Remove viewMatrix

Users are supposed to use `view.transform.inverse.matrix`

The view matrix was incorrect anyway, we had forgotten to invert it, but that was okay since we transposed it by accident (due to euclid's use of the row-vector convention), and for 3DOF devices these transforms are mostly rotations so  transposing instead of inverting doesn't lead to visible effects.
This commit is contained in:
Manish Goregaokar 2019-04-03 13:31:34 -07:00
parent e73920ee97
commit e055884564
2 changed files with 0 additions and 9 deletions

View file

@ -13,6 +13,5 @@ enum XREye {
interface XRView {
readonly attribute XREye eye;
readonly attribute Float32Array projectionMatrix;
readonly attribute Float32Array viewMatrix;
readonly attribute XRRigidTransform transform;
};