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forcetouch events support
This enables Apple forcetouch DOM events. It requires the preference dom.forcetouch.enabled. The DOM events are described here: - https://developer.apple.com/library/mac/documentation/AppleApplications/Conceptual/SafariJSProgTopics/RespondingtoForceTouchEventsfromJavaScript.html The Cocoa mechanism is documented here: - https://developer.apple.com/library/mac/documentation/Cocoa/Reference/ApplicationKit/Classes/NSEvent_Class/#//apple_ref/doc/uid/20000016-SW274
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13 changed files with 245 additions and 8 deletions
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@ -13,7 +13,7 @@ use layers::geometry::DevicePixel;
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use layers::platform::surface::NativeDisplay;
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use msg::constellation_msg::{Key, KeyModifiers, KeyState};
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use net_traits::net_error_list::NetError;
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use script_traits::{MouseButton, TouchEventType, TouchId};
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use script_traits::{MouseButton, TouchpadPressurePhase, TouchEventType, TouchId};
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use std::fmt::{Debug, Error, Formatter};
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use style_traits::cursor::Cursor;
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use url::Url;
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@ -50,6 +50,8 @@ pub enum WindowEvent {
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InitializeCompositing,
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/// Sent when the window is resized.
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Resize(TypedSize2D<DevicePixel, u32>),
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/// Touchpad Pressure
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TouchpadPressure(TypedPoint2D<DevicePixel, f32>, f32, TouchpadPressurePhase),
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/// Sent when you want to override the viewport.
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Viewport(TypedPoint2D<DevicePixel, u32>, TypedSize2D<DevicePixel, u32>),
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/// Sent when a new URL is to be loaded.
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@ -84,6 +86,7 @@ impl Debug for WindowEvent {
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WindowEvent::Refresh => write!(f, "Refresh"),
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WindowEvent::InitializeCompositing => write!(f, "InitializeCompositing"),
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WindowEvent::Resize(..) => write!(f, "Resize"),
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WindowEvent::TouchpadPressure(..) => write!(f, "TouchpadPressure"),
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WindowEvent::Viewport(..) => write!(f, "Viewport"),
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WindowEvent::KeyEvent(..) => write!(f, "Key"),
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WindowEvent::LoadUrl(..) => write!(f, "LoadUrl"),
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