offset = Au(0);
@ -715,23 +717,21 @@ impl DisplayItem {
DisplayItem::BorderClass(ref border) => {
paint_context.draw_border(&border.base.bounds,
border.border_widths,
&border.radius,
border.color,
border.style)
&border.border_widths,
&border.radius,
&border.color,
&border.style)
}
DisplayItem::GradientClass(ref gradient) => {
paint_context.draw_linear_gradient(&gradient.base.bounds,
&gradient.start_point,
&gradient.end_point,
gradient.stops.as_slice());
&gradient.start_point,
&gradient.end_point,
gradient.stops.as_slice());
}
DisplayItem::LineClass(ref line) => {
paint_context.draw_line(&line.base.bounds,
line.color,
line.style)
paint_context.draw_line(&line.base.bounds, line.color, line.style)
}
DisplayItem::BoxShadowClass(ref box_shadow) => {

View file

@ -2,7 +2,7 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#![feature(globs, macro_rules, phase, unsafe_destructor, default_type_params)]
#![feature(globs, macro_rules, phase, unsafe_destructor, default_type_params, if_let)]
#![deny(unused_imports)]
#![deny(unused_variables)]

View file

@ -77,25 +77,20 @@ impl<'a> PaintContext<'a> {
pub fn draw_border(&self,
bounds: &Rect<Au>,
border: SideOffsets2D<Au>,
border: &SideOffsets2D<Au>,
radius: &BorderRadii<Au>,
color: SideOffsets2D<Color>,
style: SideOffsets2D<border_style::T>) {
color: &SideOffsets2D<Color>,
style: &SideOffsets2D<border_style::T>) {
let border = border.to_float_px();
let radius = radius.to_radii_px();
self.draw_target.make_current();
self.draw_border_segment(Direction::Top, bounds, border, &radius, color, style);
self.draw_border_segment(Direction::Right, bounds, border, &radius, color, style);
self.draw_border_segment(Direction::Bottom, bounds, border, &radius, color, style);
self.draw_border_segment(Direction::Left, bounds, border, &radius, color, style);
self.draw_border_segment(Direction::Top, bounds, &border, &radius, color, style);
self.draw_border_segment(Direction::Right, bounds, &border, &radius, color, style);
self.draw_border_segment(Direction::Bottom, bounds, &border, &radius, color, style);
self.draw_border_segment(Direction::Left, bounds, &border, &radius, color, style);
}
pub fn draw_line(&self,
bounds: &Rect<Au>,
color: Color,
style: border_style::T) {
pub fn draw_line(&self, bounds: &Rect<Au>, color: Color, style: border_style::T) {
self.draw_target.make_current();
self.draw_line_segment(bounds, &Default::default(), color, style);
@ -108,7 +103,8 @@ impl<'a> PaintContext<'a> {
let left_top = Point2D(rect.origin.x, rect.origin.y);
let right_top = Point2D(rect.origin.x + rect.size.width, rect.origin.y);
let left_bottom = Point2D(rect.origin.x, rect.origin.y + rect.size.height);
let right_bottom = Point2D(rect.origin.x + rect.size.width, rect.origin.y + rect.size.height);
let right_bottom = Point2D(rect.origin.x + rect.size.width,
rect.origin.y + rect.size.height);
path_builder.move_to(left_top);
path_builder.line_to(right_top);
@ -166,10 +162,10 @@ impl<'a> PaintContext<'a> {
fn draw_border_segment(&self,
direction: Direction,
bounds: &Rect<Au>,
border: SideOffsets2D<f32>,
border: &SideOffsets2D<f32>,
radius: &BorderRadii<AzFloat>,
color: SideOffsets2D<Color>,
style: SideOffsets2D<border_style::T>) {
color: &SideOffsets2D<Color>,
style: &SideOffsets2D<border_style::T>) {
let (style_select, color_select) = match direction {
Direction::Top => (style.top, color.top),
Direction::Left => (style.left, color.left),
@ -177,59 +173,111 @@ impl<'a> PaintContext<'a> {
Direction::Bottom => (style.bottom, color.bottom)
};
match style_select{
border_style::none => {
match style_select {
border_style::none | border_style::hidden => {}
border_style::dotted => {
// FIXME(sammykim): This doesn't work well with dash_pattern and cap_style.
self.draw_dashed_border_segment(direction,
bounds,
border,
color_select,
DashSize::DottedBorder);
}
border_style::hidden => {
border_style::dashed => {
self.draw_dashed_border_segment(direction,
bounds,
border,
color_select,
DashSize::DashedBorder);
}
//FIXME(sammykim): This doesn't work with dash_pattern and cap_style well. I referred firefox code.
