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webgl: Differentiate between missing colour attachments and incomplete attachments.
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parent
690c98dda7
commit
df8e36aa78
3 changed files with 18 additions and 17 deletions
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@ -18,6 +18,12 @@ use dom::webgltexture::WebGLTexture;
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use dom_struct::dom_struct;
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use std::cell::Cell;
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pub enum CompleteForRendering {
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Complete,
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Incomplete,
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MissingColorAttachment,
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}
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#[must_root]
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#[derive(Clone, JSTraceable, MallocSizeOf)]
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enum WebGLFramebufferAttachment {
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@ -214,14 +220,14 @@ impl WebGLFramebuffer {
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return self.status.get();
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}
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pub fn check_status_for_rendering(&self) -> u32 {
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pub fn check_status_for_rendering(&self) -> CompleteForRendering {
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let result = self.check_status();
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if result != constants::FRAMEBUFFER_COMPLETE {
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return result;
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return CompleteForRendering::Incomplete;
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}
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if self.color.borrow().is_none() {
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return constants::FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
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return CompleteForRendering::MissingColorAttachment;
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}
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if !self.is_initialized.get() {
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@ -245,7 +251,7 @@ impl WebGLFramebuffer {
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self.is_initialized.set(true);
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}
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constants::FRAMEBUFFER_COMPLETE
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CompleteForRendering::Complete
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}
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pub fn renderbuffer(&self, attachment: u32, rb: Option<&WebGLRenderbuffer>) -> WebGLResult<()> {
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