mirror of
https://github.com/servo/servo.git
synced 2025-07-28 09:40:33 +01:00
Updated Servo2D to LRE v0.22.0
This commit is contained in:
parent
6775c69da1
commit
deb06ffcec
29 changed files with 791 additions and 174 deletions
124
support/magicleap/Servo2D/code/src.gen/PrismSceneManager.cpp
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124
support/magicleap/Servo2D/code/src.gen/PrismSceneManager.cpp
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@ -0,0 +1,124 @@
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// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
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//
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// THE CONTENTS OF THIS FILE IS GENERATED BY CODE AND
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// ANY MODIFICATIONS WILL BE OVERWRITTEN
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//
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// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
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// %BANNER_BEGIN%
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// ---------------------------------------------------------------------
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// %COPYRIGHT_BEGIN%
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//
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// Copyright (c) 2018 Magic Leap, Inc. All Rights Reserved.
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// Use of this file is governed by the Creator Agreement, located
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// here: https://id.magicleap.com/creator-terms
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//
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// %COPYRIGHT_END%
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// ---------------------------------------------------------------------
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// %BANNER_END%
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// %SRC_VERSION%: 1
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#include <PrismSceneManager.h>
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#include <ml_logging.h>
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PrismSceneManager::CreateSpawnedSceneUserData PrismSceneManager::createSpawnedSceneUserData[scenes::numberOfExternalScenes];
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PrismSceneManager::PrismSceneManager(lumin::Prism* prism)
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: prism_(prism) {
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if (!prism_) {
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ML_LOG(Error, "PrismSceneManager nullptr prism");
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abort();
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}
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for (int i = 0; i < sizeof(sceneStates_)/sizeof(sceneStates_[0]); ++i) {
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sceneStates_[i] = SceneState::Unloaded;
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}
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}
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void PrismSceneManager::setSceneState(const SceneDescriptor & sceneDescriptor, SceneState newState) {
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const int sceneIndex = sceneDescriptor.getIndex();
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SceneState& sceneState = sceneStates_[sceneIndex];
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std::string& objectModelName = objectModelNames_[sceneIndex];
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if (sceneState == SceneState::Unloaded && (newState == SceneState::ResourceModelLoaded || newState == SceneState::ResourceAndObjectModelLoaded)) {
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if (!prism_->loadResourceModel(sceneDescriptor.getResourceModelPath())) {
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ML_LOG(Error, "PrismSceneManager failed to load resource model");
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abort();
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}
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sceneState = SceneState::ResourceModelLoaded;
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}
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if (sceneState == SceneState::ResourceModelLoaded && newState == SceneState::ResourceAndObjectModelLoaded) {
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std::string& objectModelName = objectModelNames_[sceneIndex];
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if (!prism_->loadObjectModel(sceneDescriptor.getSceneGraphPath(), objectModelName)) {
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ML_LOG(Error, "PrismSceneManager failed to load object model");
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abort();
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}
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sceneState = SceneState::ResourceAndObjectModelLoaded;
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}
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if (sceneState == SceneState::ResourceAndObjectModelLoaded && (newState == SceneState::ResourceModelLoaded || newState == SceneState::Unloaded)) {
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if (!prism_->unloadObjectModel(objectModelName)) {
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ML_LOG(Error, "PrismSceneManager failed to unload object model");
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abort();
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}
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sceneState = SceneState::ResourceModelLoaded;
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objectModelName.clear();
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}
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// Currently there is no effective way to unload the resource model
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}
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SpawnedSceneBase* PrismSceneManager::spawnScene(const SceneDescriptor & sceneDescriptor) {
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lumin::Node* root = createNodeTree(sceneDescriptor);
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if (!root) {
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return nullptr;
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}
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const int index = sceneDescriptor.getIndex();
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CreateSpawnedScene css = createSpawnedScene[index];
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SpawnedSceneBase* const spawnedScene = (*css)(sceneDescriptor, root);
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CreateSpawnedSceneHandlers ch = createSpawnedSceneHandlers[index];
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SpawnedSceneHandlers* const handlers = (*ch)(*spawnedScene);
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spawnedScene->handlers = handlers;
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CreateSpawnedSceneUserData cssud = createSpawnedSceneUserData[sceneDescriptor.getIndex()];
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if (cssud) {
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spawnedScene->userData = (*cssud)(*spawnedScene);
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}
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return spawnedScene;
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}
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lumin::Node* PrismSceneManager::spawn(const SceneDescriptor & sceneDescriptor) {
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SpawnedSceneBase* spawnedSceneBase = spawnScene(sceneDescriptor);
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if (!spawnedSceneBase) {
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return nullptr;