border_style::dotted => {
self.draw_dashed_border_segment(direction, bounds, border, color_select, DashSize::DottedBorder);
border_style::solid => {
self.draw_solid_border_segment(direction, bounds, border, radius, color_select);
}
border_style::dashed => {
self.draw_dashed_border_segment(direction, bounds, border, color_select, DashSize::DashedBorder);
}
border_style::solid => {
self.draw_solid_border_segment(direction,bounds,border,radius,color_select);
}
border_style::double => {
border_style::double => {
self.draw_double_border_segment(direction, bounds, border, radius, color_select);
}
border_style::groove | border_style::ridge => {
self.draw_groove_ridge_border_segment(direction, bounds, border, radius, color_select, style_select);
self.draw_groove_ridge_border_segment(direction,
bounds,
border,
radius,
color_select,
style_select);
}
border_style::inset | border_style::outset => {
self.draw_inset_outset_border_segment(direction, bounds, border, radius, color_select, style_select);
self.draw_inset_outset_border_segment(direction,
bounds,
border,
radius,
color_select,
style_select);
}
}
}
fn draw_line_segment(&self, bounds: &Rect<Au>, radius: &BorderRadii<AzFloat>, color: Color, style: border_style::T) {
fn draw_line_segment(&self,
bounds: &Rect<Au>,
radius: &BorderRadii<AzFloat>,
color: Color,
style: border_style::T) {
let border = SideOffsets2D::new_all_same(bounds.size.width).to_float_px();
match style {
border_style::none | border_style::hidden => {}
border_style::dotted => {
self.draw_dashed_border_segment(Direction::Right, bounds, border, color, DashSize::DottedBorder);
border_style::none | border_style::hidden => {}
border_style::dotted => {
self.draw_dashed_border_segment(Direction::Right,
bounds,
&border,
color,
DashSize::DottedBorder);
}
border_style::dashed => {
self.draw_dashed_border_segment(Direction::Right, bounds, border, color, DashSize::DashedBorder);
border_style::dashed => {
self.draw_dashed_border_segment(Direction::Right,
bounds,
&border,
color,
DashSize::DashedBorder);
}
border_style::solid => {
self.draw_solid_border_segment(Direction::Right, bounds, border, radius, color);
border_style::solid => {
self.draw_solid_border_segment(Direction::Right, bounds, &border, radius, color)
}
border_style::double => {
self.draw_double_border_segment(Direction::Right, bounds, border, radius, color);
border_style::double => {
self.draw_double_border_segment(Direction::Right, bounds, &border, radius, color)
}
border_style::groove | border_style::ridge => {
self.draw_groove_ridge_border_segment(Direction::Right, bounds, border, radius, color, style);
self.draw_groove_ridge_border_segment(Direction::Right,
bounds,
&border,
radius,
color,
style);
}
border_style::inset | border_style::outset => {
self.draw_inset_outset_border_segment(Direction::Right, bounds, border, radius, color, style);
self.draw_inset_outset_border_segment(Direction::Right,
bounds,
&border,
radius,
color,
style);
}
}
}
fn draw_border_path(&self,
bounds: &Rect<f32>,
direction: Direction,
border: &SideOffsets2D<f32>,
radii: &BorderRadii<AzFloat>,
color: Color) {
let mut path_builder = self.draw_target.create_path_builder();
self.create_border_path_segment(&mut path_builder,
bounds,
direction,
border,
radii);
let draw_options = DrawOptions::new(1.0, 0);
self.draw_target.fill(&path_builder.finish(), &ColorPattern::new(color), &draw_options);
}
// The following comment is wonderful, and stolen from
// gecko:gfx/thebes/gfxContext.cpp:RoundedRectangle for reference.
//
@ -310,14 +358,13 @@ impl<'a> PaintContext<'a> {
// For the various corners and for each axis, the sign of this
// constant changes, or it might be 0 -- it's multiplied by the
// appropriate multiplier from the list before using.
#[allow(non_snake_case)]
fn draw_border_path(&self,
bounds: &Rect<f32>,
direction: Direction,
border: SideOffsets2D<f32>,
radius: &BorderRadii<AzFloat>,
color: Color) {
fn create_border_path_segment(&self,
path_builder: &mut PathBuilder,
bounds: &Rect<f32>,
direction: Direction,
border: &SideOffsets2D<f32>,
radius: &BorderRadii<AzFloat>) {
// T = top, B = bottom, L = left, R = right
let box_TL = bounds.origin;
@ -325,9 +372,6 @@ impl<'a> PaintContext<'a> {
let box_BL = box_TL + Point2D(0.0, bounds.size.height);
let box_BR = box_TL + Point2D(bounds.size.width, bounds.size.height);
let draw_opts = DrawOptions::new(1.0, 0);
let path_builder = self.draw_target.create_path_builder();
let rad_R: AzFloat = 0.;
let rad_BR = rad_R + Float::frac_pi_4();
let rad_B = rad_BR + Float::frac_pi_4();
@ -354,9 +398,9 @@ impl<'a> PaintContext<'a> {
}
match direction {
Direction::Top => {
let edge_TL = box_TL + dx(radius.top_left.max(border.left));
let edge_TR = box_TR + dx(-radius.top_right.max(border.right));
Direction::Top => {
let edge_TL = box_TL + dx(radius.top_left.max(border.left));
let edge_TR = box_TR + dx(-radius.top_right.max(border.right));
let edge_BR = edge_TR + dy(border.top);
let edge_BL = edge_TL + dy(border.top);
@ -368,7 +412,8 @@ impl<'a> PaintContext<'a> {
if radius.top_right != 0. {
// the origin is the center of the arcs we're about to draw.
let origin = edge_TR + Point2D((border.right - radius.top_right).max(0.), radius.top_right);
let origin = edge_TR + Point2D((border.right - radius.top_right).max(0.),
radius.top_right);
// the elbow is the inside of the border's curve.
