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forcetouch events support
This enables Apple forcetouch DOM events. It requires the preference dom.forcetouch.enabled. The DOM events are described here: - https://developer.apple.com/library/mac/documentation/AppleApplications/Conceptual/SafariJSProgTopics/RespondingtoForceTouchEventsfromJavaScript.html The Cocoa mechanism is documented here: - https://developer.apple.com/library/mac/documentation/Cocoa/Reference/ApplicationKit/Classes/NSEvent_Class/#//apple_ref/doc/uid/20000016-SW274
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13 changed files with 245 additions and 8 deletions
59
components/script/dom/forcetouchevent.rs
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59
components/script/dom/forcetouchevent.rs
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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use dom::bindings::codegen::Bindings::ForceTouchEventBinding;
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use dom::bindings::codegen::Bindings::ForceTouchEventBinding::ForceTouchEventMethods;
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use dom::bindings::codegen::Bindings::UIEventBinding::UIEventMethods;
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use dom::bindings::global::GlobalRef;
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use dom::bindings::inheritance::Castable;
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use dom::bindings::js::{Root};
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use dom::bindings::num::Finite;
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use dom::bindings::reflector::reflect_dom_object;
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use dom::uievent::UIEvent;
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use dom::window::Window;
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use util::str::DOMString;
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#[dom_struct]
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pub struct ForceTouchEvent {
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uievent: UIEvent,
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force: f32,
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}
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impl ForceTouchEvent {
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fn new_inherited(force: f32) -> ForceTouchEvent {
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ForceTouchEvent {
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uievent: UIEvent::new_inherited(),
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force: force,
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}
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}
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pub fn new(window: &Window,
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type_: DOMString,
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force: f32) -> Root<ForceTouchEvent> {
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let event = box ForceTouchEvent::new_inherited(force);
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let ev = reflect_dom_object(event, GlobalRef::Window(window), ForceTouchEventBinding::Wrap);
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ev.upcast::<UIEvent>().InitUIEvent(type_, true, true, Some(window), 0);
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ev
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}
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}
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impl<'a> ForceTouchEventMethods for &'a ForceTouchEvent {
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fn ServoForce(&self) -> Finite<f32> {
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Finite::wrap(self.force)
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}
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fn SERVO_FORCE_AT_MOUSE_DOWN(&self) -> Finite<f32> {
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Finite::wrap(1.0)
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}
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fn SERVO_FORCE_AT_FORCE_MOUSE_DOWN(&self) -> Finite<f32> {
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Finite::wrap(2.0)
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}
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// https://dom.spec.whatwg.org/#dom-event-istrusted
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fn IsTrusted(&self) -> bool {
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self.uievent.IsTrusted()
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}
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}
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