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}
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lumin::Node* root = spawnedSceneBase->root;
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return root;
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}
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lumin::Node* PrismSceneManager::createNodeTree(const SceneDescriptor & sceneDescriptor) {
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setSceneState(sceneDescriptor, SceneState::ResourceAndObjectModelLoaded);
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const int sceneIndex = sceneDescriptor.getIndex();
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std::string& objectModelName = objectModelNames_[sceneIndex];
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lumin::Node* root = prism_->createAll(objectModelName);
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if (!root) {
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ML_LOG(Error, "PrismSceneManager failed to create the scene. Is the scene empty?");
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return nullptr;
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}
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return root;
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}
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void PrismSceneManager::setUserDataCreator(const SceneDescriptor & sceneDescriptor, CreateSpawnedSceneUserData cssud) {
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createSpawnedSceneUserData[sceneDescriptor.getIndex()] = cssud ;
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}
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@ -1,9 +1,9 @@
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// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
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// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
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//
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// THE CONTENTS OF THIS FILE IS GENERATED BY CODE AND
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// ANY MODIFICATIONS WILL BE OVERWRITTEN
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//
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// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
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// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
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// %BANNER_BEGIN%
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// ---------------------------------------------------------------------
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@ -17,20 +17,27 @@
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// ---------------------------------------------------------------------
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// %BANNER_END%
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// %SRC_VERSION%: 1
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#include <SceneDescriptor.h>
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SceneDescriptor::SceneDescriptor(const char * exportedName, const char * id, const char * sceneGraphPath, const char * resourceModelPath, const ExportedNodeReferences& exportedNodeReferences, bool initiallyInstanced)
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SceneDescriptor::SceneDescriptor(int index, const char * externalName, const char * id, const char * sceneGraphPath, const char * resourceModelPath, const ExternalNodeReferences& externalNodeReferences, bool initiallySpawned)
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:
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exportedName_(exportedName),
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index_(index),
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externalName_(externalName),
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id_(id),
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sceneGraphPath_(sceneGraphPath),
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resourceModelPath_(resourceModelPath),
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exportedNodeReferences_(exportedNodeReferences),
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initiallyInstanced_(initiallyInstanced) {
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externalNodeReferences_(externalNodeReferences),
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initiallySpawned_(initiallySpawned) {
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}
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const std::string & SceneDescriptor::getExportedName() const {
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return exportedName_;
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int SceneDescriptor::getIndex() const {
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return index_;
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}
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const std::string & SceneDescriptor::getExternalName() const {
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return externalName_;
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}
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const std::string & SceneDescriptor::getId() const {
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@ -45,10 +52,15 @@ const std::string & SceneDescriptor::getResourceModelPath() const {
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return resourceModelPath_;
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}
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const SceneDescriptor::ExportedNodeReferences & SceneDescriptor::getExportedNodeReferences() const {
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return exportedNodeReferences_;
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const SceneDescriptor::ExternalNodeReferences & SceneDescriptor::getExternalNodeReferences() const {
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return externalNodeReferences_;
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}
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bool SceneDescriptor::getInitiallyInstanced() const {
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return initiallyInstanced_;
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bool SceneDescriptor::getInitiallySpawned() const {
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return initiallySpawned_;
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}
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bool operator<(const SceneDescriptor& a, const SceneDescriptor& b) {
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return a.getExternalName() < b.getExternalName();
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}
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117
support/magicleap/Servo2D/code/src.gen/Servo2D/Servo2D.cpp
Normal file
117
support/magicleap/Servo2D/code/src.gen/Servo2D/Servo2D.cpp
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@ -0,0 +1,117 @@
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// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
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//
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// THE CONTENTS OF THIS FILE IS GENERATED BY CODE AND
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// ANY MODIFICATIONS WILL BE OVERWRITTEN
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//
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// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
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// %BANNER_BEGIN%
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// ---------------------------------------------------------------------
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// %COPYRIGHT_BEGIN%
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//
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// Copyright (c) 2018 Magic Leap, Inc. All Rights Reserved.