let distance_to_elbow = (radius.top_right - border.top).max(0.);
@ -380,16 +425,17 @@ impl<'a> PaintContext<'a> {
path_builder.line_to(edge_BL);
if radius.top_left != 0. {
let origin = edge_TL + Point2D(-(border.left - radius.top_left).max(0.), radius.top_left);
let origin = edge_TL + Point2D(-(border.left - radius.top_left).max(0.),
radius.top_left);
let distance_to_elbow = (radius.top_left - border.top).max(0.);
path_builder.arc(origin, distance_to_elbow, rad_T, rad_TL, true);
path_builder.arc(origin, radius.top_left, rad_TL, rad_T, false);
}
}
Direction::Left => {
let edge_TL = box_TL + dy(radius.top_left.max(border.top));
let edge_BL = box_BL + dy(-radius.bottom_left.max(border.bottom));
Direction::Left => {
let edge_TL = box_TL + dy(radius.top_left.max(border.top));
let edge_BL = box_BL + dy(-radius.bottom_left.max(border.bottom));
let edge_TR = edge_TL + dx(border.left);
let edge_BR = edge_BL + dx(border.left);
@ -400,7 +446,8 @@ impl<'a> PaintContext<'a> {
path_builder.line_to(corner_TL);
if radius.top_left != 0. {
let origin = edge_TL + Point2D(radius.top_left, -(border.top - radius.top_left).max(0.));
let origin = edge_TL + Point2D(radius.top_left,
-(border.top - radius.top_left).max(0.));
let distance_to_elbow = (radius.top_left - border.left).max(0.);
path_builder.arc(origin, radius.top_left, rad_L, rad_TL, false);
@ -411,16 +458,18 @@ impl<'a> PaintContext<'a> {
path_builder.line_to(edge_BR);
if radius.bottom_left != 0. {
let origin = edge_BL + Point2D(radius.bottom_left, (border.bottom - radius.bottom_left).max(0.));
let origin = edge_BL +
Point2D(radius.bottom_left,
(border.bottom - radius.bottom_left).max(0.));
let distance_to_elbow = (radius.bottom_left - border.left).max(0.);
path_builder.arc(origin, distance_to_elbow, rad_L, rad_BL, true);
path_builder.arc(origin, radius.bottom_left, rad_BL, rad_L, false);
}
}
Direction::Right => {
let edge_TR = box_TR + dy(radius.top_right.max(border.top));
let edge_BR = box_BR + dy(-radius.bottom_right.max(border.bottom));
Direction::Right => {
let edge_TR = box_TR + dy(radius.top_right.max(border.top));
let edge_BR = box_BR + dy(-radius.bottom_right.max(border.bottom));
let edge_TL = edge_TR + dx(-border.right);
let edge_BL = edge_BR + dx(-border.right);
@ -431,7 +480,8 @@ impl<'a> PaintContext<'a> {
path_builder.line_to(edge_TL);
if radius.top_right != 0. {
let origin = edge_TR + Point2D(-radius.top_right, -(border.top - radius.top_right).max(0.));
let origin = edge_TR + Point2D(-radius.top_right,
-(border.top - radius.top_right).max(0.));
let distance_to_elbow = (radius.top_right - border.right).max(0.);
path_builder.arc(origin, distance_to_elbow, rad_R, rad_TR, true);
@ -442,7 +492,9 @@ impl<'a> PaintContext<'a> {
path_builder.line_to(corner_BR);
if radius.bottom_right != 0. {
let origin = edge_BR + Point2D(-radius.bottom_right, (border.bottom - radius.bottom_right).max(0.));
let origin = edge_BR +
Point2D(-radius.bottom_right,
(border.bottom - radius.bottom_right).max(0.));
let distance_to_elbow = (radius.bottom_right - border.right).max(0.);
path_builder.arc(origin, radius.bottom_right, rad_R, rad_BR, false);
@ -450,8 +502,8 @@ impl<'a> PaintContext<'a> {
}
}
Direction::Bottom => {
let edge_BL = box_BL + dx(radius.bottom_left.max(border.left));
let edge_BR = box_BR + dx(-radius.bottom_right.max(border.right));
let edge_BL = box_BL + dx(radius.bottom_left.max(border.left));
let edge_BR = box_BR + dx(-radius.bottom_right.max(border.right));
let edge_TL = edge_BL + dy(-border.bottom);
let edge_TR = edge_BR + dy(-border.bottom);
@ -462,7 +514,8 @@ impl<'a> PaintContext<'a> {
path_builder.line_to(edge_TR);
if radius.bottom_right != 0. {
let origin = edge_BR + Point2D((border.right - radius.bottom_right).max(0.), -radius.bottom_right);
let origin = edge_BR + Point2D((border.right - radius.bottom_right).max(0.),
-radius.bottom_right);
let distance_to_elbow = (radius.bottom_right - border.bottom).max(0.);
path_builder.arc(origin, distance_to_elbow, rad_B, rad_BR, true);
@ -473,7 +526,8 @@ impl<'a> PaintContext<'a> {
path_builder.line_to(corner_BL);
if radius.bottom_left != 0. {
let origin = edge_BL - Point2D((border.left - radius.bottom_left).max(0.), radius.bottom_left);
let origin = edge_BL - Point2D((border.left - radius.bottom_left).max(0.),
radius.bottom_left);
let distance_to_elbow = (radius.bottom_left - border.bottom).max(0.);
path_builder.arc(origin, radius.bottom_left, rad_B, rad_BL, false);
@ -481,6 +535,7 @@ impl<'a> PaintContext<'a> {
}
}
}
}
let path = path_builder.finish();
self.draw_target.fill(&path, &ColorPattern::new(color), &draw_opts);
@ -488,9 +543,9 @@ impl<'a> PaintContext<'a> {
fn draw_dashed_border_segment(&self,
direction: Direction,
bounds: &Rect<Au>,
border: SideOffsets2D<f32>,
color: Color,
bounds: &Rect<Au>,
border: &SideOffsets2D<f32>,
color: Color,
dash_size: DashSize) {
let rect = bounds.to_azure_rect();
let draw_opts = DrawOptions::new(1u as AzFloat, 0 as uint16_t);
@ -546,14 +601,19 @@ impl<'a> PaintContext<'a> {
&draw_opts);
}
fn draw_solid_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, radius: &BorderRadii<AzFloat>, color: Color) {
fn draw_solid_border_segment(&self,
direction: Direction,
bounds: &Rect<Au>,
border: &SideOffsets2D<f32>,
radius: &BorderRadii<AzFloat>,
color: Color) {
let rect = bounds.to_azure_rect();
self.draw_border_path(&rect, direction, border, radius, color);
}
fn get_scaled_bounds(&self,
bounds: &Rect<Au>,
border: SideOffsets2D<f32>,
bounds: &Rect<Au>,
border: &SideOffsets2D<f32>,
shrink_factor: f32) -> Rect<f32> {
let rect = bounds.to_azure_rect();
let scaled_border = SideOffsets2D::new(shrink_factor * border.top,
@ -571,25 +631,30 @@ impl<'a> PaintContext<'a> {
return Color::new(color.r * scale_factor, color.g * scale_factor, color.b * scale_factor, color.a);
}
fn draw_double_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, radius: &BorderRadii<AzFloat>, color: Color) {
let scaled_border = SideOffsets2D::new((1.0/3.0) * border.top,
(1.0/3.0) * border.right,
(1.0/3.0) * border.bottom,
(1.0/3.0) * border.left);
fn draw_double_border_segment(&self,
direction: Direction,
bounds: &Rect<Au>,
border: &SideOffsets2D<f32>,
radius: &BorderRadii<AzFloat>,
color: Color) {
let scaled_border = SideOffsets2D::new((1.0/3.0) * border.top,
(1.0/3.0) * border.right,
(1.0/3.0) * border.bottom,
(1.0/3.0) * border.left);
let inner_scaled_bounds = self.get_scaled_bounds(bounds, border, 2.0/3.0);
// draw the outer portion of the double border.
