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Update web-platform-tests to revision d8b8e0b8efe993a37404d6c6fc75e16fdc16b7d8
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<!doctype html>
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<meta charset="utf-8">
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<title>Matrix interpolation</title>
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<link rel="help" href="https://drafts.csswg.org/css-transforms-2/#interpolation-of-3d-matrices">
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<meta name="assert" content="When interpolating between two matrices, each matrix is decomposed into the corresponding translation, rotation, scale, skew and (for a 3D matrix) perspective values">
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src="resources/interpolation-testcommon.js"></script>
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<body>
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<script>
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// Test interpolation of quaternions when the dot product is -1.
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//
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// We need to be particularly careful not to use a rotate function with a zero
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// angle since the handling of zero angle rotations may change in future as per:
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//
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// https://github.com/w3c/csswg-drafts/issues/3236
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//
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// For rotateY(360deg) we should get a quaternion of:
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// [ 0, sin(2 * PI / 2), 0, cos(2 * PI / 2) ]
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// = [ 0, 0, 0, -1 ]
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//
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// For rotateX(720deg) we should get a quaternion of:
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// [ 0, 0, sin(4 * PI / 2), cos(4 * PI / 2) ]
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// = [ 0, 0, 0, 1 ]
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//
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// Dot product = 0 * 0 + 0 * 0 + 0 * 0 + 1 * -1 = -1
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test_interpolation(
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{
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property: 'transform',
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from: 'rotateY(360deg)',
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to: 'rotateX(720deg)',
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},
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[{ at: 0.5, expect: 'matrix(1, 0, 0, 1, 0, 0)' }]
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);
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</script>
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</body>
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