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Make Constellation's fields private.
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1 changed files with 13 additions and 13 deletions
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@ -91,38 +91,38 @@ enum ReadyToSave {
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/// the `script` crate).
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pub struct Constellation<LTF, STF> {
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/// A channel through which script messages can be sent to this object.
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pub script_sender: ConstellationChan<FromScriptMsg>,
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script_sender: ConstellationChan<FromScriptMsg>,
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/// A channel through which compositor messages can be sent to this object.
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pub compositor_sender: Sender<FromCompositorMsg>,
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compositor_sender: Sender<FromCompositorMsg>,
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/// A channel through which layout thread messages can be sent to this object.
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pub layout_sender: ConstellationChan<FromLayoutMsg>,
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layout_sender: ConstellationChan<FromLayoutMsg>,
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/// A channel through which panic messages can be sent to this object.
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pub panic_sender: ConstellationChan<PanicMsg>,
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panic_sender: ConstellationChan<PanicMsg>,
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/// Receives messages from scripts.
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pub script_receiver: Receiver<FromScriptMsg>,
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script_receiver: Receiver<FromScriptMsg>,
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/// Receives messages from the compositor
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pub compositor_receiver: Receiver<FromCompositorMsg>,
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compositor_receiver: Receiver<FromCompositorMsg>,
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/// Receives messages from the layout thread
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pub layout_receiver: Receiver<FromLayoutMsg>,
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layout_receiver: Receiver<FromLayoutMsg>,
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/// Receives panic messages.
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pub panic_receiver: Receiver<PanicMsg>,
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panic_receiver: Receiver<PanicMsg>,
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/// A channel (the implementation of which is port-specific) through which messages can be sent
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/// to the compositor.
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pub compositor_proxy: Box<CompositorProxy>,
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compositor_proxy: Box<CompositorProxy>,
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/// A channel through which messages can be sent to the resource thread.
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pub resource_thread: ResourceThread,
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resource_thread: ResourceThread,
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/// A channel through which messages can be sent to the image cache thread.
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pub image_cache_thread: ImageCacheThread,
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image_cache_thread: ImageCacheThread,
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/// A channel through which messages can be sent to the developer tools.
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devtools_chan: Option<Sender<DevtoolsControlMsg>>,
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@ -164,10 +164,10 @@ pub struct Constellation<LTF, STF> {
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pending_frames: Vec<FrameChange>,
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/// A channel through which messages can be sent to the time profiler.
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pub time_profiler_chan: time::ProfilerChan,
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time_profiler_chan: time::ProfilerChan,
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/// A channel through which messages can be sent to the memory profiler.
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pub mem_profiler_chan: mem::ProfilerChan,
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mem_profiler_chan: mem::ProfilerChan,
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phantom: PhantomData<(LTF, STF)>,
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