self.draw_solid_border_segment(direction, bounds, scaled_border, radius, color);
self.draw_solid_border_segment(direction, bounds, &scaled_border, radius, color);
// draw the inner portion of the double border.
self.draw_border_path(&inner_scaled_bounds, direction, scaled_border, radius, color);
self.draw_border_path(&inner_scaled_bounds, direction, &scaled_border, radius, color);
}
fn draw_groove_ridge_border_segment(&self,
direction: Direction,
bounds: &Rect<Au>,
border: SideOffsets2D<f32>,
radius: &BorderRadii<AzFloat>,
color: Color,
style: border_style::T) {
bounds: &Rect<Au>,
border: &SideOffsets2D<f32>,
radius: &BorderRadii<AzFloat>,
color: Color,
style: border_style::T) {
// original bounds as a Rect<f32>, with no scaling.
let original_bounds = self.get_scaled_bounds(bounds, border, 0.0);
// shrink the bounds by 1/2 of the border, leaving the innermost 1/2 of the border
@ -617,44 +682,65 @@ impl<'a> PaintContext<'a> {
}
let (outer_color, inner_color) = match (direction, is_groove) {
(Direction::Top, true) | (Direction::Left, true) |
(Direction::Right, false) | (Direction::Bottom, false) => (darker_color, lighter_color),
(Direction::Top, true) | (Direction::Left, true) |
(Direction::Right, false) | (Direction::Bottom, false) => {
(darker_color, lighter_color)
}
(Direction::Top, false) | (Direction::Left, false) |
(Direction::Right, true) | (Direction::Bottom, true) => (lighter_color, darker_color)
(Direction::Right, true) | (Direction::Bottom, true) => (lighter_color, darker_color),
};
// outer portion of the border
self.draw_border_path(&original_bounds, direction, scaled_border, radius, outer_color);
self.draw_border_path(&original_bounds, direction, &scaled_border, radius, outer_color);
// inner portion of the border
self.draw_border_path(&inner_scaled_bounds, direction, scaled_border, radius, inner_color);
self.draw_border_path(&inner_scaled_bounds,
direction,
&scaled_border,
radius,
inner_color);
}
fn draw_inset_outset_border_segment(&self,
direction: Direction,
bounds: &Rect<Au>,
border: SideOffsets2D<f32>,
radius: &BorderRadii<AzFloat>,
color: Color,
style: border_style::T) {
bounds: &Rect<Au>,
border: &SideOffsets2D<f32>,
radius: &BorderRadii<AzFloat>,
color: Color,
style: border_style::T) {
let is_inset = match style {
border_style::inset => true,
border_style::outset => false,
_ => panic!("invalid border style")
border_style::inset => true,
border_style::outset => false,
_ => panic!("invalid border style")
};
// original bounds as a Rect<f32>
let original_bounds = self.get_scaled_bounds(bounds, border, 0.0);
let mut scaled_color;
// You can't scale black color (i.e. 'scaled = 0 * scale', equals black).
let mut scaled_color;
if color.r != 0.0 || color.g != 0.0 || color.b != 0.0 {
scaled_color = match direction {
Direction::Top | Direction::Left => self.scale_color(color, if is_inset { 2.0/3.0 } else { 1.0 }),
Direction::Right | Direction::Bottom => self.scale_color(color, if is_inset { 1.0 } else { 2.0/3.0 })
Direction::Top | Direction::Left => {
self.scale_color(color, if is_inset { 2.0/3.0 } else { 1.0 })
}
Direction::Right | Direction::Bottom => {
self.scale_color(color, if is_inset { 1.0 } else { 2.0/3.0 })
}
};
} else {
scaled_color = match direction {
Direction::Top | Direction::Left => if is_inset { Color::new(0.3, 0.3, 0.3, color.a) } else { Color::new(0.7, 0.7, 0.7, color.a) },
Direction::Right | Direction::Bottom => if is_inset { Color::new(0.7, 0.7, 0.7, color.a) } else { Color::new(0.3, 0.3, 0.3, color.a) }
Direction::Top | Direction::Left => {
if is_inset {
Color::new(0.3, 0.3, 0.3, color.a)
} else {
Color::new(0.7, 0.7, 0.7, color.a)
}
}
Direction::Right | Direction::Bottom => {
if is_inset {
Color::new(0.7, 0.7, 0.7, color.a)
} else {
Color::new(0.3, 0.3, 0.3, color.a)
}
}
};
}
@ -852,9 +938,8 @@ impl<'a> PaintContext<'a> {
}
pub fn push_clip_if_applicable(&self) {
match self.clip_rect {
None => {}
Some(ref clip_rect) => self.draw_push_clip(clip_rect),
if let Some(ref clip_rect) = self.clip_rect {
self.draw_push_clip(clip_rect)
}
}

View file

@ -167,25 +167,53 @@ pub trait FragmentDisplayListBuilding {
offset: Point2D<Au>,
layout_context: &LayoutContext);
fn clip_rect_for_children(&self, current_clip_rect: &Rect<Au>, flow_origin: &Point2D<Au>)
-> Rect<Au>;
fn clipping_region_for_children(&self, current_clip: ClippingRegion, flow_origin: Point2D<Au>)
-> ClippingRegion;
/// Calculates the clipping rectangle for a fragment, taking the `clip` property into account
/// per CSS 2.1 § 11.1.2.