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// Use of this file is governed by the Creator Agreement, located
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// here: https://id.magicleap.com/creator-terms
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//
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// %COPYRIGHT_END%
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// ---------------------------------------------------------------------
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// %BANNER_END%
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// %SRC_VERSION%: 1
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#include <SceneDescriptor.h>
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#include <SpawnedSceneBase.h>
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#include <Servo2D/Servo2D.h>
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namespace scenes {
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namespace Servo2D {
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SpawnedScene::SpawnedScene(const SceneDescriptor& sceneDescriptor, lumin::Node* root)
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: SpawnedSceneBase(sceneDescriptor, root) {
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contentPanel = lumin::ui::UiPanel::CastFrom(root->findChild(externalNodes::contentPanel));
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content = lumin::QuadNode::CastFrom(root->findChild(externalNodes::content));
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backButton = lumin::ui::UiButton::CastFrom(root->findChild(externalNodes::backButton));
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fwdButton = lumin::ui::UiButton::CastFrom(root->findChild(externalNodes::fwdButton));
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urlBar = lumin::ui::UiTextEdit::CastFrom(root->findChild(externalNodes::urlBar));
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laser = lumin::LineNode::CastFrom(root->findChild(externalNodes::laser));
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}
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SpawnedScene::~SpawnedScene() {
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}
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SpawnedSceneBase* createSpawnedScene(const SceneDescriptor& sceneDescriptor, lumin::Node* root) {
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using namespace externalNodes;
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SpawnedScene* spawnedScene = new SpawnedScene(sceneDescriptor, root);
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return spawnedScene;
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}
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class Handlers : public SpawnedSceneHandlers
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{
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public:
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Handlers(SpawnedScene& ss);
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private:
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struct contentPanelHandlers {
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contentPanelHandlers(SpawnedScene& ss);
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};
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contentPanelHandlers contentPanelHandlers_;
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struct contentHandlers {
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contentHandlers(SpawnedScene& ss);
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};
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contentHandlers contentHandlers_;
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struct backButtonHandlers {
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backButtonHandlers(SpawnedScene& ss);
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};
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backButtonHandlers backButtonHandlers_;
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struct fwdButtonHandlers {
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fwdButtonHandlers(SpawnedScene& ss);
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};
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fwdButtonHandlers fwdButtonHandlers_;
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struct urlBarHandlers {
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urlBarHandlers(SpawnedScene& ss);
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};
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urlBarHandlers urlBarHandlers_;
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struct laserHandlers {
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laserHandlers(SpawnedScene& ss);
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};
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laserHandlers laserHandlers_;
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};
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Handlers::contentPanelHandlers::contentPanelHandlers(SpawnedScene& ss)
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{
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}
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Handlers::contentHandlers::contentHandlers(SpawnedScene& ss)
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{
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}
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Handlers::backButtonHandlers::backButtonHandlers(SpawnedScene& ss)
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{
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}
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Handlers::fwdButtonHandlers::fwdButtonHandlers(SpawnedScene& ss)
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{
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}
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Handlers::urlBarHandlers::urlBarHandlers(SpawnedScene& ss)
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{
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}
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Handlers::laserHandlers::laserHandlers(SpawnedScene& ss)
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{
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}
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Handlers::Handlers(SpawnedScene& ss)
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: SpawnedSceneHandlers(ss),
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contentPanelHandlers_(ss),
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contentHandlers_(ss),
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backButtonHandlers_(ss),
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fwdButtonHandlers_(ss),
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urlBarHandlers_(ss),
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laserHandlers_(ss)
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{
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}
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SpawnedSceneHandlers* createSpawnedSceneHandlers(SpawnedSceneBase& ssb) {
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return new Handlers(static_cast<SpawnedScene&>(ssb));
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}
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}
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}
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35
support/magicleap/Servo2D/code/src.gen/SpawnedSceneBase.cpp
Normal file
35
support/magicleap/Servo2D/code/src.gen/SpawnedSceneBase.cpp
Normal file
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@ -0,0 +1,35 @@
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// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
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//
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// THE CONTENTS OF THIS FILE IS GENERATED BY CODE AND
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// ANY MODIFICATIONS WILL BE OVERWRITTEN
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//
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// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
|
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|
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// %BANNER_BEGIN%
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// ---------------------------------------------------------------------
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// %COPYRIGHT_BEGIN%
|
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//
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// Copyright (c) 2018 Magic Leap, Inc. All Rights Reserved.
