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Use default Debug trait for AnimationValue.
We use AnimationValue for animation backend to do interpolation, accumulation, or computing distance. While debugging it, dumping the property name is not enough. We need to dump the detailed value contained in it.
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1 changed files with 1 additions and 7 deletions
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@ -337,7 +337,7 @@ unsafe impl HasSimpleFFI for AnimationValueMap {}
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///
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/// FIXME: We need to add a path for custom properties, but that's trivial after
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/// this (is a similar path to that of PropertyDeclaration).
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#[derive(Clone, PartialEq)]
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#[derive(Clone, Debug, PartialEq)]
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#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
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pub enum AnimationValue {
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% for prop in data.longhands:
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@ -352,12 +352,6 @@ pub enum AnimationValue {
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% endfor
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}
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impl fmt::Debug for AnimationValue {
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fn fmt(&self, formatter: &mut fmt::Formatter) -> fmt::Result {
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formatter.write_str(self.id().name())
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}
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}
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impl AnimationValue {
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/// Returns the longhand id this animated value corresponds to.
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pub fn id(&self) -> LonghandId {
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