fn calculate_style_specified_clip(&self, parent_clip_rect: &Rect<Au>, origin: &Point2D<Au>)
-> Rect<Au>;
/// Creates the text display item for one text fragment.
fn build_display_list_for_text_fragment(&self,
display_list: &mut DisplayList,
text_fragment: &ScannedTextFragmentInfo,
text_color: RGBA,
offset: &Point2D<Au>,
flow_origin: &Point2D<Au>,
clip: &ClippingRegion);
/// Creates the display item for a text decoration: underline, overline, or line-through.
fn build_display_list_for_text_decoration(&self,
display_list: &mut DisplayList,
color: RGBA,
flow_origin: &Point2D<Au>,
clip: &ClippingRegion,
logical_bounds: &LogicalRect<Au>,
offset: &Point2D<Au>);
/// A helper method that `build_display_list` calls to create per-fragment-type display items.
fn build_fragment_type_specific_display_items(&mut self,
display_list: &mut DisplayList,
flow_origin: Point2D<Au>,
clip: &ClippingRegion);
}
fn build_border_radius(abs_bounds: &Rect<Au>, border_style: &Border) -> BorderRadii<Au> {
// TODO(cgaebel): Support border radii even in the case of multiple border widths.
// This is an extennsion of supporting elliptical radii. For now, all percentage
// This is an extension of supporting elliptical radii. For now, all percentage
// radii will be relative to the width.
BorderRadii {
top_left: model::specified(border_style.border_top_left_radius.radius, abs_bounds.size.width),
top_right: model::specified(border_style.border_top_right_radius.radius, abs_bounds.size.width),
bottom_right: model::specified(border_style.border_bottom_right_radius.radius, abs_bounds.size.width),
bottom_left: model::specified(border_style.border_bottom_left_radius.radius, abs_bounds.size.width),
top_left: model::specified(border_style.border_top_left_radius.radius,
abs_bounds.size.width),
top_right: model::specified(border_style.border_top_right_radius.radius,
abs_bounds.size.width),
bottom_right: model::specified(border_style.border_bottom_right_radius.radius,
abs_bounds.size.width),
bottom_left: model::specified(border_style.border_bottom_left_radius.radius,
abs_bounds.size.width),
}
}
@ -645,13 +673,6 @@ impl FragmentDisplayListBuilding for Fragment {
let absolute_fragment_bounds =
self.stacking_relative_bounds(&stacking_relative_flow_origin);
// FIXME(#2795): Get the real container size
let container_size = Size2D::zero();
let rect_to_absolute = |writing_mode: WritingMode, logical_rect: LogicalRect<Au>| {
let physical_rect = logical_rect.to_physical(writing_mode, container_size);
Rect(physical_rect.origin + stacking_relative_flow_origin, physical_rect.size)
};
debug!("Fragment::build_display_list at rel={}, abs={}: {}",
self.border_box,
absolute_fragment_bounds,
@ -684,230 +705,77 @@ impl FragmentDisplayListBuilding for Fragment {
StackingLevel::from_background_and_border_level(background_and_border_level);
// Add a shadow to the list, if applicable.
match self.inline_context {
Some(ref inline_context) => {
for style in inline_context.styles.iter().rev() {
self.build_display_list_for_box_shadow_if_applicable(
&**style,
display_list,
layout_context,
level,
&absolute_fragment_bounds,
&clip_rect);
}
if let Some(ref inline_context) = self.inline_context {
for style in inline_context.styles.iter().rev() {
self.build_display_list_for_box_shadow_if_applicable(&**style,
display_list,
layout_context,
level,
&absolute_fragment_bounds,
clip);
}
None => {}
}
match self.specific {
SpecificFragmentInfo::ScannedText(_) => {},
_ => {
self.build_display_list_for_box_shadow_if_applicable(
&*self.style,
display_list,
layout_context,
level,
&absolute_fragment_bounds,
&clip_rect);
}
if !self.is_scanned_text_fragment() {
self.build_display_list_for_box_shadow_if_applicable(&*self.style,
display_list,
layout_context,
level,
&absolute_fragment_bounds,
clip);
}
// Add the background to the list, if applicable.
match self.inline_context {
Some(ref inline_context) => {
for style in inline_context.styles.iter().rev() {
self.build_display_list_for_background_if_applicable(
&**style,
display_list,
layout_context,
level,
&absolute_fragment_bounds,
&clip_rect);
}
if let Some(ref inline_context) = self.inline_context {
for style in inline_context.styles.iter().rev() {
self.build_display_list_for_background_if_applicable(&**style,
display_list,
layout_context,
level,
&absolute_fragment_bounds,
clip);
}
None => {}
}
match self.specific {
SpecificFragmentInfo::ScannedText(_) => {},
_ => {
self.build_display_list_for_background_if_applicable(
&*self.style,
display_list,
layout_context,
level,
&absolute_fragment_bounds,
&clip_rect);
}
if !self.is_scanned_text_fragment() {
self.build_display_list_for_background_if_applicable(&*self.style,
display_list,
layout_context,
level,
&absolute_fragment_bounds,
clip);
}
// Add a border and outlines, if applicable.
match self.inline_context {
Some(ref inline_context) => {
for style in inline_context.styles.iter().rev() {
self.build_display_list_for_borders_if_applicable(
&**style,
display_list,
&absolute_fragment_bounds,
level,
&clip_rect);
self.build_display_list_for_outline_if_applicable(
&**style,
display_list,
&absolute_fragment_bounds,
&clip_rect);
}
if let Some(ref inline_context) = self.inline_context {
for style in inline_context.styles.iter().rev() {
self.build_display_list_for_borders_if_applicable(&**style,
display_list,
&absolute_fragment_bounds,
level,
clip);
self.build_display_list_for_outline_if_applicable(&**style,
display_list,
&absolute_fragment_bounds,
clip);
}
None => {}
}
match self.specific {
SpecificFragmentInfo::ScannedText(_) => {},
_ => {
self.build_display_list_for_borders_if_applicable(
&*self.style,
display_list,
&absolute_fragment_bounds,
level,
&clip_rect);
self.build_display_list_for_outline_if_applicable(
&*self.style,
display_list,
&absolute_fragment_bounds,
&clip_rect);
}
if !self.is_scanned_text_fragment() {
self.build_display_list_for_borders_if_applicable(&*self.style,
display_list,
&absolute_fragment_bounds,
level,
clip);
self.build_display_list_for_outline_if_applicable(&*self.style,
display_list,
&absolute_fragment_bounds,
clip);
}
}
let content_box = self.content_box();
let absolute_content_box = rect_to_absolute(self.style.writing_mode, content_box);
// Create special per-fragment-type display items.
match self.specific {
SpecificFragmentInfo::UnscannedText(_) => panic!("Shouldn't see unscanned fragments here."),
SpecificFragmentInfo::TableColumn(_) => panic!("Shouldn't see table column fragments here."),
SpecificFragmentInfo::ScannedText(ref text_fragment) => {
// Create the text display item.
let (orientation, cursor) = if self.style.writing_mode.is_vertical() {
if self.style.writing_mode.is_sideways_left() {
(SidewaysLeft, VerticalTextCursor)
} else {
(SidewaysRight, VerticalTextCursor)
}
} else {
(Upright, TextCursor)
};
let metrics = &text_fragment.run.font_metrics;
let baseline_origin = {
let mut content_box_start = content_box.start;
content_box_start.b = content_box_start.b + metrics.ascent;
content_box_start.to_physical(self.style.writing_mode, container_size)
+ flow_origin
};
display_list.content.push_back(DisplayItem::TextClass(box TextDisplayItem {
base: BaseDisplayItem::new(absolute_content_box,
DisplayItemMetadata::new(self.node,
self.style(),
cursor),
clip_rect),
text_run: text_fragment.run.clone(),
range: text_fragment.range,
text_color: self.style().get_color().color.to_gfx_color(),
orientation: orientation,
baseline_origin: baseline_origin,
}));
// Create display items for text decoration
{
let line = |maybe_color: Option<RGBA>,
style: &ComputedValues,
rect: || -> LogicalRect<Au>| {
match maybe_color {
None => {}
Some(color) => {
let bounds = rect_to_absolute(self.style.writing_mode, rect());
display_list.content.push_back(DisplayItem::SolidColorClass(
box SolidColorDisplayItem {
base: BaseDisplayItem::new(
bounds,
DisplayItemMetadata::new(self.node,
style,
DefaultCursor),
clip_rect),
color: color.to_gfx_color(),
}))
}
}
};
let text_decorations =
self.style().get_inheritedtext()._servo_text_decorations_in_effect;
line(text_decorations.underline, self.style(), || {
let mut rect = content_box.clone();
rect.start.b = rect.start.b + metrics.ascent - metrics.underline_offset;
rect.size.block = metrics.underline_size;
rect
});
line(text_decorations.overline, self.style(), || {
let mut rect = content_box.clone();
rect.size.block = metrics.underline_size;
rect
});
line(text_decorations.line_through, self.style(), || {
let mut rect = content_box.clone();
rect.start.b = rect.start.b + metrics.ascent - metrics.strikeout_offset;
rect.size.block = metrics.strikeout_size;
rect
});
}
if opts::get().show_debug_fragment_borders {
self.build_debug_borders_around_text_fragments(self.style(),
display_list,
flow_origin,
&**text_fragment,
&clip_rect);
}
}
SpecificFragmentInfo::Generic | SpecificFragmentInfo::Iframe(..) | SpecificFragmentInfo::Table | SpecificFragmentInfo::TableCell |
SpecificFragmentInfo::TableRow | SpecificFragmentInfo::TableWrapper | SpecificFragmentInfo::InlineBlock(_) |
SpecificFragmentInfo::InlineAbsoluteHypothetical(_) => {
if opts::get().show_debug_fragment_borders {
self.build_debug_borders_around_fragment(display_list,
flow_origin,
&clip_rect);
}
}
SpecificFragmentInfo::Image(ref mut image_fragment) => {
let image_ref = &mut image_fragment.image;
match image_ref.get_image(self.node.to_untrusted_node_address()) {
Some(image) => {
debug!("(building display list) building image fragment");
// Place the image into the display list.
display_list.content.push_back(DisplayItem::ImageClass(box ImageDisplayItem {
base: BaseDisplayItem::new(absolute_content_box,
DisplayItemMetadata::new(self.node,
&*self.style,
DefaultCursor),
clip_rect),
image: image.clone(),
stretch_size: absolute_content_box.size,
}));
}
None => {
// No image data at all? Do nothing.
//
// TODO: Add some kind of placeholder image.
debug!("(building display list) no image :(");
}
}
}
}
self.build_fragment_type_specific_display_items(display_list, flow_origin, clip);
if opts::get().show_debug_fragment_borders {
self.build_debug_borders_around_fragment(display_list, flow_origin, &clip_rect)
self.build_debug_borders_around_fragment(display_list, flow_origin, clip)
}
// If this is an iframe, then send its position and size up to the constellation.