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// Use of this file is governed by the Creator Agreement, located
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// here: https://id.magicleap.com/creator-terms
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//
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// %COPYRIGHT_END%
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// ---------------------------------------------------------------------
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// %BANNER_END%
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// %SRC_VERSION%: 1
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#include <SpawnedSceneBase.h>
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#include <SpawnedSceneHandlers.h>
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#include <SpawnedSceneUserData.h>
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SpawnedSceneBase::SpawnedSceneBase(const SceneDescriptor &sd, lumin::Node* rt)
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: sceneDescriptor(sd),
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root(rt) {
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}
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SpawnedSceneBase::~SpawnedSceneBase() {
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delete handlers;
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delete userData;
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}
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@ -0,0 +1,29 @@
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// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
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//
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||||
// THE CONTENTS OF THIS FILE IS GENERATED BY CODE AND
|
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// ANY MODIFICATIONS WILL BE OVERWRITTEN
|
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//
|
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// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
|
||||
|
||||
// %BANNER_BEGIN%
|
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// ---------------------------------------------------------------------
|
||||
// %COPYRIGHT_BEGIN%
|
||||
//
|
||||
// Copyright (c) 2018 Magic Leap, Inc. All Rights Reserved.
|
||||
// Use of this file is governed by the Creator Agreement, located
|
||||
// here: https://id.magicleap.com/creator-terms
|
||||
//
|
||||
// %COPYRIGHT_END%
|
||||
// ---------------------------------------------------------------------
|
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// %BANNER_END%
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// %SRC_VERSION%: 1
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#include <SpawnedSceneHandlers.h>
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SpawnedSceneHandlers::SpawnedSceneHandlers(SpawnedSceneBase& ssb) {
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}
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SpawnedSceneHandlers::~SpawnedSceneHandlers() {
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}
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|
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@ -0,0 +1,26 @@
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// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
|
||||
//
|
||||
// THE CONTENTS OF THIS FILE IS GENERATED BY CODE AND
|
||||
// ANY MODIFICATIONS WILL BE OVERWRITTEN
|
||||
//
|
||||
// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
|
||||
|
||||
// %BANNER_BEGIN%
|
||||
// ---------------------------------------------------------------------
|
||||
// %COPYRIGHT_BEGIN%
|
||||
//
|
||||
// Copyright (c) 2018 Magic Leap, Inc. All Rights Reserved.
|
||||
// Use of this file is governed by the Creator Agreement, located
|
||||
// here: https://id.magicleap.com/creator-terms
|
||||
//
|
||||
// %COPYRIGHT_END%
|
||||
// ---------------------------------------------------------------------
|
||||
// %BANNER_END%
|
||||
|
||||
// %SRC_VERSION%: 1
|
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|
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#include <SpawnedSceneUserData.h>
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|
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SpawnedSceneUserData::~SpawnedSceneUserData() {
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}
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|
76
support/magicleap/Servo2D/code/src.gen/scenes.cpp
Normal file
76
support/magicleap/Servo2D/code/src.gen/scenes.cpp
Normal file
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@ -0,0 +1,76 @@
|
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// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
|
||||
//
|
||||
// THE CONTENTS OF THIS FILE IS GENERATED BY CODE AND
|
||||
// ANY MODIFICATIONS WILL BE OVERWRITTEN
|
||||
//
|
||||
// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
|
||||
|
||||
// %BANNER_BEGIN%
|
||||
// ---------------------------------------------------------------------
|
||||
// %COPYRIGHT_BEGIN%
|
||||
//
|
||||
// Copyright (c) 2018 Magic Leap, Inc. All Rights Reserved.
