Fix race in WebXR WPT test setup (#33112)

* Ensure xr_promise_test only runs after DOMContentLoaded

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Update meta expectations

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Update meta-legacy-layout expectations

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Update manifest

Signed-off-by: Daniel Adams <msub2official@gmail.com>

---------

Signed-off-by: Daniel Adams <msub2official@gmail.com>
This commit is contained in:
Daniel Adams 2024-08-18 11:27:05 -10:00 committed by GitHub
parent a50e6a503e
commit e078353bf0
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GPG key ID: B5690EEEBB952194
93 changed files with 141 additions and 834 deletions

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@ -1,4 +1,5 @@
[xr_viewport_scale.https.html]
expected: ERROR
[requestViewportScale valid viewport for inline session]
expected: TIMEOUT
@ -42,86 +43,85 @@
expected: NOTRUN
[requestViewportScale valid viewport for inline session - webgl]
expected: FAIL
expected: TIMEOUT
[recommendedViewportScale for immersive-vr session - webgl2]
expected: FAIL
expected: NOTRUN
[requestViewportScale applied next frame for immersive-vr session - webgl]
expected: FAIL
expected: NOTRUN
[requestViewportScale valid viewport w/ very small scale for inline session - webgl]
expected: FAIL
expected: NOTRUN
[requestViewportScale same frame for inline session - webgl]
expected: FAIL
expected: NOTRUN
[requestViewportScale same frame for immersive-vr session - webgl]
expected: FAIL
expected: NOTRUN
[requestViewportScale valid viewport w/ null scale for immersive-vr session - webgl]
expected: FAIL
expected: NOTRUN
[requestViewportScale valid viewport w/ undefined scale for inline session - webgl]
expected: FAIL
expected: NOTRUN
[requestViewportScale applied next frame for immersive-vr session - webgl2]
expected: FAIL
expected: NOTRUN
[requestViewportScale valid viewport for immersive-vr session - webgl]
expected: FAIL
expected: NOTRUN
[requestViewportScale valid viewport w/ very small scale for immersive-vr session - webgl2]
expected: FAIL
expected: NOTRUN
[requestViewportScale applied next frame for inline session - webgl]
expected: FAIL
expected: NOTRUN
[recommendedViewportScale for inline session - webgl2]
expected: FAIL
expected: NOTRUN
[requestViewportScale valid viewport w/ very small scale for inline session - webgl2]
expected: FAIL
expected: NOTRUN
[requestViewportScale same frame for immersive-vr session - webgl2]
expected: FAIL
expected: NOTRUN
[requestViewportScale valid viewport w/ null scale for inline session - webgl2]
expected: FAIL
expected: NOTRUN
[recommendedViewportScale for inline session - webgl]
expected: FAIL
expected: NOTRUN
[requestViewportScale valid viewport for immersive-vr session - webgl2]
expected: FAIL
expected: NOTRUN
[requestViewportScale valid viewport w/ undefined scale for immersive-vr session - webgl2]
expected: FAIL
expected: NOTRUN
[requestViewportScale valid viewport w/ undefined scale for immersive-vr session - webgl]
expected: FAIL
expected: NOTRUN
[requestViewportScale same frame for inline session - webgl2]
expected: FAIL
expected: NOTRUN
[requestViewportScale applied next frame for inline session - webgl2]
expected: FAIL
expected: NOTRUN
[recommendedViewportScale for immersive-vr session - webgl]
expected: FAIL
expected: NOTRUN
[requestViewportScale valid viewport for inline session - webgl2]
expected: FAIL
expected: NOTRUN
[requestViewportScale valid viewport w/ null scale for inline session - webgl]
expected: FAIL
expected: NOTRUN
[requestViewportScale valid viewport w/ null scale for immersive-vr session - webgl2]
expected: FAIL
expected: NOTRUN
[requestViewportScale valid viewport w/ very small scale for immersive-vr session - webgl]
expected: FAIL
expected: NOTRUN
[requestViewportScale valid viewport w/ undefined scale for inline session - webgl2]
expected: FAIL
expected: NOTRUN