@ -920,13 +788,95 @@ impl FragmentDisplayListBuilding for Fragment {
// origin to the constellation here during display list construction. This should work
// because layout for the iframe only needs to know size, and origin is only relevant if
// the iframe is actually going to be displayed.
if let SpecificFragmentInfo::Iframe(ref iframe_fragment) = self.specific {
self.finalize_position_and_size_of_iframe(&**iframe_fragment,
absolute_fragment_bounds.origin,
layout_context)
}
}
fn build_fragment_type_specific_display_items(&mut self,
display_list: &mut DisplayList,
flow_origin: Point2D<Au>,
clip: &ClippingRegion) {
// Compute the fragment position relative to the parent stacking context. If the fragment
// itself establishes a stacking context, then the origin of its position will be (0, 0)
// for the purposes of this computation.
let stacking_relative_flow_origin = if self.establishes_stacking_context() {
ZERO_POINT
} else {
flow_origin
};
// FIXME(#2795): Get the real container size.
let content_box = self.content_box();
let container_size = Size2D::zero();
let rect_to_absolute = |writing_mode: WritingMode, logical_rect: LogicalRect<Au>| {
let physical_rect = logical_rect.to_physical(writing_mode, container_size);
Rect(physical_rect.origin + stacking_relative_flow_origin, physical_rect.size)
};
match self.specific {
SpecificFragmentInfo::Iframe(ref iframe_fragment) => {
self.finalize_position_and_size_of_iframe(&**iframe_fragment,
absolute_fragment_bounds.origin,
layout_context)
SpecificFragmentInfo::UnscannedText(_) => {
panic!("Shouldn't see unscanned fragments here.")
}
SpecificFragmentInfo::TableColumn(_) => {
panic!("Shouldn't see table column fragments here.")
}
SpecificFragmentInfo::ScannedText(ref text_fragment) => {
// Create the main text display item.
let text_color = self.style().get_color().color;
self.build_display_list_for_text_fragment(display_list,
&**text_fragment,
text_color,
&flow_origin,
&Point2D(Au(0), Au(0)),
clip);
if opts::get().show_debug_fragment_borders {
self.build_debug_borders_around_text_fragments(self.style(),
display_list,
flow_origin,
&**text_fragment,
clip);
}
}
SpecificFragmentInfo::Generic |
SpecificFragmentInfo::Iframe(..) |
SpecificFragmentInfo::Table |
SpecificFragmentInfo::TableCell |
SpecificFragmentInfo::TableRow |
SpecificFragmentInfo::TableWrapper |
SpecificFragmentInfo::InlineBlock(_) |
SpecificFragmentInfo::InlineAbsoluteHypothetical(_) => {
if opts::get().show_debug_fragment_borders {
self.build_debug_borders_around_fragment(display_list, flow_origin, clip);
}
}
SpecificFragmentInfo::Image(ref mut image_fragment) => {
let image_ref = &mut image_fragment.image;
if let Some(image) = image_ref.get_image(self.node.to_untrusted_node_address()) {
debug!("(building display list) building image fragment");
let absolute_content_box = rect_to_absolute(self.style.writing_mode,
content_box);
// Place the image into the display list.
display_list.content.push_back(DisplayItem::ImageClass(box ImageDisplayItem {
base: BaseDisplayItem::new(absolute_content_box,
DisplayItemMetadata::new(self.node,
&*self.style,
DefaultCursor),
(*clip).clone()),
image: image.clone(),
stretch_size: absolute_content_box.size,
}));
} else {
// No image data at all? Do nothing.
//
// TODO: Add some kind of placeholder image.
debug!("(building display list) no image :(");
}
}
_ => {}
}
}
@ -951,12 +901,11 @@ impl FragmentDisplayListBuilding for Fragment {
iframe_rect));
}
fn clip_rect_for_children(&self, current_clip_rect: &Rect<Au>, origin: &Point2D<Au>)
-> Rect<Au> {
fn clipping_region_for_children(&self, current_clip: ClippingRegion, flow_origin: Point2D<Au>)
-> ClippingRegion {
// Don't clip if we're text.
match self.specific {
SpecificFragmentInfo::ScannedText(_) => return *current_clip_rect,
_ => {}
if self.is_scanned_text_fragment() {
return current_clip
}
// Account for style-specified `clip`.
@ -965,16 +914,131 @@ impl FragmentDisplayListBuilding for Fragment {
// Only clip if `overflow` tells us to.
match self.style.get_box().overflow {
overflow::hidden | overflow::auto | overflow::scroll => {}
_ => return current_clip_rect,
_ => return current_clip,
}
// Create a new clip rect.
//
// FIXME(#2795): Get the real container size.
let physical_rect = self.border_box.to_physical(self.style.writing_mode, Size2D::zero());
current_clip_rect.intersection(&Rect(Point2D(physical_rect.origin.x + origin.x,
physical_rect.origin.y + origin.y),
physical_rect.size)).unwrap_or(ZERO_RECT)
current_clip.intersect_rect(&Rect(physical_rect.origin + flow_origin, physical_rect.size))
}
fn build_display_list_for_text_fragment(&self,
display_list: &mut DisplayList,
text_fragment: &ScannedTextFragmentInfo,
text_color: RGBA,
flow_origin: &Point2D<Au>,
offset: &Point2D<Au>,
clip: &ClippingRegion) {
// Determine the orientation and cursor to use.
let (orientation, cursor) = if self.style.writing_mode.is_vertical() {
if self.style.writing_mode.is_sideways_left() {
(SidewaysLeft, VerticalTextCursor)
} else {
(SidewaysRight, VerticalTextCursor)
}
} else {
(Upright, TextCursor)
};
// Compute location of the baseline.
//
// FIXME(pcwalton): Get the real container size.
let container_size = Size2D::zero();
let content_box = self.content_box();
let metrics = &text_fragment.run.font_metrics;
let baseline_origin = {
let mut content_box_start = content_box.start;
content_box_start.b = content_box_start.b + metrics.ascent;
content_box_start.to_physical(self.style.writing_mode, container_size) + *flow_origin +
*offset
};
let stacking_relative_flow_origin = if self.establishes_stacking_context() {
ZERO_POINT
} else {
*flow_origin
};
let rect_to_absolute = |writing_mode: WritingMode, logical_rect: LogicalRect<Au>| {
let physical_rect = logical_rect.to_physical(writing_mode, container_size);
Rect(physical_rect.origin + stacking_relative_flow_origin, physical_rect.size)
};
let content_rect = rect_to_absolute(self.style.writing_mode,
content_box).translate(offset);
// Create the text display item.
display_list.content.push_back(DisplayItem::TextClass(box TextDisplayItem {
base: BaseDisplayItem::new(content_rect,
DisplayItemMetadata::new(self.node, self.style(), cursor),
(*clip).clone()),
text_run: text_fragment.run.clone(),
range: text_fragment.range,
text_color: text_color.to_gfx_color(),
orientation: orientation,
baseline_origin: baseline_origin,
}));
// Create display items for text decorations.
let text_decorations = self.style().get_inheritedtext()._servo_text_decorations_in_effect;
if let Some(underline_color) = text_decorations.underline {
let mut rect = content_box.clone();
rect.start.b = rect.start.b + metrics.ascent - metrics.underline_offset;
rect.size.block = metrics.underline_size;
self.build_display_list_for_text_decoration(display_list,
underline_color,
flow_origin,
clip,
&rect,
offset)
}
if let Some(overline_color) = text_decorations.overline {
let mut rect = content_box.clone();
rect.size.block = metrics.underline_size;
self.build_display_list_for_text_decoration(display_list,
overline_color,
flow_origin,
clip,
&rect,
offset)
}
if let Some(line_through_color) = text_decorations.line_through {
let mut rect = content_box.clone();
rect.start.b = rect.start.b + metrics.ascent - metrics.strikeout_offset;
rect.size.block = metrics.strikeout_size;
self.build_display_list_for_text_decoration(display_list,
line_through_color,
flow_origin,
clip,
&rect,
offset)
}
}
fn build_display_list_for_text_decoration(&self,
display_list: &mut DisplayList,
color: RGBA,
flow_origin: &Point2D<Au>,
clip: &ClippingRegion,
logical_bounds: &LogicalRect<Au>,
offset: &Point2D<Au>) {
// FIXME(pcwalton): Get the real container size.
let container_size = Size2D::zero();
let stacking_relative_flow_origin = if self.establishes_stacking_context() {
ZERO_POINT
} else {
*flow_origin
};
let physical_rect = logical_bounds.to_physical(self.style.writing_mode, container_size);
let bounds = Rect(physical_rect.origin + stacking_relative_flow_origin,
physical_rect.size).translate(offset);
let metadata = DisplayItemMetadata::new(self.node, &*self.style, DefaultCursor);
display_list.content.push_back(DisplayItem::SolidColorClass(box SolidColorDisplayItem {
base: BaseDisplayItem::new(bounds, metadata, (*clip).clone()),
color: color.to_gfx_color(),
}))
}
}

View file

@ -50,8 +50,7 @@ use geom::{Point2D, Rect, Size2D};
use serialize::{Encoder, Encodable};
use servo_msg::compositor_msg::LayerId;
use servo_util::geometry::Au;
use servo_util::logical_geometry::WritingMode;
use servo_util::logical_geometry::{LogicalRect, LogicalSize};
use servo_util::logical_geometry::{LogicalRect, LogicalSize, WritingMode};
use std::mem;
use std::fmt;
use std::iter::Zip;
@ -290,7 +289,7 @@ pub trait Flow: fmt::Show + ToString + Sync {
/// NB: Do not change this `&self` to `&mut self` under any circumstances! It has security
/// implications because this can be called on parents concurrently from descendants!
fn generated_containing_block_rect(&self) -> LogicalRect<Au> {
panic!("generated_containing_block_position not yet implemented for this flow")
panic!("generated_containing_block_rect not yet implemented for this flow")
}
/// Returns a layer ID for the given fragment.

View file

@ -954,7 +954,7 @@ impl Fragment {
}
/// Returns true if and only if this is a scanned text fragment.
fn is_scanned_text_fragment(&self) -> bool {
pub fn is_scanned_text_fragment(&self) -> bool {
match self.specific {
SpecificFragmentInfo::ScannedText(..) => true,
_ => false,

View file

@ -28,8 +28,7 @@ use gfx::color;
use gfx::display_list::{DisplayItemMetadata, DisplayList, OpaqueNode, StackingContext};
use gfx::font_cache_task::FontCacheTask;
use gfx::paint_task::{mod, PaintInitMsg, PaintChan, PaintLayer};
use layout_traits;
use layout_traits::{LayoutControlMsg, LayoutTaskFactory};
use layout_traits::{mod, LayoutControlMsg, LayoutTaskFactory};
use log;
use script::dom::bindings::js::JS;
use script::dom::node::{LayoutDataRef, Node, NodeTypeId};

View file

@ -65,7 +65,7 @@ pub enum PagePx {}
// See https://bugzilla.mozilla.org/show_bug.cgi?id=177805 for more info.
//
// FIXME: Implement Au using Length and ScaleFactor instead of a custom type.
#[deriving(Clone, Hash, PartialEq, PartialOrd, Eq, Ord)]
#[deriving(Clone, Hash, PartialEq, PartialOrd, Eq, Ord, Zero)]
pub struct Au(pub i32);
impl Default for Au {