|
||||
// Use of this file is governed by the Creator Agreement, located
|
||||
// here: https://id.magicleap.com/creator-terms
|
||||
//
|
||||
// %COPYRIGHT_END%
|
||||
// ---------------------------------------------------------------------
|
||||
// %BANNER_END%
|
||||
|
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// %SRC_VERSION%: 1
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||||
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#include <PrismSceneManager.h>
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#include <scenes.h>
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#include <Servo2D/Servo2D.h>
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namespace scenes {
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|
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namespace Servo2D {
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||||
namespace externalNodes {
|
||||
extern const std::string contentPanel = "contentPanel";
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||||
extern const std::string content = "content";
|
||||
extern const std::string backButton = "backButton";
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||||
extern const std::string fwdButton = "fwdButton";
|
||||
extern const std::string urlBar = "urlBar";
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||||
extern const std::string laser = "laser";
|
||||
}
|
||||
|
||||
const SceneDescriptor::ExternalNodeReferences externalNodesMap = {
|
||||
{"contentPanel", externalNodes::contentPanel},
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||||
{"content", externalNodes::content},
|
||||
{"backButton", externalNodes::backButton},
|
||||
{"fwdButton", externalNodes::fwdButton},
|
||||
{"urlBar", externalNodes::urlBar},
|
||||
{"laser", externalNodes::laser}
|
||||
};
|
||||
|
||||
const SceneDescriptor descriptor(
|
||||
0,
|
||||
"Servo2D",
|
||||
"root",
|
||||
"/assets/scenes/Servo2D.scene.xml",
|
||||
"/assets/scenes/Servo2D.scene.res.xml",
|
||||
externalNodesMap,
|
||||
true);
|
||||
}
|
||||
|
||||
const SceneDescriptorReferences externalScenes = {
|
||||
{Servo2D::descriptor.getExternalName(), Servo2D::descriptor}
|
||||
};
|
||||
|
||||
struct VerifyNumberOfExternalScenes {
|
||||
VerifyNumberOfExternalScenes() { assert(externalScenes.size() == numberOfExternalScenes); }
|
||||
};
|
||||
|
||||
VerifyNumberOfExternalScenes verifyNumberOfExternalScenes;
|
||||
}
|
||||
|
||||
const PrismSceneManager::CreateSpawnedScene PrismSceneManager::createSpawnedScene[scenes::numberOfExternalScenes] = {
|
||||
::scenes::Servo2D::createSpawnedScene
|
||||
};
|
||||
|
||||
const PrismSceneManager::CreateSpawnedSceneHandlers PrismSceneManager::createSpawnedSceneHandlers[scenes::numberOfExternalScenes] = {
|
||||
static_cast<CreateSpawnedSceneHandlers>(::scenes::Servo2D::createSpawnedSceneHandlers)
|
||||
};
|
||||
|
|
@ -1,53 +0,0 @@
|
|||
// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
|
||||
//
|
||||
// THE CONTENTS OF THIS FILE IS GENERATED BY CODE AND
|
||||
// ANY MODIFICATIONS WILL BE OVERWRITTEN
|
||||
//
|
||||
// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
|
||||
|
||||
// %BANNER_BEGIN%
|
||||
// ---------------------------------------------------------------------
|
||||
// %COPYRIGHT_BEGIN%
|
||||
//
|
||||
// Copyright (c) 2018 Magic Leap, Inc. All Rights Reserved.
|
||||
// Use of this file is governed by the Creator Agreement, located
|
||||
// here: https://id.magicleap.com/creator-terms
|
||||
//
|
||||
// %COPYRIGHT_END%
|
||||
// ---------------------------------------------------------------------
|
||||
// %BANNER_END%
|
||||
|
||||
#include <scenesGen.h>
|
||||
|
||||
namespace Servo2D_exportedNodes {
|
||||
const std::string contentPanel = "contentPanel";
|
||||
const std::string content = "content";
|
||||
const std::string backButton = "backButton";
|
||||
const std::string fwdButton = "fwdButton";
|
||||
const std::string urlBar = "urlBar";
|
||||
const std::string laser = "laser";
|
||||
}
|
||||
|
||||
namespace scenes {
|
||||
|
||||
const SceneDescriptor::ExportedNodeReferences Servo2D_exportedNodesMap = {
|
||||
{"contentPanel", Servo2D_exportedNodes::contentPanel},
|
||||
{"content", Servo2D_exportedNodes::content},
|
||||
{"backButton", Servo2D_exportedNodes::backButton},
|
||||
{"fwdButton", Servo2D_exportedNodes::fwdButton},
|
||||
{"urlBar", Servo2D_exportedNodes::urlBar},
|
||||
{"laser", Servo2D_exportedNodes::laser}
|
||||
};
|
||||
|
||||
const SceneDescriptor Servo2D(
|
||||
"Servo2D",
|
||||
"root",
|
||||
"/assets/scenes/scenes/Servo2D.scene.xml",
|
||||
"/assets/scenes/scenes/Servo2D.scene.res.xml",
|
||||
Servo2D_exportedNodesMap,
|
||||
true);
|
||||
|
||||
const SceneDescriptorReferences exportedScenes = {
|
||||
{Servo2D.getExportedName(), Servo2D}
|
||||
};
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue